NetworkSession: fixed code copy pasta

these are not, in fact, equivalent.
This commit is contained in:
Dylan K. Taylor 2021-10-05 01:02:15 +01:00
parent f2d6059613
commit 5b26abcb0e
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@ -757,8 +757,7 @@ class NetworkSession{
}
public function syncWorldSpawnPoint(Position $newSpawn) : void{
[$x, $y, $z] = [$newSpawn->getFloorX(), $newSpawn->getFloorY(), $newSpawn->getFloorZ()];
$this->sendDataPacket(SetSpawnPositionPacket::worldSpawn($x, $y, $z, DimensionIds::OVERWORLD, $x, $y, $z));
$this->sendDataPacket(SetSpawnPositionPacket::worldSpawn($newSpawn->getFloorX(), $newSpawn->getFloorY(), $newSpawn->getFloorZ(), DimensionIds::OVERWORLD));
}
public function syncGameMode(GameMode $mode, bool $isRollback = false) : void{