Introduce and use TransactionBuilder for inventory evacuations

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Dylan K. Taylor 2022-08-18 17:03:39 +01:00
parent 4d34885b15
commit 792c1b62b7
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2 changed files with 69 additions and 14 deletions

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@ -0,0 +1,61 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\inventory\transaction;
use pocketmine\inventory\Inventory;
use pocketmine\inventory\transaction\action\InventoryAction;
use function spl_object_id;
final class TransactionBuilder{
/** @var TransactionBuilderInventory[] */
private array $inventories = [];
/** @var InventoryAction[] */
private array $extraActions = [];
public function addAction(InventoryAction $action) : void{
$this->extraActions[spl_object_id($action)] = $action;
}
public function getInventory(Inventory $inventory) : TransactionBuilderInventory{
$id = spl_object_id($inventory);
return $this->inventories[$id] ??= new TransactionBuilderInventory($inventory);
}
/**
* @return InventoryAction[]
*/
public function generateActions() : array{
$actions = $this->extraActions;
foreach($this->inventories as $inventory){
foreach($inventory->generateActions() as $action){
$actions[spl_object_id($action)] = $action;
}
}
return $actions;
}
}

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@ -85,7 +85,7 @@ use pocketmine\inventory\PlayerCursorInventory;
use pocketmine\inventory\TemporaryInventory;
use pocketmine\inventory\transaction\action\DropItemAction;
use pocketmine\inventory\transaction\InventoryTransaction;
use pocketmine\inventory\transaction\TransactionBuilderInventory;
use pocketmine\inventory\transaction\TransactionBuilder;
use pocketmine\inventory\transaction\TransactionCancelledException;
use pocketmine\inventory\transaction\TransactionValidationException;
use pocketmine\item\ConsumableItem;
@ -2436,29 +2436,23 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
$inventories[] = $this->currentWindow;
}
$transaction = new InventoryTransaction($this);
$mainInventoryTransactionBuilder = new TransactionBuilderInventory($this->inventory);
$builder = new TransactionBuilder();
foreach($inventories as $inventory){
$contents = $inventory->getContents();
if(count($contents) > 0){
$drops = $mainInventoryTransactionBuilder->addItem(...$contents);
$drops = $builder->getInventory($this->inventory)->addItem(...$contents);
foreach($drops as $drop){
$transaction->addAction(new DropItemAction($drop));
$builder->addAction(new DropItemAction($drop));
}
$clearedInventoryTransactionBuilder = new TransactionBuilderInventory($inventory);
$clearedInventoryTransactionBuilder->clearAll();
foreach($clearedInventoryTransactionBuilder->generateActions() as $action){
$transaction->addAction($action);
}
$builder->getInventory($inventory)->clearAll();
}
}
foreach($mainInventoryTransactionBuilder->generateActions() as $action){
$transaction->addAction($action);
}
if(count($transaction->getActions()) !== 0){
$actions = $builder->generateActions();
if(count($actions) !== 0){
$transaction = new InventoryTransaction($this, $actions);
try{
$transaction->execute();
$this->logger->debug("Successfully evacuated items from temporary inventories");