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sticking with the non-rewind version for now, for simplicity's sake. We do want the rewind version at some point for server side knockback, but that's a job for later. For now, using this packet fixes various problems with slightly-incorrect positions and rotations (e.g. AimTP no longer requires you to jump to get the exact correct rotation; previously it would hit the wrong block at long distances due to errors of a fraction of a degree due to the client not sending its position. Note that this might cause some performance degradation since the packet is sent every tick. This has yet to be assessed, but the advantages offered are undeniable in any case.
A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP
Getting started
Discussion/Help
For developers
- Building and running from source
- Developer documentation - General documentation for PocketMine-MP plugin developers
- Latest API documentation - Doxygen documentation generated from development
- DevTools - Development tools plugin for creating plugins
- ExamplePlugin - Example plugin demonstrating some basic API features
- Contributing Guidelines
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Licensing information
This project is licensed under LGPL-3.0. Please see the LICENSE file for details.
pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.
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