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Allow gamemode strings for gamemode property in server.properties (#4638)
closes #2692
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@ -36,7 +36,6 @@ use pocketmine\crafting\CraftingManager;
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use pocketmine\crafting\CraftingManagerFromDataHelper;
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use pocketmine\crash\CrashDump;
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use pocketmine\crash\CrashDumpRenderer;
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use pocketmine\data\java\GameModeIdMap;
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use pocketmine\entity\EntityDataHelper;
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use pocketmine\entity\Location;
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use pocketmine\event\HandlerListManager;
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@ -357,7 +356,7 @@ class Server{
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}
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public function getGamemode() : GameMode{
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return GameModeIdMap::getInstance()->fromId($this->configGroup->getConfigInt("gamemode", 0)) ?? GameMode::SURVIVAL();
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return GameMode::fromString($this->configGroup->getConfigString("gamemode", GameMode::SURVIVAL()->name())) ?? GameMode::SURVIVAL();
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}
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public function getForceGamemode() : bool{
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@ -804,7 +803,7 @@ class Server{
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"enable-ipv6" => true,
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"white-list" => false,
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"max-players" => 20,
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"gamemode" => 0,
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"gamemode" => GameMode::SURVIVAL()->name(),
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"force-gamemode" => false,
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"hardcore" => false,
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"pvp" => true,
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@ -25,7 +25,6 @@ namespace pocketmine\command\defaults;
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use pocketmine\command\CommandSender;
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use pocketmine\command\utils\InvalidCommandSyntaxException;
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use pocketmine\data\java\GameModeIdMap;
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use pocketmine\lang\KnownTranslationFactory;
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use pocketmine\permission\DefaultPermissionNames;
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use pocketmine\player\GameMode;
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@ -57,7 +56,7 @@ class DefaultGamemodeCommand extends VanillaCommand{
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return true;
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}
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$sender->getServer()->getConfigGroup()->setConfigInt("gamemode", GameModeIdMap::getInstance()->toId($gameMode));
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$sender->getServer()->getConfigGroup()->setConfigString("gamemode", $gameMode->name());
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$sender->sendMessage(KnownTranslationFactory::commands_defaultgamemode_success($gameMode->getTranslatableName()));
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return true;
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}
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@ -162,9 +162,9 @@ LICENSE;
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$this->message($this->lang->translate(KnownTranslationFactory::gamemode_info()));
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do{
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$gamemode = (int) $this->getInput($this->lang->translate(KnownTranslationFactory::default_gamemode()), (string) GameModeIdMap::getInstance()->toId(GameMode::SURVIVAL()));
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}while($gamemode < 0 or $gamemode > 3);
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$config->set("gamemode", $gamemode);
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$gamemode = GameModeIdMap::getInstance()->fromId((int) $this->getInput($this->lang->translate(KnownTranslationFactory::default_gamemode()), (string) GameModeIdMap::getInstance()->toId(GameMode::SURVIVAL())));
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}while($gamemode === null);
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$config->set("gamemode", $gamemode->name());
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$config->set("max-players", (int) $this->getInput($this->lang->translate(KnownTranslationFactory::max_players()), (string) self::DEFAULT_PLAYERS));
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