World: flip orderChunkPopulation() condition around

this makes it more obvious that the code is similar to requestChunkPopulation() barring one distinct difference.
This commit is contained in:
Dylan K. Taylor 2021-11-01 00:25:30 +00:00
parent 8f803df511
commit afb54f1ae4
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@ -2840,52 +2840,52 @@ class World implements ChunkManager{
$temporaryChunkLoader = new class implements ChunkLoader{};
$this->registerChunkLoader($temporaryChunkLoader, $chunkX, $chunkZ);
$chunk = $this->loadChunk($chunkX, $chunkZ);
if($chunk === null || !$chunk->isPopulated()){
Timings::$population->startTiming();
if($chunk !== null && $chunk->isPopulated()){
$this->unregisterChunkLoader($temporaryChunkLoader, $chunkX, $chunkZ);
for($xx = -1; $xx <= 1; ++$xx){
for($zz = -1; $zz <= 1; ++$zz){
if($this->isChunkLocked($chunkX + $xx, $chunkZ + $zz)){
//chunk is already in use by another generation request; queue the request for later
return $resolver?->getPromise() ?? $this->enqueuePopulationRequest($chunkX, $chunkZ, $associatedChunkLoader);
}
}
}
$this->activeChunkPopulationTasks[$chunkHash] = true;
if($resolver === null){
$resolver = new PromiseResolver();
$this->chunkPopulationRequestMap[$chunkHash] = $resolver;
}
$chunkPopulationLockId = new ChunkLockId();
for($xx = -1; $xx <= 1; ++$xx){
for($zz = -1; $zz <= 1; ++$zz){
$this->lockChunk($chunkX + $xx, $chunkZ + $zz, $chunkPopulationLockId);
if($xx !== 0 || $zz !== 0){ //avoid registering it twice for the center chunk; we already did that above
$this->registerChunkLoader($temporaryChunkLoader, $chunkX + $xx, $chunkZ + $zz);
}
}
}
$task = new PopulationTask($this, $chunkX, $chunkZ, $chunk, $temporaryChunkLoader, $chunkPopulationLockId);
$workerId = $this->workerPool->selectWorker();
if(!isset($this->generatorRegisteredWorkers[$workerId])){
$this->registerGeneratorToWorker($workerId);
}
$this->workerPool->submitTaskToWorker($task, $workerId);
Timings::$population->stopTiming();
//chunk is already populated; return a pre-resolved promise that will directly fire callbacks assigned
$resolver ??= new PromiseResolver();
unset($this->chunkPopulationRequestMap[$chunkHash]);
$resolver->resolve($chunk);
return $resolver->getPromise();
}
$this->unregisterChunkLoader($temporaryChunkLoader, $chunkX, $chunkZ);
Timings::$population->startTiming();
//chunk is already populated; return a pre-resolved promise that will directly fire callbacks assigned
$resolver ??= new PromiseResolver();
unset($this->chunkPopulationRequestMap[$chunkHash]);
$resolver->resolve($chunk);
for($xx = -1; $xx <= 1; ++$xx){
for($zz = -1; $zz <= 1; ++$zz){
if($this->isChunkLocked($chunkX + $xx, $chunkZ + $zz)){
//chunk is already in use by another generation request; queue the request for later
return $resolver?->getPromise() ?? $this->enqueuePopulationRequest($chunkX, $chunkZ, $associatedChunkLoader);
}
}
}
$this->activeChunkPopulationTasks[$chunkHash] = true;
if($resolver === null){
$resolver = new PromiseResolver();
$this->chunkPopulationRequestMap[$chunkHash] = $resolver;
}
$chunkPopulationLockId = new ChunkLockId();
for($xx = -1; $xx <= 1; ++$xx){
for($zz = -1; $zz <= 1; ++$zz){
$this->lockChunk($chunkX + $xx, $chunkZ + $zz, $chunkPopulationLockId);
if($xx !== 0 || $zz !== 0){ //avoid registering it twice for the center chunk; we already did that above
$this->registerChunkLoader($temporaryChunkLoader, $chunkX + $xx, $chunkZ + $zz);
}
}
}
$task = new PopulationTask($this, $chunkX, $chunkZ, $chunk, $temporaryChunkLoader, $chunkPopulationLockId);
$workerId = $this->workerPool->selectWorker();
if(!isset($this->generatorRegisteredWorkers[$workerId])){
$this->registerGeneratorToWorker($workerId);
}
$this->workerPool->submitTaskToWorker($task, $workerId);
Timings::$population->stopTiming();
return $resolver->getPromise();
}