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Release 4.0.0-BETA7
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@ -1460,3 +1460,39 @@ Released 19th October 2021.
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## Gameplay
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- Picking up some items from a dropped stack of items is now supported. This fixes various bugs with being unable to pick up items with an almost-full inventory.
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# 4.0.0-BETA7
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Released 28 October 2021.
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## General
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- Phar plugins are now able to depend on folder plugins loaded by DevTools.
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- Now uses [`pocketmine/bedrock-protocol@58c53a259e819a076bf8fe875d2a012da7d19d65`](https://github.com/pmmp/BedrockProtocol/tree/58c53a259e819a076bf8fe875d2a012da7d19d65). This version features significant changes, including:
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- Standardisation of various field names (e.g. `eid` -> `actorRuntimeId`, `evid` -> `eventId`)
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- Rename of `entity` related fields to `actor` where appropriate (e.g. `entityRuntimeId` -> `actorRuntimeId`)
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- Block position `x`/`y`/`z` fields replaced by `BlockPosition`
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- Static `::create()` functions for all packets, which ensure that fields can't be forgotten
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## Fixes
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- Fixed server crash when clients send itemstacks with unmappable dynamic item IDs.
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- Fixed server crash on invalid ItemStackRequest action types.
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- Fixed autosave bug that caused unmodified chunks to be saved at least once (during the first autosave after they were loaded).
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- Fixed `ConsoleReaderThread` returning strings with newlines still on the end.
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- Fixed changes made to adjacent chunks in `ChunkPopulateEvent` (e.g. setting blocks) sometimes getting overwritten.
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## API
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### Event
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- `PlayerCreationEvent` now verifies that the player class set is instantiable - this ensures that plugins get properly blamed for breaking things.
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### World
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- `World->generateChunkCallback()` has been specialized for use by `PopulationTask`. This allows fixing various inconsistencies involving `ChunkPopulateEvent` (e.g. modifications to adjacent chunks in `ChunkPopulationEvent` might be wiped out, if the population of the target chunk modified the adjacent chunk).
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- It now accepts `Chunk $centerChunk, array<int, Chunk> $adjacentChunks` (instead of `?Chunk $chunk`).
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- It's no longer expected to be used by plugins - plugins should be using `World->setChunk()` anyway.
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- `Chunk->getModificationCounter()` has been added. This is a number starting from `0` when the `Chunk` object is first created (unless overridden by the constructor). It's incremented every time blocks or biomes are changed in the chunk. It resets after the chunk is unloaded and reloaded.
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- The following API methods have changed signatures:
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- `Sound->encode()` no longer accepts `null` for the position.
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- `Chunk->__construct()`: removed `HeightArray $heightMap` parameter, added `bool $terrainPopulated` and `int $modificationCounter` parameters.
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### Plugin
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- `PluginManager->loadPlugins()` now accepts paths to files as well as directories, in which case it will load only the plugin found in the target file.
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- The following API methods have been removed:
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- `PluginManager->loadPlugin()`: use `PluginManager->loadPlugins()` instead
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@ -30,7 +30,7 @@ use function str_repeat;
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final class VersionInfo{
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public const NAME = "PocketMine-MP";
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public const BASE_VERSION = "4.0.0-BETA7";
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public const IS_DEVELOPMENT_BUILD = true;
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public const IS_DEVELOPMENT_BUILD = false;
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public const BUILD_NUMBER = 0;
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public const BUILD_CHANNEL = "beta";
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