Dylan K. Taylor eb75df6f8e
World: Intelligently perform automatic transfer or deletion of tiles in setChunk(), depending on the context
tiles may be deleted in the following circumstances:
1) the target block in the new chunk doesn't expect a tile
2) the target block in the new chunk expects a different type of tile (responsibility of the plugin developer to create the new tile)
3) there's already a tile in the target chunk which conflicts with the old one

In all other cases, the tile will be transferred.

This resolves a large number of unintentional bugs caused by world editors replacing chunks without setting the deleteTilesAndEntities parameter to false (even the core itself does it).

closes #4520
2021-10-28 23:48:17 +01:00
2021-10-28 17:28:48 +01:00
2017-06-25 14:15:34 +01:00
2021-09-07 14:04:52 +01:00
2021-09-07 14:04:52 +01:00
2012-12-07 02:24:55 +01:00


A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP

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