Dylan K. Taylor c66790b6a6
World: never delete entities in setChunk()
entities exist completely independently from chunks now, so there is no need to interact with them whatsoever.
As I wrote in #4520, there's no sense in deleting entities here, since a chunk replacement is essentially just a mass block update.

On that theme, it might be a good idea to call Entity->onNearbyBlockChange() for all entities in the target and adjacent chunks when replacing a chunk, to ensure that they get the proper movement updates.
2021-10-28 23:42:28 +01:00
2021-10-28 17:28:48 +01:00
2017-06-25 14:15:34 +01:00
2021-09-07 14:04:52 +01:00
2021-09-07 14:04:52 +01:00


A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP

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