this has been a bug ever since Snooze was first introduced. The load statistic, similarly to timings, did not account for time spent processing notifications between ticks. The problem is that this is often where a significant amoutn of the load actually comes from, because Snooze is most often activated due to incoming packets.
This change fixes the problem by including the time spent processing notifications since the previous tick in the current tick's usage metric.
this simplifies usages of safe spawns, since the caller doesn't need to know which chunks will be needed for the spawn to be selected.
We'll need this in the future, because safe spawns may also get diverted horizontally as well as vertically, which might require loading adjacent chunks as well as the chunk the position is actually in.
in vanilla, it appears to behave as if the player always clicked on the up face if a block was replaced.
In PM, we were still using the original face, which caused bugs when, for example, placing a button next to a wall by clicking on the side of tallgrass. The button would replace the tallgrass, but stick to the wall, instead of placing itself on the ground like vanilla expects.
This may appear unusual to anyone who also happens to implement canBePlacedAt(), since the facing behaviour will be different. However, this behaviour appears to match vanilla, and even slabs (which I feared might break because of this change) work perfectly.
In the future, it may be desirable to pass some other value here, such as null, to indicate that the clicked block is being replaced. However, that's a BC break and therefore outside of the scope of a stable bug fix.
this unintentionally allowed translations to reference other translations 1 level deep, which is not desired behaviour.
This also improves performance for the cases where formatting isn't used.
we don't translate raw string parameters anywhere else these days, so there's no reason to do so here either. The parameters array is already reduced to string[] by this point anyway.
the theoretical limit for transactions in this case is 64x9 (inputs) + 64x9 (output on crafting grid) + 64 (outputs to main slot) + 64 CraftingEventPackets = 1280.
This is an extreme case which assumes that a recipe could generate up to 64x10 (640) output items per iteration, filling every slot of the output grid, which should never occur in any reasonable circumstances.
I'm not quite sure this is the best way to enable such functionality, but it's already used for some other stuff, so I'm not too worried for now.
This allows the following commands to have their usage limited to self or others:
- /effect
- /enchant
- /gamemode
- /give
- /spawnpoint
- /teleport
- /title
I envision this being useful for creative mode servers, and test servers such as test.pmmp.io.
This reverts commit aebcfc516f.
this has edge cases in the handling of adjacent chunk locks which I
didn't consider at the time. Once accounting for those edge cases, it
became significantly more complex to the point that I realized this
needed more planning.
the target chunk may no longer be loaded if it was unloaded during a previous chunk's tick (e.g. during BlockGrowEvent).
Since the parent function iterates over a pre-selected array of chunks, the chunk will still be present in the list even if it's no longer loaded by the time it's reached.
this is just wasting CPU time, since the effects aren't noticeable on such a small timescale anyway.
This reduces the CPU impact of chunk selection by 95%. However, this is the lesser part of chunk ticking, and the lion's share of the performance impact still comes from actually ticking the chunks.
this enables plugins to modify the resource pack stack however they see fit.
Modifying the existing stack can be done by doing array modifications on the result of getResourceStack() and then setting it back again using this method.
on a modern installation, the plugins folder does not need to be writable by the server. Perhaps DevTools should be checking this for /genplugin, but it's not required otherwise.
WARNING: This WILL have a performance impact on larger servers, but that's the price to pay for having crops actually grow.
The old overengineered method for doing this was causing glacially slow crop growth, vanilla parity issues and really just didn't make much sense. This method is probably incorrect too, but it will at least produce visible results.
this is pretty much always going to cause unexpected behaviour, as most execute() implementations don't expect empty strings, and it can also pad the args with dummy entries, breaking argument count requirements (e.g. aliasing say and using the alias with no arguments will confuse the target command).
Instead:
- Drop arguments that cannot be resolved (leave them unspecified)
- If they are at the end of the argument sequence, this is OK - it will behave the same as if some optional arguments weren't specified.
- If they are in the middle of the argument sequence, this will generate an error - this is preferable to having the target invoked with an empty string, which might cause unexpected behaviour.
fixes#5379
getName() essentially serves as an ID for the command for CommandExecutors. It has no other sane use case.
Since it's not unique (multiple commands with the same name may be registered, and the fallback alias will be used on conflict), it cannot be used for array indexing. It's also not correct to use it for any display purpose, since the command may not be able to be invoked by its 'name' if there was a conflict.
There is an open debate about what to do with getName() and the wider CommandExecutor ecosystem, but that's a topic for another discussion.
closes#5344
This allows plugins to modify the entity via setters in EntitySpawnEvent without their changes getting overwritten by setter calls directly after the 'new YourEntity' statement.
As well as benefiting plugins, this also clears a path for a BC-breaking change in PM5 (to have the programmer use addEntity() to spawn entities, instead of the constructor doing it, which will improve on a number of data handling aspects).
fixes#4973
This targets next-minor because it has some side effects on plugins that depended on the old behaviour, such as VanillaHopper, so it's not suitable for a patch release.
This function adds "base" format to a string. The given formats are inserted directly after any RESET code in the sequence.
An example of where this is needed is in the logger.
Without this change, the following code:
$logger->notice("I'm a " . TextFormat::RED . "special" . TextFormat::RESET . " cookie");
causes the "cookie" part of the message to show as grey, instead of the expected aqua for NOTICE level messages.
There are also many workarounds for this problem throughout the server, mostly in command outputs, being forced to use WHITE instead of RESET to avoid breaking the logger output.
this has a number of implications:
- Console command outputs are now (obviously) not logged. This is consistent with every other type of command sender, be it RCON, players, or anything else.
- The assumption that the console command sender must be able to see the logger output is now broken, since the command sender can receive output separately from the logs.
In the future, it might be desirable to send the console command output to stderr instead of stdout, so that stdout can be silenced while still allowing commands to be used.
closes#2543
There's no need to use an extra thread for this, since there's no concern of a socket getting stuck in a blocking read.
This is one less thing that can go wrong because of pthreads.
This happens if the main server process was forcibly killed, e.g. by the kill command on Linux, or taskkill/TaskManager on Windows.
Previously, the process would stick around as a zombie, which messed up terminals in some cases (e.g. git bash), though even having zombies with no side effects is bad enough.
this could later be expanded to disablePlugin() to make this disable order mandatory, to provide certainty for plugin devs.
Alternative solutions to this include disabling plugins in the opposite order that they were enabled in, but this doesn't allow for random plugin disables. This way seemed to make sense.
this could be observed by pressing E and immediately clicking a chest, which, if timed correctly, would lead to the chest lid closing, but the inventory being opened anyway.
this prevents any tasks still left in the queue on shutdown getting pulled out by the worker when we're attempting to shut it down.
This led to various race conditions, most notably weird cases where PopulationTask would inexplicably find its expected generator state had not been correctly set up.
Jury is out on whether they should be able to pick blocks at all, or be considered to have infinite resources, but this solution has been used in a few other places already anyway, so it can be cleaned up another time.
we don't need to check this on a bit by bit level if the integers are the same.
this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
Performance tests show that this has a considerable client-side performance advantage over using players. In my local tests, using 1000 floating texts in a 10x10x10 area, I observed an FPS increase from 1.5 to 8.0.
closes#5154
this hack sends only the bare essential data to create the tiles in LevelChunkPacket,
and then separately sending the full tile data using BlockActorDataPacket afterwards.
This is necessary because the client doesn't handle items correctly in NBT when chunks are sent without using the SubChunkRequest system.
In 4.6 this is observed with incorrect items shown in item frames; in 5.0 it's seen with items simply not showing up at all (difference due to modernization of the serialization format in 5.0).
this allows stuff like smithing tables to work without needing any extra hacks.
Implementing enchanting or anvils would require some extra work, but I don't plan to implement those under the legacy transaction system anyway.
this could overflow if the explosion size is less than 1.
While this currently doesn't have any negative effects, if we decided to support >100% yield, this would cause some issues.
closes#4626
this does change the behaviour of getCurrentWindow() during InventoryCloseEvent, but no one should be using that anyway, since InventoryCloseEvent->getInventory() exists.
see #5057
jury is out on whether or not this should override difficulty on preexisting worlds, but it's non-controversial that it should apply at least to newly generated worlds.
fixes#5021 and probably a bunch of other inventory related glitches
When the server initiates a window close, it does so by sending a ContainerClose to the client, which causes the
client to behave as if it initiated the close itself. It responds by sending a ContainerClose back to the server,
which the server is then expected to respond to.
Sending the client a new window before sending this final response creates buggy behaviour on the client, which
is problematic when switching windows. Therefore, we defer sending any new windows until after the client
responds to our window close instruction, so that we can complete the window handshake correctly.
This is a pile of complicated garbage that only exists because Mojang overengineered the process of opening and
closing inventory windows.
fixes#4856fixes#458fixes#4529fixes#3299
Added API method Block::getSupportType(Facing) : SupportType
Added SupportType enum
fixes torch, lantern, door etc. placement on slabs and upside-down stairs
I previously avoided this due to being unsure of the effects; however, it's clear that we already use typed properties on Threaded things in other places anyway, and the only known issues are with uninit properties, and arrays.
closes#5032
this is evidently not an ideal solution, and something more dynamic would be preferred so that we don't have to manually register an item for every permutation.
closes#3080
If plugins fail to load for some reason, it's highly likely that some critical functionality of the server is compromised. For example:
- if an NPC plugin fails to load, all custom entities added by that plugin will be deleted from worlds
- if a world protection plugin fails, players will be able to grief your otherwise immutable lobby map
- if a worldgen plugin fails, worlds using custom generators won't load
- if a permission plugin fails, players might have access to commands and features they aren't supposed to have
- the list goes on...
This change makes the server commit graceful suicide if any plugin fails to load for error-related reasons, including (but not limited to):
- Incompatible API version
- Missing dependencies
- Invalid plugin.yml
- Invalid main class
Plugins prevented from loading by `plugin_list.yml` are not considered errors and **are not** included in this change. If a plugin is disallowed from loading due to the `plugin_list`, the server will continue to run as if the plugin was not present.
I thought I did this already in eff856d8e5, but it looks like my brain slipped a gear.
Without this change, it's possible to crash the server by specifying an invalid generator for the default world if it doesn't yet exist.
Since the text is barely visible on dark mode (black on black), i added an inverted version that only shows with dark mode using the [picture](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/picture) tag.
The tag is supported in all browsers except IE since ~2015
I added an exception block for old IE versions, new versions dropped support for `[if IE]` though
this resolves a range of issues with quoted arguments when using placeholders, as well as improving performance (no redundant combine -> re-parse needed).
this time, without breaking eval commands ... stripslashes likes to strip ALL backslashes, whether they are actually escaping something or not, which is super annoying.
This required the following:
- A generation task (taskA) to already be running for any chunk (chunkA)
- A chunk (chunkB) is requested for generation, and the task (taskB) to do the generation
is commenced immediately
- chunkB generation promise is aborted (e.g. due to chunk unload) and
taskB is orphaned
- chunkB is subsequently re-requested, but ends up in the generation
queue because taskB is still running
- taskA completes and drains the generation queue
- chunkB attempts to be populated a second time, but taskB has not yet
been collected, resulting in an assertion failure.
This bug has been appearing intermittently ever since PM 4.0 release.
For most users there is no obvious effect since production servers don't
have assertions enabled; however, it's unclear what kind of weird side
effects this bug may have had.
the current data management system uses case-insensitive names, so we can't allow different players with the same name in different cases to join, or we will have duplication exploits.
This typically only applies to offline servers, since Xbox Live doesn't permit reuse of a username, same case or otherwise.
closes#4965
this is a sucky solution but it works well enough for this scenario.
From my research it appears that while the client-side MovementInterpolator is active on the client and hasn't yet reached its target, any teleport sent during the lerp will get overridden by the lerp.
This appears to last 3-4 ticks (about 150-200 ms) which explains why this can be reproduced by stopping movement just before the ender pearl lands (human reaction times would make the reproduction unreliable otherwise).
Things to note:
- All entities are affected by this bug.
- MovePlayerPacket appears not to have the problem, but we can't use it because it doesn't work for non-players.
- MoveActorAbsolute and MoveActorDelta are both handled by the same code and will have the same lerping bug.
This is the cleanest solution I could come up with.
closes#4896closes#4898
this is not completely consistent with client-side predictions due to a bug in the client, which I believe is a problem limited to the legacy transaction system.
the second parameter to this callback is the OLD slots, not the changed slots. This means that ALL slots are included, including empty and unchanged slots.
this should hopefully be more attention grabbing and a bit less misleading, since people will wonder why there are 'remove' and 'removeItem' both.
we really need to rename one of these...
in PM3, this was done by implicitly relying on the client to send a MobEquipmentPacket selecting the same hotbar slot when the slot contents changes.
In PM4, we avoid relying on this, and fire the event directly when the listener detects a held slot change.
This ensures that the behaviour remains consistent regardless of what the client starts doing in the future.
closes#4905
this has been tested on a fork using GitHub Container Registry, but we'll have to do an actual release to test if it will work with Docker Hub. However, I don't expect there to be any problems.
This is one of two remaining jobs to be migrated off Jenkins.
onIncinerate() by custom blocks might produce custom results which aren't supposed to be burned away (e.g. wood could turn into charred wood, or something of that nature).
closes#4764
this makes it easier to spot errors.
there's nothing we can do about the metadata values, but IDs can be quite easily constified.
there might be some weird artifacts where constants are aliased (e.g. appleenchanted) , but this is inarguably better than baking numeric IDs.
Replace hasNamedTag() with $nbt->count() > 0
This avoids a duplicate indirect call to Item::serializeCompoundTag() method call when serializing items with namedtags.
This code currently throws errors when properties other than the base required ones are added. This can be from resource packs created by "bridge.", where the IDE adds a "generated_with" property to the manifest. This leads to resource packs created by bridge., which are otherwise completely valid, not being loaded.
The following API constants have been added:
- tile\BrewingStand::BREW_TIME_TICKS
The following public API methods have been added:
- utils\BrewingStandSlot->getSlotNumber() : int
- CraftingManager->getPotionTypeRecipes() : array<string, array<string, PotionTypeRecipe>>
- CraftingManager->getPotionContainerChangeRecipes() : array<int, array<string, PotionContainerChangeRecipe>>
- CraftingManager->registerPotionTypeRecipe(PotionTypeRecipe $recipe) : void
- CraftingManager->registerPotionContainerChangeRecipe(PotionContainerChangeRecipe $recipe) : void
The following classes have been added:
- BrewingRecipe
- PotionTypeRecipe
- PotionContainerChangeRecipe
- BrewItemEvent
- BrewingFuelUseEvent
- PotionFinishBrewingSound
This checks the following things:
- Validity of UTF-8 encoding of title, author, and page content
- Maximum soft and hard lengths of title, author, and page content (soft
limits may be bypassed by uncancelling PlayerEditBookEvent; hard
limits may not be bypassed)
- Maximum number of pages. Books with more than 50 pages may still be
edited, but may not have new pages added.
This checks the following things:
- Validity of UTF-8 encoding of title, author, and page content
- Maximum soft and hard lengths of title, author, and page content (soft
limits may be bypassed by uncancelling PlayerEditBookEvent; hard
limits may not be bypassed)
- Maximum number of pages. Books with more than 50 pages may still be
edited, but may not have new pages added.
mb_strlen() is O(n), whereas strlen() is O(1). If we receive very large chat messages (e.g. 2 MB), mb_strlen() will take a very long time to return a result (around 8ms on my machine).
Since the max size of a UTF-8 character is 4 bytes (according to standard), we can use strlen() with 4x the char limit to gate it and prevent this from happening.
Due to the way positions are updated over the network, we only see the end result of a movement and not its preceding actions. In addition, we don't know for sure whether the MCPE collision checks work the same exact way as PM.
TL;DR: It's possible for the client to capture and send a movement frame after they collided with a step and then already moved forward from it some distance, resulting in a weird arc pattern.
This PR checks the range between the old and new positions for collision boxes to ensure that all possible areas are checked for detecting fall damage.
This has been tested and successfully resolves various issues involving running down stairs:
- missing sounds
- random fall damage
avoid the overhead incurred by clear() and setItem(), because in internalSetContents(), we already have no listeners or viewers to talk to anyway, so this is just spamming shit into /dev/null.
occasionally Windows will randomly decide to deny us access to rename the file for no reason whatsoever. If this happens, we attempt an old-style copy and delete.
If the rename failed for a legit reason, the copy and delete should also fail and generate an error message. If it was Windows being a spaz, it should work normally without errors.
- The following events have been added:
- PlayerToggleGlideEvent
- PlayerToggleSwimEvent
- The following API methods have been added:
- Entity->getSize()
- Living->isSwimming()
- Living->setSwimming()
- Living->isGliding()
- Living->setSwimming()
- Player->toggleSwim()
- Player->toggleGlide()
this->size refers to the scaled height, but the client wants the base (unscaled) size in these properties.
This caused immense lag when, for example, setting the scale of a player to 10, because their collision box would become 180 by 60, instead of the expected 18 by 6.
this makes them more recognizable, and also fixes#4630.
This is technically a BC break (behavioural change), but since nothing appears to use this functionality anyway except PM itself, I don't think it matters.
Fixes#4589
The following API methods are added:
- `XpManager->canAttractXpOrbs()`
- `XpManager->setCanAttractXpOrbs()`
Possible future scope: flip this on its head to allow spectator players to attract XP orbs, in case someone wants that for some reason ???
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
closes#4646closes#4645
Impact assessment by core usage search and poggit suggests that the impact of this change will be close to zero.
However, since it changes behaviour which plugins might be unknowingly relying on, it's going into 4.1 rather than a patch release.
this was caused by 083a1e1ff6.
This was discovered by a new PHPStan rule I'm working on, which disallows overwriting the values of parameter variables. During the refactor of this function to correct the error, another error appeared: Variable might not be defined.
This is yet another excellent example of why mutability is bad.
WE FINALLY FUCKING FOUND IT
This took several years to identify because PHP's exception stack traces don't show the actual values of parameters, but rather the values of the variables they were assigned to.
This means that if the parameter variable is mutated, the exception trace will show the value of the variable inside the function, not the value that was actually passed.
sticking with the non-rewind version for now, for simplicity's sake.
We do want the rewind version at some point for server side knockback, but that's a job for later.
For now, using this packet fixes various problems with slightly-incorrect positions and rotations (e.g. AimTP no longer requires you to jump to get the exact correct rotation; previously it would hit the wrong block at long distances due to errors of a fraction of a degree due to the client not sending its position.
Note that this might cause some performance degradation since the packet is sent every tick. This has yet to be assessed, but the advantages offered are undeniable in any case.
I've stuck to only doing this in the places where I'm sure we should never get false back. Other places I'm less sure of (and I found more bugs along the way).
this can be used to get PHPStan to shut up about stuff that will never return false in normal contexts.
It's more fine-grained than @phpstan-ignore-line and less hassle than ignoreErrors (and works in PhpStorm too).
In addition, it's easy to search for references.
we don't usually add VanillaItems entries for blocks since they already exist in VanillaBlocks, but air has a special use case specifically as an itemstack, so we make an exception for this case.
- The following classes have been added:
- `ItemMergeEvent`
- `ItemEntityStackSizeChangeAnimation`
- The following API methods have been added:
- `ItemEntity->isMergeable()`
- `ItemEntity->tryMergeInto()`
- `ItemEntity->setStackSize()`
- Added the following API methods:
- `Player::hasBlockCollision()`
- `Player::setHasBlockCollision()`
This enables spectator-like noclip behaviour in other gamemodes (could be useful for builders).
this fixes many cases of corruption during disk-full situations - file_put_contents() would write an empty file, destroying the original data.
fixes#3152
This reverts commit cbe0f44c4f.
This achieves the same result as the reverted commit wrt. process in the
same manner (writing a keepalive into the socket and checking if it
failed to send). However, it does _not_ allow the process to die on
reaching pipe EOF, since this can cause many spams of subprocesses when
stdin is actually not a tty (e.g. in a Docker container).
this fixes a wide range of blocks with invalid blockstates becoming update! blocks on the client.
The most common occurrence of this was air with nonzero metadata left behind by world editors which set blockIDs but not block metadata. This caused large ghost structures of update! blocks to appear from nowhere.
The performance impact of this is very minimal (20 microseconds per chunk load in timings, compared to average 660 microseconds to load tiles).
this was a problem before the recent clean-up; the only reason it just decided to show now is because 2000+25 is valid PHP code, so PHP saved our asses.
when a block has sole ownership of an ID, the state bitmask can be ignored and we can just claim the whole metadata range for that single block.
This fixes a large number of issues with unknown blocks on older worlds where world editors did not remove the metadata, although update blocks will currently still appear on initial chunk send due to lack of AOT conversion (TODO).
when using dynamic reflection (which is the default), any time static reflection comes into play, bad shit starts to happen because of FileReadTrapStreamWrapper.
I attempted to fix these issues (phpstan/phpstan-src#801) and failed miserably.
So, to save the hassle, it's time to just remove OPcache from the picture (which, unfortunately, also means that PHPStan will not benefit from JIT).
this allows CrashDump to be used just to generate data, which will come in useful for non-crash error reporting in the future (e.g. packet decoding errors).
this is not as good as phpstan/phpstan-src#769 (e.g. array_key_first()/array_key_last() aren't covered by this, nor is array_rand()) but it does eliminate the most infuriating cases where this usually crops up.
this could happen if a plugin declared a permission already declared by another plugin, and then declared a different default for it (e.g. true instead of op).
if a chunk was requested for generation, count++ and count(activeRequests)++, which means that we would only get to submit half as many generation requests as we're allowed to.
Calculate the limit at the start and remember it instead.
we don't want to allow sending further chunks when we haven't generated near ones, because we won't be able to see them anyway, and we might end up not needing them.
This now fully matches the results of PM3.
all remaining submodules are now non-essential to running a server.
They are also versioned and updates can be done automatically using 'composer update'.
Finally, we can also put an end to the issue of translations being rendered incorrectly or being missing due to outdated submodules.
this ensures that the edge of loaded terain is always the same distance
away in any direction. This also means that when flying parallel to X or
Z axes, you now have about 12% more chunks directly in front of you,
instead of to your left and right, which gives the impression that
chunks are loading faster (they aren't, they are just being ordered in a
more sensible way).
this fixes the horrible spotty chunk loading seen in https://twitter.com/dktapps/status/1456397007946461190?s=20.
In practice, this made chunks invisible on teleport for several tens of seconds after teleporting. Having a larger chunks-per-tick with large render distance compounded to worsen the problem.
It wasn't really noticeable on small render distances, but very obvious on large ones with fast chunk sending and slow generation.
This also fixes#4187 (at least to the extent that it works on PM3, anyway).
I actually intended to write a tool for debugging generation, but it turns out this, as an intermediary step, is also useful and a whole bunch of fun to play with.
this matches the vanilla behaviour. For some reason it doesn't consider levels (so you can have a level higher or lower than this without actually having that amount of XP), but this matches Java behaviour as of 1.10.
fixes#4543
if the worker selected previously had a generator registered, but has since been shutdown, the workerStartHook that cleans up generatorRegisteredWorkers won't yet have been called.
This results in the worker being started by the submission of PopulationTask, and the generator doesn't get preemptively registered.
this fixes a bug I encountered when accidentally pressing ctrl+a+d (which inserts a chr(1) character), because it made the server unable to find the command - but still reported an error containing what looked like a valid command (character isn't printable).
if this happened, the index would stay set in activeChunkPopulationTasks, eventually causing the generation queue to jam up completely and non-forced generation to come to a standstill.
When profiling this, I noticed that we spend a stupidly large amount of time creating useless Position objects in the case of update=true, because Vector3->sides() calls Position->getSide(), which calls Position::fromObject(parent::getSide()). This is stupid because the update logic doesn't require Positions anywhere (as evidenced by this change needing no other alterations.
A rough profile shows that this improves setBlock() performance by about 25% in the update=true case, which is a pretty big margin.
As an added bonus, it gets rid of some unrealized cyclic dependencies in World->changedBlocks.
it doesn't serve any practical purpose to keep these separated, particularly since it's getting so difficult to figure out which errors are coming from which levels (since we always use 9, it doesn't really make any difference).
if the request/cancel/re-request happens all in the time before the queue gets drained, chunk hashes may appear multiple times in the queue. We don't want to process them twice if this happens (although it's mostly harmless anyway).
this can happen especially on large render distances when flying fast and changing direction - we decide we don't want the chunk, then, after changing direction and re-ordering chunks, we decide we do want it again, and end up registering a second callback. In this case, we need to ensure that only one of the callbacks gets executed (it doesn't matter which one).
this could happen if a plugin calls setPopulated(true) on a chunk after a request for its population landed in the queue, but before it actually got processed. In that case, the promise would never get fulfilled.
this does not indicate a failure; it indicates that the chunk has already been successfully populated.
In this case, we shouldn't be putting the task back on the queue.
This is skirting around the real bug, which is that requestChunkPopulation() doesn't check if the target chunk is already populated before it creates a new promise that it will be.
This reverts commit 866020dfdb.
For some fucking reason this broke resending chunks in some cases (and
sending chunks at all in others). I don't have time to debug this right
now, so it's going to have to remain broken, infuriatingly enough.
this allows chunks locked for population to be modified. If the PopulationTask detects that the chunk was modified during the onCompletion(), the result of the population will be discarded and rescheduled, so that it includes user modifications.
Player->showPlayer() assumes that spawnTo() will take care of all the checks necessary to ensure we don't actually spawn a player to someone it shouldn't be able to see. In PM3, there's nothing we can do about that.
This could be a problem if anything decides to override spawnTo() to do additional stuff and assumes that the function will always succeed; however, there's not much reason to do that (plugins sending packets should override sendSpawnPacket() instead).
this should never be hit in the PM case, but it's an InvalidArgument rather than AssumptionFailedError because plugins can and do call this with bad things.
to be consistent with Position::__construct() and Location::fromObject() (although Location::fromObject() has no choice, thanks to the anti-feature known as late static binding ...)
I did consider allowing yaw/pitch to remain optional, but considering the implicit immutability of Location, it really doesn't make any sense to create a Location with default yaw/pitch - just create a Position in that case instead.
tiles may be deleted in the following circumstances:
1) the target block in the new chunk doesn't expect a tile
2) the target block in the new chunk expects a different type of tile (responsibility of the plugin developer to create the new tile)
3) there's already a tile in the target chunk which conflicts with the old one
In all other cases, the tile will be transferred.
This resolves a large number of unintentional bugs caused by world editors replacing chunks without setting the deleteTilesAndEntities parameter to false (even the core itself does it).
closes#4520
entities exist completely independently from chunks now, so there is no need to interact with them whatsoever.
As I wrote in #4520, there's no sense in deleting entities here, since a chunk replacement is essentially just a mass block update.
On that theme, it might be a good idea to call Entity->onNearbyBlockChange() for all entities in the target and adjacent chunks when replacing a chunk, to ensure that they get the proper movement updates.
This reverts commit a5418a019d.
The more I assessed this, the more I realized that this implementation
doesn't actually offer any value. Since modcounters don't persist after
chunk unload + reload, they can't be reliably used to detect changes in
chunks without additional event subscriptions.
For the purpose I actually intended to use them for (population task
cancellation) there's a) another solution, and b) modcounts are
unreliable for that too, because of the aforementioned potential for
chunks to get unloaded and reloaded.
For the case of detecting dirty chunks within PopulationTask itself,
they are also unnecessary, since the dirty flags are sufficient within
there, since FastChunkSerializer doesn't copy dirty flags.
In conclusion, this was a misbegotten addition with little real value,
but does impact performance in hot paths.
in the normal case, all sessions will share the same PacketSerializerContext and Compressor, so this code will be the same as before
However, for the multi-protocol hackers out there, this should reduce the maintenance burden (@Driesboy) since now only the PacketSerializerContext needs to be maintained. I recommend a separate PacketSerializerContext for each protocol (perhaps put the protocol version in the serializer context too, if you need it for some reason).
back when this was just hardcoded >> 4 everywhere, nobody thought anything of it, but now it uses constants, it's easy to cross-reference and see where the duplicates are.
setPopulated() sets dirty flags on the chunk, causing the autosave sweep
to think they've been changed when they haven't. We now pass
terrainPopulated to the constructor to avoid this ambiguity recurring in
the future.
setGenerated/setPopulated and friends set hasChanged = true, which causes the world to autosave them the first time around, even though they weren't modified.
making this nullable was based on the invalid assumption that global sounds have no position, but it turns out they _do_ still use the position to make the sound come from the correct direction.
loadPlugins() is now the preferred option, since it does all the proper checks.
In addition, the server now acknowledges that loading a single plugin may cause multiple plugins to be loaded, so returning only a single Plugin is not representative of what's actually happening.
loadPlugins() is now a superior option to loadPlugin(), since it enforces dependency checks and also supports automatic loading of plugins when new loaders are installed.
Given the various limitations and flexibilities posed by EntityItemPickupEvent, I settled on this as the simplest way to deal with the problem.
- EntityItemPickupEvent may have its destination inventory changed, so we can't cache the result of getAddableItemQuantity() to use after the event.
- The item itself may have changed, so even if we thought we could add some items before the change, we might not be able to afterwards.
Considering the above facts, it's better to just give the whole itemstack to EntityItemPickupEvent, and let plugins use getAddableItemQuantity() on their own to decide if their chosen inventory can accommodate the item or not.
If it can't, then we'll just drop it on the ground.
This also fixes a potential issue where plugins changing the item to a custom one might end up with their items and the actual items both just vanishing if the target inventory was full.
closes#4499
it's not worth this turning into compatibility baggage just so that we can parse plugin_list.yml, especially when we have new ways to handle data parsing coming in the pipeline.
For something as small as plugin_list.yml, it's easier (and in this case better too) to just validate it manually (respect/validation was anyway too strict considering it's YAML we're dealing with).
for some reason we were reading and parsing the plugin.yml at least twice for every plugin loaded.
We were repeating work already done by the initial loadPlugins() triage (discovering correct loader, loading plugin.yml from disk, parsing plugin.yml, validating plugin.yml) every time loadPlugin() was called with that plugin.
PHPStan failed on 7.4 after updating to 0.12.99, and I figured it was less hassle to just do this than fix the build. In any case, we stopped shipping 7.4 months ago, and warned at 3.22 release that 7.4 support would soon be dropped.
this was originally worked around by 47f7af6739. However, that commit was just duct tape, and I never bothered to investigate if the config was being checked somewhere else.
Here's to a years-old bug finally getting fixed.
this could lead to harmful results, e.g. if a developer typo'd while writing the plugin.yml, an admin-only command could become accessible to everyone, since commands are by default accessible by everyone.
if the NBT is bogus for some reason
in PM3, these kinds of bugs wouldn't show up until/unless the item NBT was actually used, but on PM4, we decode it ahead of time, so the errors always show up immediately.
since taskkill is a subprocess of the server process, it gets included in taskkill's own attempted killing spree, but taskkill (wisely) won't kill itself.
Sacrifice dynamic composer autoloader path to do this, because we don't
need it anyway - it was a misconceived feature from the days when I used
the same workspace for PM3 and PM4 both.
while annoying, PHPStan is right to complain about this, because putBool() is impure, meaning that these fields could have been mutated in the call.
We know they didn't, but PHPStan doesn't, and we can't mark the method as pure because .. well .. it isn't.
2021-09-22 00:44:52 +01:00
1270 changed files with 29125 additions and 15591 deletions
Please see the [changelogs](/changelogs/${{ steps.get-pm-version.outputs.PM_VERSION_SHORT }}.md#${{ steps.get-pm-version.outputs.PM_VERSION_MD }}) for details.
Please see the [changelogs](${{ github.server_url }}/${{ github.repository }}/blob/${{ steps.get-pm-version.outputs.PM_VERSION }}/changelogs/${{ steps.get-pm-version.outputs.PM_VERSION_SHORT }}${{ steps.get-pm-version.outputs.CHANGELOG_SUFFIX }}.md#${{ steps.get-pm-version.outputs.PM_VERSION_MD }}) for details.
Thanks, but this issue tracker is not intended for support requests. Please read the guidelines on [submitting an issue](https://github.com/pmmp/PocketMine-MP/blob/master/CONTRIBUTING.md#creating-an-issue).
Hi, we only accept **bug reports** on this issue tracker, but this issue looks like a support request.
Instead of creating an issue, try the following:
- Check our [Documentation](https://doc.pmmp.io) to see if you can find answers there
- Ask the community on our [Discord server](https://discord.gg/bmSAZBG) or our [Forums](https://forums.pmmp.io)
- A bash shell (git bash is sufficient for Windows)
- [`git`](https://git-scm.com) available in your shell
- PHP 7.4 or newer available in your shell
- PHP 8.0 or newer available in your shell
- [`composer`](https://getcomposer.org) available in your shell
## Custom PHP binaries
Because PocketMine-MP requires several non-standard PHP extensions and configuration, PMMP provides scripts to build custom binaries for running PocketMine-MP, as well as prebuilt binaries.
| Addition of new core features | ❌ | 🟡 Only if non-disruptive | ✔️ |
| Changing core behaviour (e.g. making something use threads) | ❌ | ✔️ | ✔️ |
| Addition of new configuration options | ❌ | 🟡 Only if optional | ✔️ |
| Addition of new API classes, methods or constants | ❌ | ✔️ | ✔️ |
| Deprecating API classes, methods or constants | ❌ | ✔️ | ✔️ |
| Adding optional parameters to an API method | ❌ | ✔️ | ✔️ |
| Changing API behaviour | ❌ | 🟡 Only if backwards-compatible | ✔️ |
| Removal of API | ❌ | ❌ | ✔️ |
| Backwards-incompatible API change (e.g. renaming a method) | ❌ | ❌ | ✔️ |
### Notes
- **Non-disruptive** means that usage should not be significantly altered by the change.
- Examples of **non-disruptive** changes include adding new commands, or gameplay features like blocks and items.
- Examples of **disruptive** changes include changing the way the server is run, world format changes (since those require downtime for the user to convert their world).
- **API** includes all public and protected classes, functions and constants (unless marked as `@internal`).
- Private members are not part of the API, **unless in a trait**.
## Making a pull request
The basic procedure to create a pull request is:
1. [Fork the repository on GitHub](https://github.com/pmmp/PocketMine-MP/fork). This gives you your own copy of the repository to make changes to.
<ahref="https://github.com/pmmp/PocketMine-MP/releases"><imgsrc="https://img.shields.io/github/v/tag/pmmp/PocketMine-MP?label=release&logo=github"alt="GitHub tag (latest semver)"/></a>
<ahref="https://hub.docker.com/r/pmmp/pocketmine-mp"><imgsrc="https://img.shields.io/docker/v/pmmp/pocketmine-mp?logo=docker&label=image"alt="Docker image version (latest semver)"/></a>
<ahref="https://github.com/pmmp/PocketMine-MP/releases"><imgalt="GitHub all releases"src="https://img.shields.io/github/downloads/pmmp/PocketMine-MP/total?label=downloads%40total"></a>
<ahref="https://github.com/pmmp/PocketMine-MP/releases/latest"><imgalt="GitHub release (latest by SemVer)"src="https://img.shields.io/github/downloads/pmmp/PocketMine-MP/latest/total?sort=semver"></a>
</p>
## Getting started
@ -24,7 +35,8 @@
## For developers
* [Building and running from source](BUILDING.md)
* [Developer documentation](https://devdoc.pmmp.io) - General documentation for PocketMine-MP plugin developers
* [Latest API documentation](https://jenkins.pmmp.io/job/PocketMine-MP-doc/doxygen/) - Doxygen documentation generated from development
* [Latest release API documentation](https://apidoc.pmmp.io) - Doxygen API documentation generated for each release
* [Latest bleeding-edge API documentation](https://apidoc-dev.pmmp.io) - Doxygen API documentation generated weekly from `next-major` branch
* [DevTools](https://github.com/pmmp/DevTools/) - Development tools plugin for creating plugins
* [ExamplePlugin](https://github.com/pmmp/ExamplePlugin/) - Example plugin demonstrating some basic API features
@ -7,10 +7,11 @@ GitHub is public and anyone can see the issues you post on the issue tracker, in
**WARNING: You may put live servers at risk by reporting a vulnerability on the GitHub issue tracker.**
**Contact us** by sending an email to [**team@pmmp.io**](mailto:team@pmmp.io?subject=Security%20Vulnerability%20in%20PocketMine-MP). Include the following information:
**Contact us** by sending an email to [**security@pmmp.io**](mailto:security@pmmp.io). Include the following information:
- Version of PocketMine-MP
- Detailed description of the vulnerability (e.g. how to exploit it, what the effects are)
- Your GitHub username, if you wish to be credited for reporting the problem in the security advisory
Please note that we can't guarantee a reply to every email.
Plugins which don't touch the protocol and compatible with any previous 3.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 3.23.0
- Added support for Minecraft: Bedrock Edition 1.17.30.
Plugins which don't touch the protocol and compatible with any previous 3.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 3.24.0
- PHP 8.0 is now required as a minimum.
- Fixed stats reporting checking the wrong `pocketmine.yml` property.
- Fixed `Projectile->move()` not respecting the given `dx`/`dy`/`dz` and using its own motion instead.
Plugins which don't touch the protocol and compatible with any previous 3.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 3.25.0
- Added support for Minecraft: Bedrock Edition 1.17.40.
- Removed compatibility with earlier versions.
# 3.25.1
- Fixed autosave bug that caused unmodified chunks to be saved at least once (during the first autosave after they were loaded).
-`Entity->spawnTo()` now has an additional sanity check for matching worlds (might expose a few new errors in plugins).
- Fixed a missing field in `CraftRecipeAuto` item stack request type.
# 3.25.2
- Now analysed using level 9 on PHPStan 1.0.0.
-`ext-pthreads` v4.0.0 or newer is now required.
- Fixed crash in `Player->showPlayer()` when the target is not in the same world.
-`Human->setLifetimeTotalXp()` now limits the maximum value to 2^31.
- Fixed players, who died in hardcore mode and were unbanned, getting re-banned on next server join.
# 3.25.3
- Fixed crash when players try to pickup XP while already having max XP.
- Added a sanity check to `Human->setCurrentTotalXp()` to try and catch an elusive bug that's been appearing in the wild - please get in touch if you know how to reproduce it!
# 3.25.4
- Fixed a long-standing issue with `Player->removeWindow()` breaking inventory UIs on the client.
# 3.25.5
- Protocol: Fixed incorrect encoding in `StructureSettings`
- Fixed reading tags from non-docblock comments in script plugins.
- Build number is now defined in phar metadata instead of being patched into the source code directly.
# 3.25.6
- Fixed borked build number in release build of 3.25.5.
Plugins which don't touch the protocol and compatible with any previous 3.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 3.26.0
- Added support for Minecraft: Bedrock Edition 1.18.0.
- Removed compatibility with earlier versions.
# 3.26.1
- Fixed a bug in chunk sending that caused double chests to not be paired, signs to be blank, and various other issues.
# 3.26.2
- Improved error messages shown by `start.cmd`, `start.sh` and `start.ps1` when the PHP binary was not found.
- The value of PHPRC is now shown when erroring out due to unsatisfied PHP requirements.
- Removed restriction on the range of valid channels for `auto-updater.channel` in `pocketmine.yml`.
# 3.26.3
-`PlayerExperienceChangeEvent->setNewProgress()` now performs range checks. This fixes the root of a very old and confusing crash bug which took several years to identify the cause of.
- Note that the defective plugin(s) which caused this problem will still cause a server crash, but the plugin responsible will now get blamed correctly.
# 3.26.4
- Fixed skins appearing black when using RTX resource packs.
- Fixed chunks containing furnaces in old worlds (pre-2017) being discarded as corrupted.
- This was caused by a strict corruption check detecting bad data created by a bug in PocketMine-MP that was fixed in 2017.
# 3.26.5
- Fixed several denial-of-service attack vectors related to writable book text length and encoding.
- Fixed several denial-of-service attack vectors related to skin data field lengths.
Plugins which don't touch the protocol and compatible with any previous 3.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 3.27.0
- Introduced support for protocol encryption.
- Encryption is enabled by default.
- Fixes login replay attacks.
- This may cause some performance degradation.
- Encryption can be disabled by setting `network.enable-encryption` to `false` in `pocketmine.yml`. DO NOT do this unless you understand the risks involved.
- An obsoletion notice has been added to the console during server startup.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.1.0-BETA1
Released 22nd January 2022.
## General
- Game mode names (e.g. `survival`, `creative`) may now be used for the `gamemode` property in `server.properties`.
- Increased default maximum render distance to 16 chunks. Players with a render distance smaller than this will notice no difference.
- The setup wizard now prompts for a maximum render distance value.
- The setup wizard now prompts for an IPv6 port selection. Previously it would always use 19133.
-`chunk-ticking.disable-block-ticking` now accepts block names like those used in the `/give` command.
- The `/clear` command now behaves more like vanilla:
- The order of inventories is now the same as Bedrock.
- The cursor and offhand inventories are now cleared if necessary.
## Technical
-`PlayerAuthInputPacket` is now used instead of `MovePlayerPacket` for processing movements. This improves position and rotation accuracy.
-`&&` and `||` are now always used instead of `and` and `or`.
- New version of `pocketmine/errorhandler` is used by this version, adding support for `ErrorToExceptionHandler::trap()`. This enables reliably capturing `E_WARNING` and `E_NOTICE` from functions such as `yaml_parse()` and friends.
- New dependency versions are required by this version:
-`pocketmine/bedrock-protocol` has been updated from 7.1.0 to [7.3.0](https://github.com/pmmp/BedrockProtocol/releases/tag/7.3.0%2Bbedrock-1.18.0).
-`pocketmine/errorhandler` has been updated from 0.3.0 to [0.6.0](https://github.com/pmmp/ErrorHandler/releases/tag/0.6.0).
## API
### Block
- The following classes have been added:
-`Lectern`
-`Pumpkin`
- The following public API methods have been added:
-`Block->getTypeId() : int` - returns an integer which uniquely identifies the block type, ignoring things like facing, colour etc.
-`VanillaBlocks::LECTERN()`
### Entity
- The following classes have been added:
-`animation\ItemEntityStackSizeChangeAnimation`
- The following public API methods have been added:
-`BlockSpreadEvent` is now called when fire spreads to the positions of blocks it burns away.
-`BlockFormEvent` is now called when concrete powder turns into concrete due to contact with water.
- The following classes have been added:
-`BlockMeltEvent` - called when ice or snow melts
-`ChestPairEvent` - called when two chests try to form a pair
-`PlayerToggleGlideEvent` - called when a player starts or stops gliding
-`PlayerToggleSwimEvent` - called when a player starts or stops swimming
### Item
- The following public API methods have been added:
-`SplashPotion->getType() : PotionType`
-`VanillaItems::AIR()`
- The following API methods have been deprecated:
-`ItemFactory::air()` - use `VanillaItems::AIR()` instead
### Player
- The following public API methods have been added:
-`Player->hasBlockCollision() : bool`
-`Player->setHasBlockCollision(bool $value)` - allows controlling spectator-like no-clip behaviour without changing game mode
-`Player->toggleSwim(bool $swim) : bool` - called by the network system when the client tries to start/stop swimming
-`Player->toggleGlide(bool $glide) : bool` - called by the network system when the client tries to start/stop gliding
### Server
- The following public API constants have been added:
-`Server::DEFAULT_SERVER_NAME`
-`Server::DEFAULT_MAX_PLAYERS`
-`Server::DEFAULT_PORT_IPV4`
-`Server::DEFAULT_PORT_IPV6`
-`Server::DEFAULT_MAX_VIEW_DISTANCE`
### Utils
- Config parsing errors are now always represented by `ConfigLoadException` and include the path to the file in the message.
- Added `TextFormat::MINECOIN_GOLD`, and support for it to the various `TextFormat` methods.
- The following public API methods have been added:
-`Utils::assumeNotFalse()` - static analysis crutch to silence PHPStan errors without using `ignoreErrors` or `@phpstan-ignore-line`, which are both too coarse.
- The following public API properties have been added:
-`Terminal::$COLOR_MINECOIN_GOLD`
- The following classes have been added:
-`ConfigLoadException`
- Fixed `Random->nextSignedInt()` to actually return a signed int. Previously it would return any integer value between 0 and 4,294,957,295.
- Fixed `Random->nextSignedFloat()` to return a float between `-1.0` and `1.0`. Previously it would return any value between `0.0` and `2.0`.
-`VersionString->getNumber()` output is now structured differently to fix overflow issues caused by the old format.
### World
- The following classes have been added:
-`sound\ItemUseOnBlockSound`
-`sound\LecternPlaceBookSound`
## Gameplay
### Blocks
- Fire now spreads.
- Implemented lectern blocks.
- Added missing sounds for hoeing grass and dirt.
- Added missing sounds for using a shovel on grass to create grass path.
- Pumpkins can now be carved using shears.
### Items
- Dropped items of the same type now merge with each other.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.1.0
Released 7th February 2022.
## General
- Game mode names (e.g. `survival`, `creative`) may now be used for the `gamemode` property in `server.properties`.
- Increased default maximum render distance to 16 chunks. Players with a render distance smaller than this will notice no difference.
- The setup wizard now prompts for a maximum render distance value.
- The setup wizard now prompts for an IPv6 port selection. Previously it would always use 19133.
-`chunk-ticking.disable-block-ticking` now accepts block names like those used in the `/give` command.
- The `/clear` command now behaves more like vanilla:
- The order of inventories is now the same as Bedrock.
- The cursor and offhand inventories are now cleared if necessary.
## Technical
-`PlayerAuthInputPacket` is now used instead of `MovePlayerPacket` for processing movements. This improves position and rotation accuracy.
-`&&` and `||` are now always used instead of `and` and `or`.
- New version of `pocketmine/errorhandler` is used by this version, adding support for `ErrorToExceptionHandler::trap()`. This enables reliably capturing `E_WARNING` and `E_NOTICE` from functions such as `yaml_parse()` and friends.
- New dependency versions are required by this version:
-`pocketmine/bedrock-protocol` has been updated from 7.1.0 to [7.3.0](https://github.com/pmmp/BedrockProtocol/releases/tag/7.3.0%2Bbedrock-1.18.0).
-`pocketmine/errorhandler` has been updated from 0.3.0 to [0.6.0](https://github.com/pmmp/ErrorHandler/releases/tag/0.6.0).
## API
### Block
- The following classes have been added:
-`Lectern`
-`Pumpkin`
- The following public API methods have been added:
-`Block->getTypeId() : int` - returns an integer which uniquely identifies the block type, ignoring things like facing, colour etc.
-`BlockSpreadEvent` is now called when fire spreads to the positions of blocks it burns away.
-`BlockFormEvent` is now called when concrete powder turns into concrete due to contact with water.
- The following classes have been added:
-`BlockMeltEvent` - called when ice or snow melts
-`BrewItemEvent` - called when a brewing stand finishes brewing potions; this is called up to 3 times (once for each brewing slot, as needed)
-`BrewingFuelUseEvent` - called when a brewing stand consumes blaze powder
-`ChestPairEvent` - called when two chests try to form a pair
-`PlayerToggleGlideEvent` - called when a player starts or stops gliding
-`PlayerToggleSwimEvent` - called when a player starts or stops swimming
-`PlayerViewDistanceChangeEvent` - called whenever a player alters their render distance or requests one for the first time when connecting
### Item
- The following public API methods have been added:
-`SplashPotion->getType() : PotionType`
-`VanillaItems::AIR()`
- The following API methods have been deprecated:
-`ItemFactory::air()` - use `VanillaItems::AIR()` instead
### Player
- The following public API methods have been added:
-`Player->hasBlockCollision() : bool`
-`Player->setHasBlockCollision(bool $value)` - allows controlling spectator-like no-clip behaviour without changing game mode
-`Player->toggleSwim(bool $swim) : bool` - called by the network system when the client tries to start/stop swimming
-`Player->toggleGlide(bool $glide) : bool` - called by the network system when the client tries to start/stop gliding
### Server
- The following public API constants have been added:
-`Server::DEFAULT_SERVER_NAME`
-`Server::DEFAULT_MAX_PLAYERS`
-`Server::DEFAULT_PORT_IPV4`
-`Server::DEFAULT_PORT_IPV6`
-`Server::DEFAULT_MAX_VIEW_DISTANCE`
### Utils
- Config parsing errors are now always represented by `ConfigLoadException` and include the path to the file in the message.
- Added `TextFormat::MINECOIN_GOLD`, and support for it to the various `TextFormat` methods.
- The following public API methods have been added:
-`Utils::assumeNotFalse()` - static analysis crutch to silence PHPStan errors without using `ignoreErrors` or `@phpstan-ignore-line`, which are both too coarse.
- The following public API properties have been added:
-`Terminal::$COLOR_MINECOIN_GOLD`
- The following classes have been added:
-`ConfigLoadException`
- Fixed `Random->nextSignedInt()` to actually return a signed int. Previously it would return any integer value between 0 and 4,294,957,295.
- Fixed `Random->nextSignedFloat()` to return a float between `-1.0` and `1.0`. Previously it would return any value between `0.0` and `2.0`.
-`VersionString->getNumber()` output is now structured differently to fix overflow issues caused by the old format.
### World
- The following classes have been added:
-`sound\BlastFurnaceSound` - the sound made by a blast furnace during smelting
-`sound\FurnaceSound` - the sound made by a regular furnace during cooking or smelting
-`sound\ItemUseOnBlockSound`
-`sound\LecternPlaceBookSound`
-`sound\PotionFinishBrewingSound` - the sound made by a brewing stand when a potion finishes being brewed
-`sound\SmokerSound` - the sound made by a smoker during cooking
## Gameplay
### Blocks
- Fire now spreads.
- Implemented lectern blocks.
- Added missing sounds for hoeing grass and dirt.
- Added missing sounds for using a shovel on grass to create grass path.
- Pumpkins can now be carved using shears.
- Brewing stands can now be used for brewing potions.
- The visual appearance of a brewing stand now updates correctly when the contents of its inventory changes (adding/removing potions).
- Added missing sounds for furnace, blast furnace and smoker.
- Fixed ender chest not dropping itself when mined with a Silk Touch pickaxe.
- Cobwebs now drop themselves when mined using shears.
- The correct amount of fall damage is now taken when falling from a height onto hay bales.
### Items
- Dropped items of the same type now merge with each other.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.10.0
Released 26th October 2022.
## General
- Added support for Minecraft: Bedrock Edition 1.19.40.
- Removed support for older versions.
## Fixes
- Fixed incorrect command descriptions showing in `/help` when multiple commands use the same name. Previously, the most recently registered command would show, even though it wouldn't actually be invoked.
- Fixed splash potions affecting players in spectator mode.
- Fixed `World->addParticle()` sending particles to players who couldn't possibly see them when a list of targets was used.
- Fixed `World->addSound()` sending sounds to players who couldn't possibly hear them when a list of targets was used.
## Documentation
- Improved type information available for various API methods in `World`.
# 4.10.1
Released 7th November 2022.
## Fixes
- Fixed spawning in the void if spawn terrain in a world is solid at the default spawn position.
- Fixed totems of undying activating when the player has 1 HP remaining.
- Fixed durable items such as tools becoming unbreakable when in stacks larger than 1. Now, the durability correctly resets when the tool breaks.
- TPS below 12 now correctly shows as red in `/status`. Previously, it showed as orange due to a condition ordering bug.
- Improved handling of missing arguments in user-defined `pocketmine.yml` command aliases. Previously, missing arguments would be filled with an empty string, which caused a variety of unexpected behaviour.
## Internals
- Added validation for the array given to `BaseInventory->setContents()` to ensure that it contains only `Item` instances.
- Silenced `PlayerAuthInputPacket` spam when the session is in the "spawn response" state.
- Updated to PHPStan 1.9.
# 4.10.2
Released 25th November 2022.
## Fixes
- Fixed crashes on macOS and Linux when using console colours without the `TERM` environment variable set.
- Fixed crashdumps not being generated when error messages contained invalid UTF-8 characters.
## Documentation
- Clarified documentation of caching behaviour for `Internet::getIP()`.
- Added and improved documentation for many `Inventory` methods.
- Rewritten documentation for `PlayerCreationEvent` with warnings and more detail.
## Internals
- Non-arrow projectile damage is now unscaled. Scaling according to velocity is only applied to arrows. This currently doesn't cause any observable change in behaviour, but is required for future additions.
This is a minor feature release for PocketMine-MP, introducing some new features and improvements.
### Note about API versions
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.11.0-BETA1
Released 7th November 2022.
## General
- Packet receive timings have now been split into two subcategories - Decode and Handle.
- Console command entry can now be disabled via the `console.enable-input` setting in `pocketmine.yml`.
- Best suited for headless servers (e.g. in a Docker container) where the console will never be used anyway.
- Disabling the console reader slightly reduces memory usage, because console reading currently requires an additional subprocess.
- Console command output now appears on the terminal only, and is not written to the log file.
- The output from console commands now appears with a `Command output |` prefix, instead of as a log message.
- Introduced validation for the `--data` and `--plugins` command line options.
- Encrypted resource packs are now supported, by means of adding a `.key` file alongside the pack in the `resource_packs` folder.
- e.g. `MyEncryptedPack.zip` -> `MyEncryptedPack.zip.key`
## Gameplay
- Fixed supporting blocks of dead bush to be in line with vanilla.
- Sugarcane can now be grown using bonemeal on any part of the sugarcane. Previously, it only worked when used on the bottom block.
- Fixed modifier values for Instant Damage and Regeneration effects.
## API
### General
- Plugins are now always disabled before their dependencies, to ensure that they are able to shutdown properly (e.g. a core plugin depending on a database plugin may want to save data to a DB during `onDisable()`).
- [`webmozart/path-util`](https://packagist.org/packages/webmozart/path-util) has been deprecated, and will be dropped in favour of [`symfony/filesystem`](https://packagist.org/packages/symfony/filesystem) in PM5.
- To prepare for this change, simply replace any usage of `Webmozart\PathUtil\Path` with `Symfony\Component\Filesystem\Path`, which is available as a dependency in this release.
### `pocketmine`
- The following API methods are now deprecated:
-`Server->getPlayerByPrefix()`
### `pocketmine\entity`
-`EntitySpawnEvent` and `ItemSpawnEvent` are now fired on the first tick after the entity is added to the world. Previously, these events were called directly from the entity constructor, making it impossible to get properties like velocity which are often set after the entity is created.
- The following API methods are now deprecated:
-`Living->hasLineOfSight()`
### `pocketmine\item`
- The following new API methods have been added:
-`public Armor->clearCustomColor() : $this`
### `pocketmine\inventory\transaction`
- Introduced a `TransactionBuilder` class. This makes it less of a hassle to build an `InventoryTransaction` server-side, since the regular `Inventory` API methods can be used, rather than having to manually create `SlotChangeAction`s.
### `pocketmine\player`
- The following new API methods have been added:
-`public Player->sendToastNotification(string $title, string $body) : void` - makes a grey box appear at the top of the player's screen containing the specified message
### `pocketmine\utils`
- The following new API methods have been added:
-`public static TextFormat::addBase(string $baseFormat, string $string) : string` - used for coloured log messages, changes the base formatting of a string by inserting the given formatting codes after every RESET code
## Internals
- Improved performance of `ContainerTrait` dropping items on block destroy. (24e72ec109c1442b09558df89b6833cf2f2e0ec7)
- Avoid repeated calls to `Position->getWorld()` (use local variables). (2940547026db40ce76deb46e992870de3ead79ad)
- Revamped the way `InventoryManager` handles fake inventory slot mappings for stuff like crafting tables. (e90abecf38d9c57635fa0497514bba7e546a2469)
- Console polling is now done on the main thread (no longer a performance concern).
- Console reader subprocess should now automatically die if the server main process is killed, instead of persisting as a zombie.
-`ConsoleCommandSender` is no longer responsible for relaying broadcast messages to `MainLogger`. A new `BroadcastLoggerForwarder` has been added, which is subscribed to the appropriate server broadcast channels in order to relay messages. This ensures that chat messages and command audit messages are logged.
-`DelegateInventory` now uses `WeakReference` to track its inventory listener. This allows the delegate to be reused.
# 4.11.0-BETA2
Released 13th November 2022.
## Configuration
- The `chunk-ticking.per-tick` setting is now deprecated, and will be removed in a future release.
- The functionality of this setting has been removed, since it caused more problems than it solved.
- Setting it to zero will still disable chunk ticking (for now), but this should now be done by setting `chunk-ticking.tick-radius` to `0` instead.
## Gameplay
- Improved chunk random ticking:
- Removed the limit on chunks ticked per tick, and its associated config option is no longer respected.
- This change significantly improves crop and plant growth with large numbers of players, but may cause higher CPU usage.
- This limit was causing a linear decrease in chunk ticking speed with larger numbers of players, leading to worsened gameplay experience.
- Every chunk within the configured tick radius of a player will be ticked. Previously, chunks were randomly selected from the radius.
- Implemented Darkness effect.
## API
### `pocketmine\world`
- The following new API methods have been added:
-`public World->getChunkTickRadius() : int` - returns the world's simulation radius
- Non-arrow projectile damage is now unscaled. Scaling according to velocity is only applied to arrows. This currently doesn't cause any observable change in behaviour, but is required for future additions.
This is a minor feature release for PocketMine-MP, introducing some new features and improvements.
### Note about API versions
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.11.0
Released 25th November 2022.
## General
- Packet receive timings have now been split into two subcategories - Decode and Handle.
- Console command entry can now be disabled via the `console.enable-input` setting in `pocketmine.yml`.
- Best suited for headless servers (e.g. in a Docker container) where the console will never be used anyway.
- Disabling the console reader slightly reduces memory usage, because console reading currently requires an additional subprocess.
- Console command output now appears on the terminal only, and is not written to the log file.
- The output from console commands now appears with a `Command output |` prefix, instead of as a log message.
- User-defined `pocketmine.yml` custom commands now use a generic description which makes clear the command is config-defined.
- Introduced validation for the `--data` and `--plugins` command line options.
- Encrypted resource packs are now supported, by means of adding a `.key` file alongside the pack in the `resource_packs` folder.
- e.g. `MyEncryptedPack.zip` -> `MyEncryptedPack.zip.key`
- The file must contain the raw key bytes, and must not end with a newline.
## Configuration
- The `chunk-ticking.per-tick` setting is now deprecated, and will be removed in a future release.
- The functionality of this setting has been removed, since it caused more problems than it solved.
- Setting it to zero will still disable chunk ticking (for now), but this should now be done by setting `chunk-ticking.tick-radius` to `0` instead.
## Gameplay
- Fixed supporting blocks of dead bush to be in line with vanilla.
- Sugarcane can now be grown using bonemeal on any part of the sugarcane. Previously, it only worked when used on the bottom block.
- Fixed missing sounds when adding, rotating, or removing items in item frames.
- Fixed modifier values for Instant Damage and Regeneration effects.
- Implemented Darkness effect.
- Improved chunk random ticking:
- Removed the limit on chunks ticked per tick, and its associated config option is no longer respected.
- This change significantly improves crop and plant growth with large numbers of players.
- This limit was causing a linear decrease in chunk ticking speed with larger numbers of players, leading to worsened gameplay experience.
- **Warning: This change will result in increased CPU usage if players are spread over a very large area.**
- Every chunk within the configured tick radius of a player will be ticked. Previously, chunks were randomly selected from the radius.
## API
### General
- Plugins are now always disabled before their dependencies, to ensure that they are able to shutdown properly (e.g. a core plugin depending on a database plugin may want to save data to a DB during `onDisable()`).
- [`webmozart/path-util`](https://packagist.org/packages/webmozart/path-util) has been deprecated, and will be dropped in favour of [`symfony/filesystem`](https://packagist.org/packages/symfony/filesystem) in PM5.
- To prepare for this change, simply replace any usage of `Webmozart\PathUtil\Path` with `Symfony\Component\Filesystem\Path`, which is available as a dependency in this release.
### `pocketmine`
- The following API methods are now deprecated:
-`Server->getPlayerByPrefix()`
### `pocketmine\entity`
-`EntitySpawnEvent` and `ItemSpawnEvent` are now fired on the first tick after the entity is added to the world. Previously, these events were called directly from the entity constructor, making it impossible to get properties like velocity which are often set after the entity is created.
- The following API methods are now deprecated:
-`Living->hasLineOfSight()`
### `pocketmine\event\block`
- The following new classes have been added:
-`BlockDeathEvent` - event called when coral or coral blocks die due to lack of water
### `pocketmine\item`
- The following new API methods have been added:
-`public Armor->clearCustomColor() : $this`
### `pocketmine\inventory\transaction`
- Introduced a `TransactionBuilder` class. This makes it less of a hassle to build an `InventoryTransaction` server-side, since the regular `Inventory` API methods can be used, rather than having to manually create `SlotChangeAction`s.
-`public Player->sendToastNotification(string $title, string $body) : void` - makes a grey box appear at the top of the player's screen containing the specified message
### `pocketmine\utils`
- The following new API methods have been added:
-`public static TextFormat::addBase(string $baseFormat, string $string) : string` - used for coloured log messages, changes the base formatting of a string by inserting the given formatting codes after every RESET code
### `pocketmine\world`
- The following new API methods have been added:
-`public World->getChunkTickRadius() : int` - returns the world's simulation radius
- Improved performance of `ContainerTrait` dropping items on block destroy. ([link](https://github.com/pmmp/PocketMine-MP/commits/24e72ec109c1442b09558df89b6833cf2f2e0ec7))
- Avoid repeated calls to `Position->getWorld()` (use local variables). ([link](https://github.com/pmmp/PocketMine-MP/commit/2940547026db40ce76deb46e992870de3ead79ad))
- Revamped the way `InventoryManager` handles fake inventory slot mappings for stuff like crafting tables. ([link](https://github.com/pmmp/PocketMine-MP/commit/e90abecf38d9c57635fa0497514bba7e546a2469))
- Inventories are now mapped on a per-slot basis. This means that more than one inventory can be mapped to the same window ID, which is necessary for correctly handling "UI" inventories like crafting tables.
-`InventoryManager->getWindow(int $windowId) : ?Inventory` is replaced by `locateWindowAndSlot` (see below).
- Added `InventoryManager->locateWindowAndSlot(int $windowId, int $netSlotId) : array{Inventory, int}` - accepts a window ID and absolute slot ID, and returns the associated inventory and the slot relative to the inventory's own start (for use with `getItem()` etc.).
- Slot offset mapping for "UI" inventories is now handled in `InventoryManager->createComplexSlotMapping()` instead of in `TypeConverter`.
- Console polling is now done on the main thread (no longer a performance concern). ([link](https://github.com/pmmp/PocketMine-MP/commit/b3f03d7ae645de67a54b7300c09b94eeca16298e))
- Console reader subprocess should now automatically die if the server main process is killed, instead of persisting as a zombie. ([link](https://github.com/pmmp/PocketMine-MP/commit/2585160ca2c4df5758b8b980331307402ff9f0fb))
-`ConsoleCommandSender` is no longer responsible for relaying broadcast messages to `MainLogger`. A new `BroadcastLoggerForwarder` has been added, which is subscribed to the appropriate server broadcast channels in order to relay messages. This ensures that chat messages and command audit messages are logged. ([link](https://github.com/pmmp/PocketMine-MP/commit/83e5b0adb6fa0dddec377182bb1c7945ac8f7820))
-`DelegateInventory` now uses `WeakReference` to track its inventory listener. This allows the delegate to be reused. ([link](https://github.com/pmmp/PocketMine-MP/commit/3feaa18f6c10c3a99c0deca75f57ec2d74b92ab4))
- Non-arrow projectile damage is now unscaled. Scaling according to velocity is only applied to arrows. This currently doesn't cause any observable change in behaviour, but is required for future additions.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.12.0
Released 30th November 2022.
## General
- Added support for Minecraft: Bedrock Edition 1.19.50.
- Removed support for older versions.
# 4.12.1
Released 4th December 2022.
## Fixes
- Fixed items glitching when dragging a stack of items across the crafting grid (desync issues).
# 4.12.2
Released 15th December 2022.
## Fixes
- Folder used for plugins (optionally specified by `--plugins`) is no longer required to be writable.
- Fixed broken writable check for server data folder (`is_writable()` broken on NFS and similar filesystems).
-`Filesystem::createLockFile()` exceptions now include more information about why the lock file could not be created.
- Fixed client-side item predictions not being rolled back when cancelling events such as `PlayerItemUseEvent`.
## Dependencies
- Updated BedrockProtocol to [17.1.0](https://github.com/pmmp/BedrockProtocol/releases/tag/17.1.0+bedrock-1.19.50). This adds some missing `LevelSoundEvent` constants and fixes the values for `ContainerUIIds`.
# 4.12.3
Released 28th December 2022.
## Fixes
- Fixed unauthenticated connections taking up player count slots, preventing players from joining.
- Fixed a possible crash in `World->tickChunk()` when plugins unload chunks during some events.
-`/gamemode` will now report a failure to change game mode if the player is already in the requested game mode.
# 4.12.4
Released 3rd January 2023.
## Fixes
- Added workarounds for an active exploit being used to deny service to servers.
# 4.12.5
Released 6th January 2023.
## Fixes
- Removed a workaround for an old client bug in custom form responses. The code contained a denial-of-service vulnerability.
# 4.12.6
Released 7th January 2023.
## Changes
- Added a new security measure to `NetworkSession` to detect and ban players who flood the server with packets.
# 4.12.7
Released 8th January 2023.
## Fixes
- Fixed players getting kicked when the server lags for too long.
- Fixed players getting kicked when a debugging session is active and a breakpoint is hit.
# 4.12.8
Released 9th January 2023.
## Fixes
- Fixed players getting kicked during PvP.
- Fixed players randomly getting kicked on Windows (improper rate limit handling wrt. 15ms timer resolution).
# 4.12.9
Released 16th January 2023.
## Improvements
### Timings
- Added new timers:
-`Server Mid-Tick Processing` - time spent processing Snooze interrupts between ticks (e.g. incoming network packets)
-`Server Tick Update Cycle` - time spent processing regular per-tick updates (e.g. entity movement, world updates, etc.) (`Server->tick()`)
-`Full Server Tick` timer now counts the total of `Server Mid-Tick Processing` and `Server Tick Update Cycle`, which generates more accurate performance metrics.
- Previously, this timer only counted the time spent during regular per-tick updates, and the time recorded by `Server Mid-Tick Processing` was not included in the report at all.
## Fixes
- Fixed blocks such as pressure plates being able to be placed without the correct supporting blocks if the clicked block was solid.
- Pressure plates now self-destruct when the block below them is removed.
- Fixed being unable to place blocks by clicking on the side of a bell (when the click doesn't result in ringing the bell).
- Fixed various rotation-aware blocks (e.g. stairs) behaving incorrectly when placed by clicking on the side of a replaceable block (e.g. tall grass).
- Fixed banners being able to be placed on top of blocks such as skulls.
- Fixed server-side collision boxes of walls and glass (which should connect, but didn't). Note that wall connections still don't show client side - this just fixes the collision boxes.
- Fixed `PlayerInteractEvent` with `LEFT_CLICK` sometimes firing before `BlockBreakEvent` when breaking blocks.
## Other changes
- Increased packet batch budget for player sessions.
# 4.12.10
Released 18th January 2023.
## Fixes
- Fixed reported server load not including the time spent processing Snooze interrupts between ticks (e.g. incoming network packets).
- Fixed `Connection Handler` entry in timings report not including time spent receiving packets.
## Note about server load & performance
This version will report higher apparent server load than previous versions. The actual performance of the server is unchanged; the previous reported load was inaccurate.
These bugs have been present for nearly 5 years (ever since the first introduction of Snooze in 3.0.0).
# 4.12.11
Released 22nd January 2023.
## General
- Code is now tested and analysed using PHP 8.2 in addition to 8.1 and 8.0.
## Fixes
- Fixed pthreads 5.0.0 incorrectly being treated as compatible.
This is a minor feature release for PocketMine-MP, introducing some new features and improvements.
### Note about API versions
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.13.0-BETA1
Released 18th January 2023.
## Gameplay
- Death message is now shown on the death screen when a player dies.
- Armour damage is now only increased if the armour reduced the damage taken.
- Implemented Swift Sneak enchantment.
- Fixed incorrect collision box calculation of walls and glass/bars when connected. Note: Client-side, wall connections are still broken; this only fixes projectile flight server-side.
## Performance
- Improved performance of chunk selection for chunk random ticking using a cache. This improves performance of chunk random ticking by 10-20%.
## Localization
- Added localized description for the `/dumpmemory` command.
## Permissions
- Added the following new core permissions:
-`pocketmine.command.effect.other` - allows the player to use the `/effect` command on other players (default operator only)
-`pocketmine.command.effect.self` - allows the player to use the `/effect` command on themselves (default operator only)
-`pocketmine.command.enchant.other` - allows the player to use the `/enchant` command on other players (default operator only)
-`pocketmine.command.enchant.self` - allows the player to use the `/enchant` command on themselves (default operator only)
-`pocketmine.command.gamemode.other` - allows the player to use the `/gamemode` command on other players (default operator only)
-`pocketmine.command.gamemode.self` - allows the player to use the `/gamemode` command on themselves (default operator only)
-`pocketmine.command.give.other` - allows the player to use the `/give` command on other players (default operator only)
-`pocketmine.command.give.self` - allows the player to use the `/give` command on themselves (default operator only)
-`pocketmine.command.spawnpoint.other` - allows the player to use the `/spawnpoint` command on other players (default operator only)
-`pocketmine.command.spawnpoint.self` - allows the player to use the `/spawnpoint` command on themselves (default operator only)
-`pocketmine.command.teleport.other` - allows the player to use the `/teleport` command on other players (default operator only)
-`pocketmine.command.teleport.self` - allows the player to use the `/teleport` command on themselves (default operator only)
-`pocketmine.command.title.other` - allows the player to use the `/title` command on other players (default operator only)
-`pocketmine.command.title.self` - allows the player to use the `/title` command on themselves (default operator only)
## Internals
- Decoupled `Player->sendMessage()` and `Player->sendTranslation()`.
- Refactored resource pack loading in `ResourcePackManager` to make it easier to understand.
- Client-aware translation processing has been moved to `NetworkSession` due to being client-specific.
- Replaced hardcoded strings with constants in various places.
-`NetworkSession` destructive cleanup is now deferred to the next session tick. This fixes various `InventoryManager` crashes when kicking players during events.
- Updated code using `strpos()` to use `str_starts_with()`, `str_ends_with()` and `str_contains()` where appropriate.
- Added documentation for some internal methods.
## API
### `pocketmine\command`
- The following new API methods have been added:
-`protected VanillaCommand->fetchPermittedPlayerTarget(...) : ?Player` - fetches a player target according to the given sender permissions, or null if not found or not permitted
### `pocketmine\entity`
- The following new API methods have been added:
-`public Living->getDisplayName() : string` - the name of the entity to be shown in death messages, commands etc.
### `pocketmine\event\world`
- The following new classes have been added:
-`WorldSoundEvent` - called when a sound is played in a world
-`WorldParticleEvent` - called when a particle is spawned in a world
### `pocketmine\item`
- The following new API methods have been added:
-`public Item->onInteractEntity(Player $player, Entity $entity, Vector3 $clickVector) : bool` - called when a player interacts with an entity with this item in hand
### `pocketmine\lang`
-`Language->translate()` and `Language->translateString()` no longer parse nested translation in the "base text". This was never intended behaviour, and didn't work beyond the first level anyway.
### `pocketmine\player`
- The following new interfaces have been added:
-`PlayerDataProvider` - implemented by classes which want to offer storage for player data
- The following new classes have been added:
-`DatFilePlayerDataProvider` - the default player data provider, which stores `.dat` files in the `players` folder
-`PlayerDataLoadException` - thrown when an error occurs while loading player data
-`PlayerDataSaveException` - thrown when an error occurs while saving player data
- The following API methods have been deprecated:
-`Player->sendTranslation()` - use `Player->sendMessage()` instead with a `Translatable` message
### `pocketmine\resourcepacks`
- The following new API methods have been added:
-`public ResourcePackManager->setResourceStack(list<ResourcePack> $resourceStack) : void` - sets the list of resource packs to be applied by players
-`public ResourcePackManager->setPackEncryptionKey(string $id, ?string $key) : void` - sets the encryption key to be used for a resource pack
### `pocketmine\utils`
- The following new API methods have been added:
-`public static Filesystem::fileGetContents(...) : string` - a wrapper around `file_get_contents()` which throws an exception on failure
### `pocketmine\world`
- The following new API methods have been added:
-`public World->requestSafeSpawn(?Vector3 $spawn = null) : Promise<Position>` - an async version of `getSafeSpawn()` which generates all the needed chunks before returning
This is a minor feature release for PocketMine-MP, introducing some new features and improvements.
### Note about API versions
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.13.0
Released 30th January 2023.
## Gameplay
- Death message is now shown on the death screen when a player dies.
- Armour damage is now only increased if the armour reduced the damage taken.
- Implemented Swift Sneak enchantment.
- Fixed incorrect collision box calculation of walls and glass/bars when connected. Note: Client-side, wall connections are still broken; this only fixes projectile flight server-side.
## Performance
- Improved performance of chunk selection for chunk random ticking using a cache. This improves performance of chunk random ticking by 10-20%.
## Localization
- Added localized description for the `/dumpmemory` command.
## Permissions
- Added the following new core permissions:
-`pocketmine.command.effect.other` - allows the player to use the `/effect` command on other players (default operator only)
-`pocketmine.command.effect.self` - allows the player to use the `/effect` command on themselves (default operator only)
-`pocketmine.command.enchant.other` - allows the player to use the `/enchant` command on other players (default operator only)
-`pocketmine.command.enchant.self` - allows the player to use the `/enchant` command on themselves (default operator only)
-`pocketmine.command.gamemode.other` - allows the player to use the `/gamemode` command on other players (default operator only)
-`pocketmine.command.gamemode.self` - allows the player to use the `/gamemode` command on themselves (default operator only)
-`pocketmine.command.give.other` - allows the player to use the `/give` command on other players (default operator only)
-`pocketmine.command.give.self` - allows the player to use the `/give` command on themselves (default operator only)
-`pocketmine.command.spawnpoint.other` - allows the player to use the `/spawnpoint` command on other players (default operator only)
-`pocketmine.command.spawnpoint.self` - allows the player to use the `/spawnpoint` command on themselves (default operator only)
-`pocketmine.command.teleport.other` - allows the player to use the `/teleport` command on other players (default operator only)
-`pocketmine.command.teleport.self` - allows the player to use the `/teleport` command on themselves (default operator only)
-`pocketmine.command.title.other` - allows the player to use the `/title` command on other players (default operator only)
-`pocketmine.command.title.self` - allows the player to use the `/title` command on themselves (default operator only)
## Internals
- Decoupled `Player->sendMessage()` and `Player->sendTranslation()`.
- Refactored resource pack loading in `ResourcePackManager` to make it easier to understand.
- Client-aware translation processing has been moved to `NetworkSession` due to being client-specific.
- Replaced hardcoded strings with constants in various places.
-`NetworkSession` destructive cleanup is now deferred to the next session tick. This fixes various `InventoryManager` crashes when kicking players during events.
- Updated code using `strpos()` to use `str_starts_with()`, `str_ends_with()` and `str_contains()` where appropriate.
- Added documentation for some internal methods.
## API
### `pocketmine\command`
- The following new API methods have been added:
-`protected VanillaCommand->fetchPermittedPlayerTarget(...) : ?Player` - fetches a player target according to the given sender permissions, or null if not found or not permitted
### `pocketmine\entity`
- The following new API methods have been added:
-`public Living->getDisplayName() : string` - the name of the entity to be shown in death messages, commands etc.
### `pocketmine\event\world`
- The following new classes have been added:
-`WorldSoundEvent` - called when a sound is played in a world
-`WorldParticleEvent` - called when a particle is spawned in a world
### `pocketmine\item`
- The following new API methods have been added:
-`public Item->onInteractEntity(Player $player, Entity $entity, Vector3 $clickVector) : bool` - called when a player interacts with an entity with this item in hand
### `pocketmine\lang`
-`Language->translate()` and `Language->translateString()` no longer parse nested translation in the "base text". This was never intended behaviour, and didn't work beyond the first level anyway.
### `pocketmine\player`
- The following new interfaces have been added:
-`PlayerDataProvider` - implemented by classes which want to offer storage for player data
- The following new classes have been added:
-`DatFilePlayerDataProvider` - the default player data provider, which stores `.dat` files in the `players` folder
-`PlayerDataLoadException` - thrown when an error occurs while loading player data
-`PlayerDataSaveException` - thrown when an error occurs while saving player data
- The following API methods have been deprecated:
-`Player->sendTranslation()` - use `Player->sendMessage()` instead with a `Translatable` message
### `pocketmine\resourcepacks`
- The following new API methods have been added:
-`public ResourcePackManager->setResourceStack(list<ResourcePack> $resourceStack) : void` - sets the list of resource packs to be applied by players
-`public ResourcePackManager->setPackEncryptionKey(string $id, ?string $key) : void` - sets the encryption key to be used for a resource pack
### `pocketmine\utils`
- The following new API methods have been added:
-`public static Filesystem::fileGetContents(...) : string` - a wrapper around `file_get_contents()` which throws an exception on failure
### `pocketmine\world`
- The following new API methods have been added:
-`public World->requestSafeSpawn(?Vector3 $spawn = null) : Promise<Position>` - an async version of `getSafeSpawn()` which generates all the needed chunks before returning
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.14.0
Released 8th February 2023.
## General
- Added support for Minecraft: Bedrock Edition 1.19.60.
- Removed support for older versions.
# 4.14.1
Released 15th February 2023.
## Fixes
- Fixed all players getting kicked with `Receiving packets too fast` if a server tick takes longer than 5 seconds (e.g. because of autosave or GC).
- Fixed players getting kicked when linking with entities.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.15.0
Released 17th February 2023.
## General
- Added support for Minecraft: Bedrock Edition 1.19.62.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.2.0
- Added support for Minecraft: Bedrock Edition 1.18.10.
# 4.2.1
Released 19th February 2022.
## General
- Improved performance of `Item::nbtSerialize()` - this will improve performance during world saves.
- Added more missing changes to the 4.0.0 changelog.
## Fixes
- Fixed multiple players being able to sleep in the same bed.
- Fixed hitbox not resetting properly after swimming or gliding.
# 4.2.2
Released 2nd March 2022.
## Fixes
- Fixed crash in `/dumpmemory` due to usage of non-printable string keys in `CraftingManager`. Array contents in memory dumps are now rendered as prettified key-value pairs.
- Fixed output directory for `/dumpmemory`.
-`PlayerInventory->isHotbarSlot()` now correctly returns `false` when given `9`.
- Fixed ghost items left in the inventory when dropping tools while mining.
# 4.2.3
Released 9th March 2022.
## Technical
- Now analysed using PHPStan 1.4.8.
- Now using `pocketmine/bedrock-protocol` [`8.0.1`](https://github.com/pmmp/BedrockProtocol/releases/tag/8.0.1%2Bbedrock-1.18.10).
## Fixes
### Core
- Fixed a memory leak and other bugs related to plugins disabling themselves during `onEnable()`.
### Gameplay
- Sweet berry bushes now absorb fall damage.
- Fixed mycelium spreading onto coarse dirt.
- Fixed blocks placed during `Block->onIncinerate()` getting overwritten.
- Fixed shulker boxes being unopenable when underwater.
- Fixed invisible fire on top of transparent non-flammable blocks.
### API
- Various APIs accepting `Vector3`, `Position` or `Location` no longer accept objects containing `INF` or `NaN` in any component. Previously, this was allowed, but would cause lots of obscure crashes later on.
-`Entity->setRotation()` no longer accepts `INF` or `NaN`.
- Fixed missing bounds check for `ItemFrame->setItemDropChance()`.
# 4.2.4
Released 18th March 2022.
## Fixes
- Fixed a crash when handling out-of-bounds meta values on the network.
# 4.2.5
Released 28th March 2022.
## General
- The layout of the human-readable part of crashdumps has been changed in an effort to improve the useful information density. It is hoped that this change will cause more useful information to be provided when people paste crash traces on Discord, since all the most important information is now at the top of the file.
- Version, git hash, PHP version and OS have been moved to the top of the crashdump.
- Backtrace has been moved above code sample.
- Docker images are now built by GitHub Actions (first live test).
## Technical
- The methods of `Inventory` and `BaseInventory` have been rearranged to improve coherency.
## Fixes
### API
- Enum members of enums created using `EnumTrait` are now able to have single-character names.
- Registry members of registries created using `RegistryTrait` or `CloningRegistryTrait` now have their names checked for invalid characters.
-`Entity::__construct()` now uses a guard variable to prevent it from being called multiple times unintentionally. This is necessary because `Entity::__construct()` has side effects.
- Fixed `PlayerItemHeldEvent` not being called when the content of the held slot was changed (e.g. replacing the held item via inventory menu).
### Gameplay
- Reduced the appearance of ghost items in unsupported gameplay scenarios using client prediction information. This fixes, for example, the appearance of ghost items when right-clicking on a filled flower pot.
# 4.2.6
Released 1st April 2022.
## Fixes
- Fixed buffer length underflow crash in `LoginPacket` handling.
# 4.2.7
Released 15th April 2022.
## General
- Added lots more documentation (in comments) about the `aliases` section in `pocketmine.yml`. You can read about this feature in the `aliases` section of the [updated `pocketmine.yml` template](/resources/pocketmine.yml).
- Improved wording of documentation of `PlayerPreLoginEvent`.
## Fixes
- Fixed core server crash when a plugin causes another plugin to be disabled during a scheduled task.
- Fixed core server crash when loading a plugin with an abstract main class.
- Fixed ghost items in many interaction situations (most notably, using projectiles while looking at an entity or block).
- Implemented a workaround for a client teleport bug which led to player positions not updating properly when using ender pearls.
- Fixed buggy movement when teleporting the player during `PlayerToggleSneakEvent`, `PlayerToggleSprintEvent`, `PlayerToggleSwimEvent` and `PlayerToggleGlideEvent`.
# 4.2.8
Released 17th April 2022.
## Fixes
- Fixed a memory leak in RakLib which could result in a server crash when players stay online for a long time.
- Fixed server crash when attempting to load a corrupted empty resource pack.
- Fixed users with the same name with differerently cased letters being able to duplicate items (userdata is matched by case-insensitive name).
# 4.2.9
Released 19th April 2022.
## Fixes
- Fixed several potential crashes when deserializing item NBT (due to insufficient validation of input data).
# 4.2.10
Released 20th April 2022.
## Fixes
- Fixed performance issue when chat messages received from the client contain many newlines. This security vulnerability was disclosed publicly necessitating a priority fix.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.3.0
Released 20th April 2022.
## General
- Added support for Minecraft: Bedrock Edition 1.18.30.
- Removed support for older versions.
# 4.3.1
Released 23rd April 2022.
## Fixes
- Updated BedrockProtocol dependency to fix incorrect command argument types.
- Creative players no longer die in the void.
# 4.3.2
Released 10th May 2022.
## Fixes
- Fixed an assertion failure in certain edge cases during world generation.
- Fixed `Entity::setNameTagVisible()` not immediately showing results to players already online.
## Documentation
- Added more documentation in the template `pocketmine.yml` for the `aliases` config section.
- Removed useless doc comment in `PlayerChangeSkinEvent`.
# 4.3.3
Released 16th May 2022.
## General
- Improved display of parameters in exception stack trace logs.
- Exception stack traces now include names for dynamic named arguments (i.e. arguments that don't match any parameter of the function), if any were given.
- Note: Named arguments which do match parameters are not shown this way, since PHP reduces them to positional arguments for performance reasons.
## Fixes
- Fixed server crash when chunks are unloaded during chunk generation callbacks
- Fixed dead coral fan items placing coral fans in the wrong orientation.
- Fixed max stack size of boat items.
# 4.3.4
Released 22nd May 2022.
## Fixes
- Fixed `difficulty` in `server.properties` having no effect - it's now applied to newly generated worlds.
- Note: this setting still doesn't behave the same way as vanilla due to potential disruption to existing servers.
- Fixed paintings not working in newly generated worlds and some other cases.
- Fixed inventory window switching breaking the inventory UI in some cases (e.g. pressing E while clicking a chest).
- Fixed minecart items incorrectly stacking.
- Fixed incorrect light levels in translucent blocks at the top of the world.
- Fixed teleporting sleeping players causing broken behaviour on the sleeping player's client.
- Fixed `EntityExplodeEvent->setYield()` accepting values outside the range 0-100.
- Fixed `ExplosionPrimeEvent->setForce()` accepting negative values (later resulting in crashes).
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.4.0-BETA1
Released 25th May 2022.
## General
- The server will now shut itself down if any of the following errors occur during startup:
- Any plugin fails to load or enable (plugins loaded by other plugins post-startup are **not** affected by this change) (**PR [#4951](https://github.com/pmmp/PocketMine-MP/pull/4951)**)
- The motivation for this change is to prevent situations where plugins failing to load could result in adverse outcomes, such as a world protection plugin leaving a lobby unprotected from griefing.
- If you encounter this problem, remove the offending plugin(s) or prevent it from loading using `plugin_list.yml`.
- See **PR [#4951](https://github.com/pmmp/PocketMine-MP/pull/4951)** for more detail on this change.
- Any world mentioned in `server.properties` or `pocketmine.yml` fails to load (worlds loaded by plugins are **not** affected by this change)
- Any world mentioned in `server.properties` or `pocketmine.yml` fails to generate (e.g. due to invalid generator settings)
- Enabling the server whitelist while the server is running (e.g. using `/whitelist on`) will now kick any non-whitelisted players currently on the server (**PR [#4774](https://github.com/pmmp/PocketMine-MP/pull/4774)**).
- Help for commands (`/help <name of command>`) now displays a list of aliases of that command.
- A CRITICAL log message is now generated if a plugin disables itself when enabling, in case the plugin doesn't emit any error of its own.
- The `/give` command now shows the alias used to find the given item in the success message, instead of the item ID/meta.
## Fixes
- Block placement has been fixed in many places where it previously didn't work correctly (**PR [#4886](https://github.com/pmmp/PocketMine-MP/pull/4886)**):
- torches on top of slabs, upside-down stairs
- torches on the back face of stairs
- flower pots on top of fences
- the list goes on and on ...
- Fixed backslash escapes not getting properly removed from commands in some cases.
- Fixed aliases defined in the `aliases` section of `pocketmine.yml` not being treated as quote-aware.
## Gameplay
- Plants in flower pots can now be removed by right-clicking on the flower pot.
- Leaves now have a 2% chance of dropping sticks when destroyed by hand (**PR [#5019](https://github.com/pmmp/PocketMine-MP/pull/5019)**).
- Food exhaustion now matches Bedrock 1.18.30 (**PR [#5034](https://github.com/pmmp/PocketMine-MP/pull/5034)**).
-`tile\Spawnable->isDirty()` and `tile\Spawnable->setDirty()` are now `@deprecated`.
### Command
- Added `CommandStringHelper::parseQuoteAware()`. This static method contains the code used by `SimpleCommandMap` used to parse quoted command arguments.
-`InventoryCloseEvent` is now called **after** the target window has been removed. This fixes various feedback loops caused by trying to open new windows to a player while there was one still active.
- As a side effect, this now means that `Player->getCurrentWindow()` will return `null` during `InventoryCloseEvent`. Use `InventoryCloseEvent->getInventory()` instead.
### Item
-`StringToItemParser` now recognizes `cod`, `raw_cod` and `cooked_cod` aliases.
### Plugin
-`DisablePluginException` may now be thrown from `Plugin::onEnable()` to make the server gracefully disable the plugin (without crashing) (**PR [#4780](https://github.com/pmmp/PocketMine-MP/pull/4780)**).
-`PluginManager->registerEvent()` now returns the `RegisteredListener` created for the handler, to permit unregistering it later.
## Internals
- Private property declarations now use typed properties (PHP 7.4) and promoted constructor properties (PHP 8.0) wherever possible.
- Protected and public properties remain unchanged, since they can't be changed without breaking subclasses.
- Promoted constructor properties are only used when it's consistently possible to promote most or all properties in a class.
- Simplified and improved legibility of `FormattedCommandAlias`.
- Added unit tests for the quote-aware command parser used by `SimpleCommandMap`.
- Various hardcoded values in `block` package classes have been moved to private constants to improve readability.
- Added various constants used in the `LevelDB` world provider.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.4.0
Released 1st June 2022.
## General
- The server will now shut itself down if any of the following errors occur during startup:
- Any plugin fails to load or enable (plugins loaded by other plugins post-startup are **not** affected by this change) (**PR [#4951](https://github.com/pmmp/PocketMine-MP/pull/4951)**)
- The motivation for this change is to prevent situations where plugins failing to load could result in adverse outcomes, such as a world protection plugin leaving a lobby unprotected from griefing.
- If you encounter this problem, remove the offending plugin(s) or prevent it from loading using `plugin_list.yml`.
- See **PR [#4951](https://github.com/pmmp/PocketMine-MP/pull/4951)** for more detail on this change.
- Any world mentioned in `server.properties` or `pocketmine.yml` fails to load (worlds loaded by plugins are **not** affected by this change)
- Any world mentioned in `server.properties` or `pocketmine.yml` fails to generate (e.g. due to invalid generator settings)
- Enabling the server whitelist while the server is running (e.g. using `/whitelist on`) will now kick any non-whitelisted players currently on the server (**PR [#4774](https://github.com/pmmp/PocketMine-MP/pull/4774)**).
- Help for commands (`/help <name of command>`) now displays a list of aliases of that command.
- A CRITICAL log message is now generated if a plugin disables itself when enabling, in case the plugin doesn't emit any error of its own.
- The `/give` command now shows the alias used to find the given item in the success message, instead of the item ID/meta.
## Fixes
- Block placement has been fixed in many places where it previously didn't work correctly (**PR [#4886](https://github.com/pmmp/PocketMine-MP/pull/4886)**):
- torches on top of slabs, upside-down stairs
- torches on the back face of stairs
- flower pots on top of fences
- the list goes on and on ...
- Fixed backslash escapes not getting properly removed from commands in some cases.
- Fixed aliases defined in the `aliases` section of `pocketmine.yml` not being treated as quote-aware.
## Gameplay
- Plants in flower pots can now be removed by right-clicking on the flower pot.
- Leaves now have a 2% chance of dropping sticks when destroyed by hand (**PR [#5019](https://github.com/pmmp/PocketMine-MP/pull/5019)**).
- Food exhaustion now matches Bedrock 1.18.30 (**PR [#5034](https://github.com/pmmp/PocketMine-MP/pull/5034)**).
-`tile\Spawnable->isDirty()` and `tile\Spawnable->setDirty()` are now `@deprecated`.
### Command
- Added `CommandStringHelper::parseQuoteAware()`. This static method contains the code used by `SimpleCommandMap` used to parse quoted command arguments.
-`InventoryCloseEvent` is now called **after** the target window has been removed. This fixes various feedback loops caused by trying to open new windows to a player while there was one still active.
- As a side effect, this now means that `Player->getCurrentWindow()` will return `null` during `InventoryCloseEvent`. Use `InventoryCloseEvent->getInventory()` instead.
### Item
-`StringToItemParser` now recognizes `cod`, `raw_cod` and `cooked_cod` aliases.
### Plugin
-`DisablePluginException` may now be thrown from `Plugin::onEnable()` to make the server gracefully disable the plugin (without crashing) (**PR [#4780](https://github.com/pmmp/PocketMine-MP/pull/4780)**).
-`PluginManager->registerEvent()` now returns the `RegisteredListener` created for the handler, to permit unregistering it later.
## Internals
- Private property declarations now use typed properties (PHP 7.4) and promoted constructor properties (PHP 8.0) wherever possible.
- Protected and public properties remain unchanged, since they can't be changed without breaking subclasses.
- Promoted constructor properties are only used when it's consistently possible to promote most or all properties in a class.
- Simplified and improved legibility of `FormattedCommandAlias`.
- Added unit tests for the quote-aware command parser used by `SimpleCommandMap`.
- Various hardcoded values in `block` package classes have been moved to private constants to improve readability.
- Added various constants used in the `LevelDB` world provider.
# 4.4.1
Released 5th June 2022.
## General
- The server process will now exit with an error code if plugins, worlds or network interfaces failed to start.
## Fixes
- Fixed graylisted plugins preventing the server from starting.
- Fixed `composer make-devtools` command.
- Fixed the `Maximum memory (manager)` units being incorrectly displayed in `/status`.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.5.0
Released 7th June 2022.
## General
- Added support for Minecraft: Bedrock Edition 1.19.0.
- Removed support for older versions.
# 4.5.1
Released 8th June 2022.
## Fixes
- Fixed commands defined in `pocketmine.yml``aliases` not passing the correct arguments.
- Updated BedrockProtocol to fix command argument types displayed on client-side command suggestions.
# 4.5.2
Released 29th June 2022.
## Fixes
- Fixed terrain getting redrawn when flying in spectator mode (or when using `Player->setHasBlockCollision(false)`).
- Fixed skulls with the `noDrops` flag set being treated as unknown blocks.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.6.0
Released 13th July 2022.
## General
- Added support for Minecraft: Bedrock Edition 1.19.10.
- Removed support for older versions.
# 4.6.1
Released 22nd July 2022.
## Tools
-`build/generate-registry-annotations.php` now supports processing single files (useful for PhpStorm file watchers).
## API
- Updated documentation for `AsyncTask`.
## Fixes
- Fixed incorrect items being displayed in item frames.
- Fixed books not showing in lecterns.
- Fixed incorrect damage interval of Wither status effect.
- Fixed incorrect fire ticks when being set on fire by lava (8 seconds in Bedrock instead of 15).
-`Entity->attack()` now cancels damage from `FIRE` and `FIRE_TICK` damage causes if the entity is fireproof.
- Fixed inventory windows getting force-closed when the client attempts to use an enchanting table or anvil.
# 4.6.2
Released 6th August 2022.
## Core
- Improved server-side performance of `PlayerAuthInputPacket` handler.
- Improved client-side performance of `FloatingTextParticle` by using an invisible falling block entity. This offered a roughly 5x performance improvement over using tiny invisible players in local testing.
## Fixes
- Fixed assert failures and debug spam on debug Minecraft clients related to abilities in `AddPlayerPacket`.
- Fixed crash in `ReversePriorityQueue` on PHP 8.1 by adding `#[ReturnTypeWillChange]` attribute.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.7.0
Released 9th August 2022.
## General
- Added support for Minecraft: Bedrock Edition 1.19.20.
- Removed support for older versions.
# 4.7.1
Released 14th August 2022.
## Fixes
- Fixed server crash when loading items from disk which have negative meta values.
- Fixed Turtle Master potions not giving any effects.
- Unimplemented items are no longer craftable.
- Fixed incorrect items appearing in item frames (due to an obsolete workaround for 1.19.10).
# 4.7.2
Released 16th August 2022.
## Fixes
- Fixed crash when processing player skins with invalid geometry data.
- Fixed spectator players being able to pick blocks using mousewheel click.
- Improved supporting requirements for sugarcane.
# 4.7.3
Released 22nd August 2022.
## General
- Added complete translations for Spanish and Vietnamese.
- All continuous integration (static analysis, unit tests, integration tests) are now performed on PHP 8.1 as well as 8.0.
- InventoryTransaction now verifies that stack sizes of items after the transaction don't exceed the maximum stack size of the item type or the containing inventory.
## Fixes
- Fixed Normal generator crash on PHP 8.1.
- Fixed a race condition during async worker shutdown that could lead to tasks executing in the wrong order. This (very rarely) led to a crash in `PopulationTask` due to its preceding `GeneratorRegisterTask` not being executed.
- Fixed `/give` accepting negative amounts or amounts larger than 32767 (vanilla max).
- Fixed placement conditions for vines (no longer able to be placed on the side of cacti).
- Fixed incorrect documentation of `SignText::__construct()`.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.8.0
Released 24th August 2022.
## General
- Added support for Minecraft: Bedrock Edition 1.19.21.
- Removed support for older versions.
# 4.8.1
Released 26th August 2022.
## General
- Crashdumps now include JIT mode information for use by the Crash Archive.
## Fixes
- Fixed uninitialized offset error in `DyeColorIdMap` when given invalid dye color IDs.
Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps.
Plugin developers should **only** update their required API to this version if you need the changes in this build.
**WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do.
# 4.9.0
Released 20th September 2022.
## General
- Added support for Minecraft: Bedrock Edition 1.19.30.
- Removed support for older versions.
# 4.9.1
Released 11th October 2022.
## Documentation
- Added and improved documentation for many API methods in `Player` and `Block`.
- Added missing `@internal` tag for `TaskHandler->setNextRun()`, `TaskHandler->remove()` and `TaskHandler->run()`.
## Fixes
- Flight state is now locked by the server in spectator mode. This prevents any attempt by the client to toggle flight mode.
- Fixed entity health exceeding its max health after the expiry of Health Boost effect.
- Fixed burp sound not being played when a player eats food.
- Fixed placement conditions for mushrooms - they can now only be placed when the light level at the target is <= 12, or on podzol or mycelium.
- Fixed sign text appearing to change colour and/or glow when using dye on a sign - since this feature is not yet implemented, no change should occur.
- Fixed players drowning when sprint-swimming on the surface of water.
## Internals
- Added more detailed debug logging during the player login sequence.
- Silenced debug spam during `PreSpawnPacketHandler`, considerably reducing debug noise when players join.
- Fixed an edge case in `InventoryManager->removeWindow()`. This bug didn't have any effect on stable versions, but caused a `next-minor` development version to crash.
-`Item`s returned by event getters are now cloned if modifying the result will have no useful side effects.
- Updated `pocketmine/bedrock-data` to [`1.11.1`](https://github.com/pmmp/BedrockData/tree/1.11.1%2Bbedrock-1.19.30), which reduces bandwidth consumption during logins by not sending useless biome generation data.
#kill: [suicide, say "I tried to kill $1"] ## `kill alex` -> `suicide` + `say "I tried to kill alex"`
#giverandom: [give $1 $2, say "Someone has just received a $2!"] ## `giverandom alex diamond` -> `give alex diamond` + `say "Someone has just received a diamond!"`
##To make arguments mandatory (so that the command fails if they are not provided), use $$, e.g. $$1, $$2:
#makeadmin: [op $$1] ## `makeadmin alex` -> `op alex`, `makeadmin` with no arguments = error
##To pass through a range of arguments, put a - (hyphen) after the index:
#tpalias: [tp $1-] ## `tpalias 256 70 256` -> `tp 256 70 256` - this passes arguments 1 and everything after it to the `tp` command
##To change an existing command alias and make it do something else:
#tp: [suicide]
worlds:
#These settings will override the generator set in server.properties and allows loading multiple levels
#These settings will override the generator set in server.properties and allows loading multiple worlds
critical_error("Value of PHPRC environment variable: ".($phprc===false?"":$phprc));
critical_error("Please recompile PHP with the needed configuration, or refer to the installation instructions at http://pmmp.rtfd.io/en/rtfd/installation.html.");
critical_error("Please ensure that there is enough space on the disk and that the current user has read/write permissions to the selected data directory $dataPath.");
exit(1);
}
if($pid!==null){
critical_error("Another ".VersionInfo::NAME." instance (PID $pid) is already using this folder (".realpath($dataPath).").");
critical_error("Please stop the other server first before running a new one.");
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