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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 00:33:59 +00:00
parent
a0bb7059c1
commit
8cdfef7861
@ -28,6 +28,7 @@ use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\sound\ItemUseOnBlockSound;
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class Dirt extends Opaque{
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@ -60,7 +61,10 @@ class Dirt extends Opaque{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($face === Facing::UP and $item instanceof Hoe){
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$item->applyDamage(1);
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$this->position->getWorld()->setBlock($this->position, $this->coarse ? VanillaBlocks::DIRT() : VanillaBlocks::FARMLAND());
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$newBlock = $this->coarse ? VanillaBlocks::DIRT() : VanillaBlocks::FARMLAND();
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$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new ItemUseOnBlockSound($newBlock));
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$this->position->getWorld()->setBlock($this->position, $newBlock);
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return true;
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}
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@ -33,6 +33,7 @@ use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\utils\Random;
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use pocketmine\world\generator\object\TallGrass as TallGrassObject;
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use pocketmine\world\sound\ItemUseOnBlockSound;
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use function mt_rand;
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class Grass extends Opaque{
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@ -97,12 +98,16 @@ class Grass extends Opaque{
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return true;
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}elseif($item instanceof Hoe){
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$item->applyDamage(1);
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$this->position->getWorld()->setBlock($this->position, VanillaBlocks::FARMLAND());
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$newBlock = VanillaBlocks::FARMLAND();
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$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new ItemUseOnBlockSound($newBlock));
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$this->position->getWorld()->setBlock($this->position, $newBlock);
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return true;
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}elseif($item instanceof Shovel and $this->getSide(Facing::UP)->getId() === BlockLegacyIds::AIR){
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$item->applyDamage(1);
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$this->position->getWorld()->setBlock($this->position, VanillaBlocks::GRASS_PATH());
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$newBlock = VanillaBlocks::GRASS_PATH();
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$this->position->getWorld()->addSound($this->position->add(0.5, 0.5, 0.5), new ItemUseOnBlockSound($newBlock));
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$this->position->getWorld()->setBlock($this->position, $newBlock);
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return true;
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}
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48
src/world/sound/ItemUseOnBlockSound.php
Normal file
48
src/world/sound/ItemUseOnBlockSound.php
Normal file
@ -0,0 +1,48 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\block\Block;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\convert\RuntimeBlockMapping;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
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final class ItemUseOnBlockSound implements Sound{
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public function __construct(
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private Block $block
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){}
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public function getBlock() : Block{ return $this->block; }
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public function encode(Vector3 $pos) : array{
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return [LevelSoundEventPacket::nonActorSound(
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LevelSoundEvent::ITEM_USE_ON,
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$pos,
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false,
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RuntimeBlockMapping::getInstance()->toRuntimeId($this->block->getFullId())
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)];
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}
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}
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