InGamePacketHandler: rely exclusively on prediction mismatch checking to re-sync slots during bad transactions

fixes #4894
closes #4926
relying on the core code to guess which slots should be synced is unreliable at best.
This commit is contained in:
Dylan K. Taylor 2022-04-04 21:58:00 +01:00
parent 7f2802e75f
commit ea677154cb
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GPG Key ID: 8927471A91CAFD3D

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@ -457,13 +457,10 @@ class InGamePacketHandler extends PacketHandler{
if(!$this->player->consumeHeldItem()){
$hungerAttr = $this->player->getAttributeMap()->get(Attribute::HUNGER) ?? throw new AssumptionFailedError();
$hungerAttr->markSynchronized(false);
$this->inventoryManager->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
}
return true;
}
if(!$this->player->useHeldItem()){
$this->inventoryManager->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
}
$this->player->useHeldItem();
return true;
}
@ -483,7 +480,6 @@ class InGamePacketHandler extends PacketHandler{
* Internal function used to execute rollbacks when an action fails on a block.
*/
private function onFailedBlockAction(Vector3 $blockPos, ?int $face) : void{
$this->inventoryManager->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
if($blockPos->distanceSquared($this->player->getLocation()) < 10000){
$blocks = $blockPos->sidesArray();
if($face !== null){
@ -512,14 +508,10 @@ class InGamePacketHandler extends PacketHandler{
//TODO: use transactiondata for rollbacks here
switch($data->getActionType()){
case UseItemOnEntityTransactionData::ACTION_INTERACT:
if(!$this->player->interactEntity($target, $data->getClickPosition())){
$this->inventoryManager->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
}
$this->player->interactEntity($target, $data->getClickPosition());
return true;
case UseItemOnEntityTransactionData::ACTION_ATTACK:
if(!$this->player->attackEntity($target)){
$this->inventoryManager->syncSlot($this->player->getInventory(), $this->player->getInventory()->getHeldItemIndex());
}
$this->player->attackEntity($target);
return true;
}