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Due to the way positions are updated over the network, we only see the end result of a movement and not its preceding actions. In addition, we don't know for sure whether the MCPE collision checks work the same exact way as PM. TL;DR: It's possible for the client to capture and send a movement frame after they collided with a step and then already moved forward from it some distance, resulting in a weird arc pattern. This PR checks the range between the old and new positions for collision boxes to ensure that all possible areas are checked for detecting fall damage. This has been tested and successfully resolves various issues involving running down stairs: - missing sounds - random fall damage
A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP
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- Building and running from source
- Developer documentation - General documentation for PocketMine-MP plugin developers
- Latest API documentation - Doxygen documentation generated from development
- DevTools - Development tools plugin for creating plugins
- ExamplePlugin - Example plugin demonstrating some basic API features
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This project is licensed under LGPL-3.0. Please see the LICENSE file for details.
pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.
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