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InGamePacketHandler: fixed player jump handling
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@ -206,6 +206,10 @@ class InGamePacketHandler extends PacketHandler{
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$this->player->sendData([$this->player]);
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}
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if($packet->hasFlag(PlayerAuthInputFlags::START_JUMPING)){
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$this->player->jump();
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}
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//TODO: this packet has WAYYYYY more useful information that we're not using
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$this->player->handleMovement($newPos);
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@ -569,9 +573,6 @@ class InGamePacketHandler extends PacketHandler{
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case PlayerAction::STOP_SLEEPING:
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$this->player->stopSleep();
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break;
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case PlayerAction::JUMP:
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$this->player->jump();
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return true;
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case PlayerAction::CRACK_BREAK:
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$this->player->continueBreakBlock($pos, $face);
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break;
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