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World: Improve quality of type information
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20f5bed926
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@ -129,6 +129,11 @@ use const PHP_INT_MIN;
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#include <rules/World.h>
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/**
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* @phpstan-type ChunkPosHash int
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* @phpstan-type BlockPosHash int
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* @phpstan-type ChunkBlockPosHash int
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*/
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class World implements ChunkManager{
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private static int $worldIdCounter = 1;
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@ -152,28 +157,40 @@ class World implements ChunkManager{
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public const DEFAULT_TICKED_BLOCKS_PER_SUBCHUNK_PER_TICK = 3;
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/** @var Player[] */
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/**
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* @var Player[] entity runtime ID => Player
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* @phpstan-var array<int, Player>
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*/
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private array $players = [];
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/** @var Entity[] */
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/**
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* @var Entity[] entity runtime ID => Entity
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* @phpstan-var array<int, Entity>
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*/
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private array $entities = [];
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/**
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* @var Vector3[]
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* @var Vector3[] entity runtime ID => Vector3
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* @phpstan-var array<int, Vector3>
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*/
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private array $entityLastKnownPositions = [];
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/**
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* @var Entity[][]
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* @phpstan-var array<int, array<int, Entity>>
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* @var Entity[][] chunkHash => [entity runtime ID => Entity]
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* @phpstan-var array<ChunkPosHash, array<int, Entity>>
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*/
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private array $entitiesByChunk = [];
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/** @var Entity[] */
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/**
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* @var Entity[] entity runtime ID => Entity
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* @phpstan-var array<int, Entity>
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*/
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public $updateEntities = [];
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private bool $inDynamicStateRecalculation = false;
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/** @var Block[][] */
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/**
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* @var Block[][] chunkHash => [relativeBlockHash => Block]
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* @phpstan-var array<ChunkPosHash, array<ChunkBlockPosHash, Block>>
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*/
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private array $blockCache = [];
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private int $sendTimeTicker = 0;
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@ -185,22 +202,43 @@ class World implements ChunkManager{
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private int $minY;
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private int $maxY;
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/** @var TickingChunkLoader[] */
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/**
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* @var TickingChunkLoader[] spl_object_id => TickingChunkLoader
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* @phpstan-var array<int, TickingChunkLoader>
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*/
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private array $tickingLoaders = [];
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/** @var int[] */
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/**
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* @var int[] spl_object_id => number of chunks
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* @phpstan-var array<int, int>
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*/
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private array $tickingLoaderCounter = [];
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/** @var ChunkLoader[][] */
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/**
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* @var ChunkLoader[][] chunkHash => [spl_object_id => ChunkLoader]
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* @phpstan-var array<ChunkPosHash, array<int, ChunkLoader>>
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*/
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private array $chunkLoaders = [];
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/** @var ChunkListener[][] */
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/**
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* @var ChunkListener[][] chunkHash => [spl_object_id => ChunkListener]
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* @phpstan-var array<ChunkPosHash, array<int, ChunkListener>>
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*/
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private array $chunkListeners = [];
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/** @var Player[][] */
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/**
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* @var Player[][] chunkHash => [spl_object_id => Player]
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* @phpstan-var array<ChunkPosHash, array<int, Player>>
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*/
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private array $playerChunkListeners = [];
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/** @var ClientboundPacket[][] */
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/**
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* @var ClientboundPacket[][]
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* @phpstan-var array<ChunkPosHash, list<ClientboundPacket>>
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*/
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private array $packetBuffersByChunk = [];
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/** @var float[] */
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/**
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* @var float[] chunkHash => timestamp of request
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* @phpstan-var array<ChunkPosHash, float>
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*/
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private array $unloadQueue = [];
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private int $time;
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@ -213,44 +251,65 @@ class World implements ChunkManager{
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private string $folderName;
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private string $displayName;
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/** @var Chunk[] */
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/**
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* @var Chunk[]
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* @phpstan-var array<ChunkPosHash, Chunk>
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*/
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private array $chunks = [];
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/** @var Vector3[][] */
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/**
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* @var Vector3[][] chunkHash => [relativeBlockHash => Vector3]
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* @phpstan-var array<ChunkPosHash, array<ChunkBlockPosHash, Vector3>>
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*/
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private array $changedBlocks = [];
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/** @phpstan-var ReversePriorityQueue<int, Vector3> */
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private ReversePriorityQueue $scheduledBlockUpdateQueue;
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/** @var int[] */
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/**
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* @var int[] blockHash => tick delay
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* @phpstan-var array<BlockPosHash, int>
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*/
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private array $scheduledBlockUpdateQueueIndex = [];
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/** @phpstan-var \SplQueue<int> */
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private \SplQueue $neighbourBlockUpdateQueue;
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/** @var bool[] blockhash => dummy */
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/**
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* @var true[] blockhash => dummy
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* @phpstan-var array<BlockPosHash, true>
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*/
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private array $neighbourBlockUpdateQueueIndex = [];
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/** @var bool[] */
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/**
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* @var bool[] chunkHash => isValid
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* @phpstan-var array<ChunkPosHash, bool>
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*/
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private array $activeChunkPopulationTasks = [];
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/** @var ChunkLockId[] */
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/**
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* @var ChunkLockId[]
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* @phpstan-var array<ChunkPosHash, ChunkLockId>
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*/
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private array $chunkLock = [];
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private int $maxConcurrentChunkPopulationTasks = 2;
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/**
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* @var PromiseResolver[] chunkHash => promise
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* @phpstan-var array<int, PromiseResolver<Chunk>>
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* @phpstan-var array<ChunkPosHash, PromiseResolver<Chunk>>
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*/
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private array $chunkPopulationRequestMap = [];
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/**
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* @var \SplQueue (queue of chunkHashes)
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* @phpstan-var \SplQueue<int>
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* @phpstan-var \SplQueue<ChunkPosHash>
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*/
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private \SplQueue $chunkPopulationRequestQueue;
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/**
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* @var true[] chunkHash => dummy
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* @phpstan-var array<int, true>
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* @phpstan-var array<ChunkPosHash, true>
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*/
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private array $chunkPopulationRequestQueueIndex = [];
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/** @var bool[] */
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/**
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* @var true[]
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* @phpstan-var array<int, true>
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*/
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private array $generatorRegisteredWorkers = [];
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private bool $autoSave = true;
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@ -260,7 +319,10 @@ class World implements ChunkManager{
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private int $chunkTickRadius;
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private int $chunksPerTick;
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private int $tickedBlocksPerSubchunkPerTick = self::DEFAULT_TICKED_BLOCKS_PER_SUBCHUNK_PER_TICK;
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/** @var bool[] */
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/**
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* @var true[]
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* @phpstan-var array<int, true>
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*/
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private array $randomTickBlocks = [];
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/** @var WorldTimings */
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@ -286,6 +348,9 @@ class World implements ChunkManager{
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private \Logger $logger;
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/**
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* @phpstan-return ChunkPosHash
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*/
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public static function chunkHash(int $x, int $z) : int{
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return morton2d_encode($x, $z);
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}
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@ -302,6 +367,9 @@ class World implements ChunkManager{
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private const BLOCKHASH_X_SHIFT = self::BLOCKHASH_Y_BITS;
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private const BLOCKHASH_Z_SHIFT = self::BLOCKHASH_X_SHIFT + self::BLOCKHASH_XZ_EXTRA_BITS;
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/**
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* @phpstan-return BlockPosHash
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*/
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public static function blockHash(int $x, int $y, int $z) : int{
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$shiftedY = $y + self::BLOCKHASH_Y_OFFSET;
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if(($shiftedY & (~0 << self::BLOCKHASH_Y_BITS)) !== 0){
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@ -326,6 +394,9 @@ class World implements ChunkManager{
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return morton3d_encode($x, $y, $z);
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}
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/**
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* @phpstan-param BlockPosHash $hash
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*/
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public static function getBlockXYZ(int $hash, ?int &$x, ?int &$y, ?int &$z) : void{
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[$baseX, $baseY, $baseZ] = morton3d_decode($hash);
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@ -337,6 +408,9 @@ class World implements ChunkManager{
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$z = (($baseZ & self::BLOCKHASH_XZ_MASK) | $extraZ) << self::BLOCKHASH_XZ_SIGN_SHIFT >> self::BLOCKHASH_XZ_SIGN_SHIFT;
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}
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/**
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* @phpstan-param ChunkPosHash $hash
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*/
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public static function getXZ(int $hash, ?int &$x, ?int &$z) : void{
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[$x, $z] = morton2d_decode($hash);
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}
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@ -603,6 +677,7 @@ class World implements ChunkManager{
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* Returns a list of players who have the target chunk within their view distance.
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*
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* @return Player[]
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* @phpstan-return array<int, Player>
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*/
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public function getChunkPlayers(int $chunkX, int $chunkZ) : array{
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return $this->playerChunkListeners[World::chunkHash($chunkX, $chunkZ)] ?? [];
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@ -612,6 +687,7 @@ class World implements ChunkManager{
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* Gets the chunk loaders being used in a specific chunk
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*
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* @return ChunkLoader[]
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* @phpstan-return array<int, ChunkLoader>
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*/
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public function getChunkLoaders(int $chunkX, int $chunkZ) : array{
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return $this->chunkLoaders[World::chunkHash($chunkX, $chunkZ)] ?? [];
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@ -621,6 +697,7 @@ class World implements ChunkManager{
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* Returns an array of players who have the target position within their view distance.
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*
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* @return Player[]
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* @phpstan-return array<int, Player>
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*/
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public function getViewersForPosition(Vector3 $pos) : array{
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return $this->getChunkPlayers($pos->getFloorX() >> Chunk::COORD_BIT_SIZE, $pos->getFloorZ() >> Chunk::COORD_BIT_SIZE);
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@ -735,6 +812,7 @@ class World implements ChunkManager{
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* Returns all the listeners attached to this chunk.
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*
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* @return ChunkListener[]
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* @phpstan-return array<int, ChunkListener>
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*/
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public function getChunkListeners(int $chunkX, int $chunkZ) : array{
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return $this->chunkListeners[World::chunkHash($chunkX, $chunkZ)] ?? [];
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@ -928,8 +1006,10 @@ class World implements ChunkManager{
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/**
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* @param Vector3[] $blocks
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* @phpstan-param list<Vector3> $blocks
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*
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* @return ClientboundPacket[]
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* @phpstan-return list<ClientboundPacket>
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*/
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public function createBlockUpdatePackets(array $blocks) : array{
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$packets = [];
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@ -975,7 +1055,8 @@ class World implements ChunkManager{
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}
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/**
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* @return bool[] fullID => bool
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* @return true[] fullID => dummy
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* @phpstan-return array<int, true>
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*/
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public function getRandomTickedBlocks() : array{
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return $this->randomTickBlocks;
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@ -1197,6 +1278,7 @@ class World implements ChunkManager{
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/**
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* @return Block[]
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* @phpstan-return list<Block>
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*/
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public function getCollisionBlocks(AxisAlignedBB $bb, bool $targetFirst = false) : array{
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$minX = (int) floor($bb->minX - 1);
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@ -1237,6 +1319,7 @@ class World implements ChunkManager{
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/**
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* @return AxisAlignedBB[]
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* @phpstan-return list<AxisAlignedBB>
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*/
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public function getCollisionBoxes(Entity $entity, AxisAlignedBB $bb, bool $entities = true) : array{
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$minX = (int) floor($bb->minX - 1);
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@ -1636,6 +1719,7 @@ class World implements ChunkManager{
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* Drops XP orbs into the world for the specified amount, splitting the amount into several orbs if necessary.
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*
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* @return ExperienceOrb[]
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* @phpstan-return list<ExperienceOrb>
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*/
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public function dropExperience(Vector3 $pos, int $amount) : array{
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/** @var ExperienceOrb[] $orbs */
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@ -1888,18 +1972,24 @@ class World implements ChunkManager{
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}
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/**
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* Gets the list of all the entities in this world
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* Returns a list of all the entities in this world, indexed by their entity runtime IDs
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*
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* @return Entity[]
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* @phpstan-return array<int, Entity>
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*/
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public function getEntities() : array{
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return $this->entities;
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}
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/**
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* Returns the entities colliding the current one inside the AxisAlignedBB
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* Returns all collidable entities whose bounding boxes intersect the given bounding box.
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* If an entity is given, it will be excluded from the result.
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* If a non-collidable entity is given, the result will be empty.
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*
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* This function is the same as {@link World::getNearbyEntities()}, but with additional collidability filters.
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*
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* @return Entity[]
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* @phpstan-return array<int, Entity>
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*/
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public function getCollidingEntities(AxisAlignedBB $bb, ?Entity $entity = null) : array{
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$nearby = [];
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@ -1916,9 +2006,10 @@ class World implements ChunkManager{
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}
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/**
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* Returns the entities near the current one inside the AxisAlignedBB
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* Returns all entities whose bounding boxes intersect the given bounding box, excluding the given entity.
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*
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* @return Entity[]
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* @phpstan-return array<int, Entity>
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*/
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public function getNearbyEntities(AxisAlignedBB $bb, ?Entity $entity = null) : array{
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$nearby = [];
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@ -1995,7 +2086,8 @@ class World implements ChunkManager{
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/**
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* Returns a list of the players in this world
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*
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* @return Player[]
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* @return Player[] entity runtime ID => Player
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* @phpstan-return array<int, Player>
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*/
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public function getPlayers() : array{
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return $this->players;
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@ -2042,7 +2134,8 @@ class World implements ChunkManager{
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}
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/**
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* @return Chunk[]
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* @return Chunk[] chunkHash => Chunk
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* @phpstan-return array<ChunkPosHash, Chunk>
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*/
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public function getLoadedChunks() : array{
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return $this->chunks;
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@ -2053,7 +2146,8 @@ class World implements ChunkManager{
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}
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/**
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* @return Entity[]
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* @return Entity[] entity runtime ID => Entity
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* @phpstan-return array<int, Entity>
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*/
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public function getChunkEntities(int $chunkX, int $chunkZ) : array{
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return $this->entitiesByChunk[World::chunkHash($chunkX, $chunkZ)] ?? [];
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@ -2069,7 +2163,8 @@ class World implements ChunkManager{
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/**
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* Returns the chunks adjacent to the specified chunk.
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*
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* @return Chunk[]|null[]
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* @return Chunk[]|null[] chunkHash => Chunk|null
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* @phpstan-return array<ChunkPosHash, Chunk|null>
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*/
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public function getAdjacentChunks(int $x, int $z) : array{
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$result = [];
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