Added missing sound for creating grass path and farmland

closes #2776
This commit is contained in:
Dylan K. Taylor 2022-01-19 21:49:05 +00:00
parent a0bb7059c1
commit 8cdfef7861
No known key found for this signature in database
GPG Key ID: 8927471A91CAFD3D
3 changed files with 60 additions and 3 deletions

View File

@ -28,6 +28,7 @@ use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\sound\ItemUseOnBlockSound;
class Dirt extends Opaque{
@ -60,7 +61,10 @@ class Dirt extends Opaque{
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($face === Facing::UP and $item instanceof Hoe){
$item->applyDamage(1);
$this->position->getWorld()->setBlock($this->position, $this->coarse ? VanillaBlocks::DIRT() : VanillaBlocks::FARMLAND());
$newBlock = $this->coarse ? VanillaBlocks::DIRT() : VanillaBlocks::FARMLAND();
$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new ItemUseOnBlockSound($newBlock));
$this->position->getWorld()->setBlock($this->position, $newBlock);
return true;
}

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@ -33,6 +33,7 @@ use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\utils\Random;
use pocketmine\world\generator\object\TallGrass as TallGrassObject;
use pocketmine\world\sound\ItemUseOnBlockSound;
use function mt_rand;
class Grass extends Opaque{
@ -97,12 +98,16 @@ class Grass extends Opaque{
return true;
}elseif($item instanceof Hoe){
$item->applyDamage(1);
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::FARMLAND());
$newBlock = VanillaBlocks::FARMLAND();
$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new ItemUseOnBlockSound($newBlock));
$this->position->getWorld()->setBlock($this->position, $newBlock);
return true;
}elseif($item instanceof Shovel and $this->getSide(Facing::UP)->getId() === BlockLegacyIds::AIR){
$item->applyDamage(1);
$this->position->getWorld()->setBlock($this->position, VanillaBlocks::GRASS_PATH());
$newBlock = VanillaBlocks::GRASS_PATH();
$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new ItemUseOnBlockSound($newBlock));
$this->position->getWorld()->setBlock($this->position, $newBlock);
return true;
}

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@ -0,0 +1,48 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\block\Block;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\convert\RuntimeBlockMapping;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
final class ItemUseOnBlockSound implements Sound{
public function __construct(
private Block $block
){}
public function getBlock() : Block{ return $this->block; }
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(
LevelSoundEvent::ITEM_USE_ON,
$pos,
false,
RuntimeBlockMapping::getInstance()->toRuntimeId($this->block->getFullId())
)];
}
}