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fixes #5021 and probably a bunch of other inventory related glitches When the server initiates a window close, it does so by sending a ContainerClose to the client, which causes the client to behave as if it initiated the close itself. It responds by sending a ContainerClose back to the server, which the server is then expected to respond to. Sending the client a new window before sending this final response creates buggy behaviour on the client, which is problematic when switching windows. Therefore, we defer sending any new windows until after the client responds to our window close instruction, so that we can complete the window handshake correctly. This is a pile of complicated garbage that only exists because Mojang overengineered the process of opening and closing inventory windows.
A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP
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This project is licensed under LGPL-3.0. Please see the LICENSE file for details.
pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.
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