mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 00:33:59 +00:00
Crafting tables now work the same way as anvils and enchanting tables
Removing almost all special-case logic for crafting tables.
This commit is contained in:
parent
6b316dc29a
commit
45edb94607
@ -23,7 +23,7 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\crafting\CraftingGrid;
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use pocketmine\block\inventory\CraftingTableInventory;
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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@ -32,7 +32,7 @@ class CraftingTable extends Opaque{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player instanceof Player){
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$player->setCraftingGrid(new CraftingGrid($player, CraftingGrid::SIZE_BIG));
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$player->setCurrentWindow(new CraftingTableInventory($this->position));
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}
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return true;
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46
src/block/inventory/CraftingTableInventory.php
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46
src/block/inventory/CraftingTableInventory.php
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@ -0,0 +1,46 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\inventory;
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use pocketmine\crafting\CraftingGrid;
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use pocketmine\player\Player;
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use pocketmine\world\Position;
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final class CraftingTableInventory extends CraftingGrid implements BlockInventory{
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use BlockInventoryTrait;
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public function __construct(Position $holder){
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$this->holder = $holder;
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parent::__construct(CraftingGrid::SIZE_BIG);
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}
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public function onClose(Player $who) : void{
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parent::onClose($who);
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foreach($this->getContents() as $item){
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$who->dropItem($item);
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}
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$this->clearAll();
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}
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}
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@ -25,17 +25,14 @@ namespace pocketmine\crafting;
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use pocketmine\inventory\SimpleInventory;
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use pocketmine\item\Item;
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use pocketmine\player\Player;
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use function max;
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use function min;
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use const PHP_INT_MAX;
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class CraftingGrid extends SimpleInventory{
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abstract class CraftingGrid extends SimpleInventory{
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public const SIZE_SMALL = 2;
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public const SIZE_BIG = 3;
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/** @var Player */
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protected $holder;
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/** @var int */
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private $gridWidth;
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@ -48,8 +45,7 @@ class CraftingGrid extends SimpleInventory{
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/** @var int|null */
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private $yLen;
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public function __construct(Player $holder, int $gridWidth){
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$this->holder = $holder;
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public function __construct(int $gridWidth){
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$this->gridWidth = $gridWidth;
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parent::__construct($this->getGridWidth() ** 2);
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}
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@ -63,13 +59,6 @@ class CraftingGrid extends SimpleInventory{
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$this->seekRecipeBounds();
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}
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/**
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* @return Player
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*/
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public function getHolder(){
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return $this->holder;
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}
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private function seekRecipeBounds() : void{
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$minX = PHP_INT_MAX;
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$maxX = 0;
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36
src/inventory/PlayerCraftingInventory.php
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36
src/inventory/PlayerCraftingInventory.php
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@ -0,0 +1,36 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\crafting\CraftingGrid;
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use pocketmine\player\Player;
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final class PlayerCraftingInventory extends CraftingGrid{
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public function __construct(private Player $holder){
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parent::__construct(CraftingGrid::SIZE_SMALL);
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}
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public function getHolder() : Player{ return $this->holder; }
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}
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@ -26,6 +26,7 @@ namespace pocketmine\network\mcpe;
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use pocketmine\block\inventory\AnvilInventory;
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use pocketmine\block\inventory\BlockInventory;
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use pocketmine\block\inventory\BrewingStandInventory;
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use pocketmine\block\inventory\CraftingTableInventory;
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use pocketmine\block\inventory\EnchantInventory;
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use pocketmine\block\inventory\FurnaceInventory;
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use pocketmine\block\inventory\HopperInventory;
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@ -67,7 +68,6 @@ class InventoryManager{
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//effect on the behaviour of inventory transactions I don't currently plan to integrate these into the main system.
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private const RESERVED_WINDOW_ID_RANGE_START = ContainerIds::LAST - 10;
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private const RESERVED_WINDOW_ID_RANGE_END = ContainerIds::LAST;
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public const HARDCODED_CRAFTING_GRID_WINDOW_ID = self::RESERVED_WINDOW_ID_RANGE_START + 1;
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public const HARDCODED_INVENTORY_WINDOW_ID = self::RESERVED_WINDOW_ID_RANGE_START + 2;
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/** @var Player */
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@ -178,6 +178,7 @@ class InventoryManager{
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$inv instanceof BrewingStandInventory => WindowTypes::BREWING_STAND,
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$inv instanceof AnvilInventory => WindowTypes::ANVIL,
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$inv instanceof HopperInventory => WindowTypes::HOPPER,
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$inv instanceof CraftingTableInventory => WindowTypes::WORKBENCH,
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default => WindowTypes::CONTAINER
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};
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return [ContainerOpenPacket::blockInv($id, $windowType, $blockPosition)];
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@ -24,9 +24,9 @@ namespace pocketmine\network\mcpe\convert;
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use pocketmine\block\BlockLegacyIds;
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use pocketmine\block\inventory\AnvilInventory;
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use pocketmine\block\inventory\CraftingTableInventory;
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use pocketmine\block\inventory\EnchantInventory;
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use pocketmine\block\inventory\LoomInventory;
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use pocketmine\crafting\CraftingGrid;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\transaction\action\CreateItemAction;
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use pocketmine\inventory\transaction\action\DestroyItemAction;
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@ -290,11 +290,7 @@ class TypeConverter{
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$pSlot = $action->inventorySlot;
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$craftingGrid = $player->getCraftingGrid();
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$mapped =
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$this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING2X2_INPUT, $craftingGrid,
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function(Inventory $i) : bool{ return $i instanceof CraftingGrid && $i->getGridWidth() === CraftingGrid::SIZE_SMALL; }) ??
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$this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING3X3_INPUT, $craftingGrid,
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function(Inventory $i) : bool{ return $i instanceof CraftingGrid && $i->getGridWidth() === CraftingGrid::SIZE_BIG; });
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$mapped = $this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING2X2_INPUT, $craftingGrid, fn() => true);
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if($mapped === null){
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$current = $player->getCurrentWindow();
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$mapped =
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@ -303,7 +299,9 @@ class TypeConverter{
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$this->mapUIInventory($pSlot, UIInventorySlotOffset::ENCHANTING_TABLE, $current,
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function(Inventory $i) : bool{ return $i instanceof EnchantInventory; }) ??
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$this->mapUIInventory($pSlot, UIInventorySlotOffset::LOOM, $current,
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fn(Inventory $i) => $i instanceof LoomInventory);
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fn(Inventory $i) => $i instanceof LoomInventory) ??
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$this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING3X3_INPUT, $current,
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fn(Inventory $i) => $i instanceof CraftingTableInventory);
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}
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if($mapped === null){
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throw new TypeConversionException("Unmatched UI inventory slot offset $pSlot");
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@ -26,7 +26,6 @@ namespace pocketmine\network\mcpe\handler;
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use pocketmine\block\BaseSign;
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use pocketmine\block\ItemFrame;
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use pocketmine\block\utils\SignText;
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use pocketmine\crafting\CraftingGrid;
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use pocketmine\entity\animation\ConsumingItemAnimation;
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use pocketmine\entity\InvalidSkinException;
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use pocketmine\event\player\PlayerEditBookEvent;
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@ -309,14 +308,6 @@ class InGamePacketHandler extends PacketHandler{
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foreach($this->craftingTransaction->getInventories() as $inventory){
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$this->inventoryManager->syncContents($inventory);
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}
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/*
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* TODO: HACK!
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* we can't resend the contents of the crafting window, so we force the client to close it instead.
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* So people don't whine about messy desync issues when someone cancels CraftItemEvent, or when a crafting
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* transaction goes wrong.
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*/
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$this->session->sendDataPacket(ContainerClosePacket::create(InventoryManager::HARDCODED_CRAFTING_GRID_WINDOW_ID, true));
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return false;
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}finally{
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$this->craftingTransaction = null;
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@ -380,18 +371,6 @@ class InGamePacketHandler extends PacketHandler{
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$vBlockPos = new Vector3($blockPos->getX(), $blockPos->getY(), $blockPos->getZ());
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if(!$this->player->interactBlock($vBlockPos, $data->getFace(), $clickPos)){
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$this->onFailedBlockAction($vBlockPos, $data->getFace());
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}elseif(
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!array_key_exists($windowId = InventoryManager::HARDCODED_CRAFTING_GRID_WINDOW_ID, $this->openHardcodedWindows) &&
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$this->player->getCraftingGrid()->getGridWidth() === CraftingGrid::SIZE_BIG
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){
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//TODO: HACK! crafting grid doesn't fit very well into the current PM container system, so this hack
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//allows it to carry on working approximately the same way as it did in 1.14
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$this->openHardcodedWindows[$windowId] = true;
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$this->session->sendDataPacket(ContainerOpenPacket::blockInv(
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InventoryManager::HARDCODED_CRAFTING_GRID_WINDOW_ID,
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WindowTypes::WORKBENCH,
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$blockPos
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));
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}
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return true;
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case UseItemTransactionData::ACTION_BREAK_BLOCK:
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@ -75,6 +75,7 @@ use pocketmine\form\Form;
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use pocketmine\form\FormValidationException;
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use pocketmine\inventory\CallbackInventoryListener;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\PlayerCraftingInventory;
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use pocketmine\inventory\PlayerCursorInventory;
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use pocketmine\inventory\transaction\action\DropItemAction;
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use pocketmine\inventory\transaction\InventoryTransaction;
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@ -182,7 +183,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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/** @var Inventory[] */
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protected array $permanentWindows = [];
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protected PlayerCursorInventory $cursorInventory;
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protected CraftingGrid $craftingGrid;
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protected PlayerCraftingInventory $craftingGrid;
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protected int $messageCounter = 2;
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@ -2301,7 +2302,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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protected function addDefaultWindows() : void{
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$this->cursorInventory = new PlayerCursorInventory($this);
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$this->craftingGrid = new CraftingGrid($this, CraftingGrid::SIZE_SMALL);
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$this->craftingGrid = new PlayerCraftingInventory($this);
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$this->addPermanentInventories($this->inventory, $this->armorInventory, $this->cursorInventory, $this->offHandInventory);
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@ -2316,10 +2317,6 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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return $this->craftingGrid;
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}
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public function setCraftingGrid(CraftingGrid $grid) : void{
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$this->craftingGrid = $grid;
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}
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/**
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* @internal Called to clean up crafting grid and cursor inventory when it is detected that the player closed their
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* inventory.
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@ -2363,10 +2360,6 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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throw new AssumptionFailedError("This server-generated transaction should never be invalid", 0, $e);
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}
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}
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if($this->craftingGrid->getGridWidth() > CraftingGrid::SIZE_SMALL){
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$this->craftingGrid = new CraftingGrid($this, CraftingGrid::SIZE_SMALL);
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}
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}
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/**
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