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Introduce and use TransactionBuilder for inventory evacuations
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61
src/inventory/transaction/TransactionBuilder.php
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61
src/inventory/transaction/TransactionBuilder.php
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@ -0,0 +1,61 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory\transaction;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\transaction\action\InventoryAction;
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use function spl_object_id;
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final class TransactionBuilder{
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/** @var TransactionBuilderInventory[] */
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private array $inventories = [];
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/** @var InventoryAction[] */
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private array $extraActions = [];
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public function addAction(InventoryAction $action) : void{
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$this->extraActions[spl_object_id($action)] = $action;
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}
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public function getInventory(Inventory $inventory) : TransactionBuilderInventory{
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$id = spl_object_id($inventory);
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return $this->inventories[$id] ??= new TransactionBuilderInventory($inventory);
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}
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/**
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* @return InventoryAction[]
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*/
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public function generateActions() : array{
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$actions = $this->extraActions;
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foreach($this->inventories as $inventory){
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foreach($inventory->generateActions() as $action){
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$actions[spl_object_id($action)] = $action;
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}
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}
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return $actions;
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}
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}
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@ -85,7 +85,7 @@ use pocketmine\inventory\PlayerCursorInventory;
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use pocketmine\inventory\TemporaryInventory;
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use pocketmine\inventory\transaction\action\DropItemAction;
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use pocketmine\inventory\transaction\InventoryTransaction;
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use pocketmine\inventory\transaction\TransactionBuilderInventory;
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use pocketmine\inventory\transaction\TransactionBuilder;
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use pocketmine\inventory\transaction\TransactionCancelledException;
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use pocketmine\inventory\transaction\TransactionValidationException;
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use pocketmine\item\ConsumableItem;
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@ -2436,29 +2436,23 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$inventories[] = $this->currentWindow;
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}
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$transaction = new InventoryTransaction($this);
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$mainInventoryTransactionBuilder = new TransactionBuilderInventory($this->inventory);
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$builder = new TransactionBuilder();
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foreach($inventories as $inventory){
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$contents = $inventory->getContents();
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if(count($contents) > 0){
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$drops = $mainInventoryTransactionBuilder->addItem(...$contents);
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$drops = $builder->getInventory($this->inventory)->addItem(...$contents);
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foreach($drops as $drop){
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$transaction->addAction(new DropItemAction($drop));
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$builder->addAction(new DropItemAction($drop));
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}
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$clearedInventoryTransactionBuilder = new TransactionBuilderInventory($inventory);
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$clearedInventoryTransactionBuilder->clearAll();
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foreach($clearedInventoryTransactionBuilder->generateActions() as $action){
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$transaction->addAction($action);
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}
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$builder->getInventory($inventory)->clearAll();
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}
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}
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foreach($mainInventoryTransactionBuilder->generateActions() as $action){
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$transaction->addAction($action);
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}
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if(count($transaction->getActions()) !== 0){
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$actions = $builder->generateActions();
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if(count($actions) !== 0){
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$transaction = new InventoryTransaction($this, $actions);
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try{
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$transaction->execute();
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$this->logger->debug("Successfully evacuated items from temporary inventories");
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