World: Considerably simplify ticked chunk selection

WARNING: This WILL have a performance impact on larger servers, but that's the price to pay for having crops actually grow.

The old overengineered method for doing this was causing glacially slow crop growth, vanilla parity issues and really just didn't make much sense. This method is probably incorrect too, but it will at least produce visible results.
This commit is contained in:
Dylan K. Taylor 2022-11-12 16:57:35 +00:00
parent d03bbb0426
commit 83ddcce987
No known key found for this signature in database
GPG Key ID: 8927471A91CAFD3D
2 changed files with 15 additions and 17 deletions

View File

@ -119,8 +119,6 @@ chunk-sending:
spawn-radius: 4
chunk-ticking:
#Max amount of chunks processed each tick
per-tick: 40
#Radius of chunks around a player to tick
tick-radius: 3
#Number of blocks inside ticking areas' subchunks that get ticked every tick. Higher values will accelerate events

View File

@ -66,6 +66,7 @@ use pocketmine\network\mcpe\protocol\BlockActorDataPacket;
use pocketmine\network\mcpe\protocol\ClientboundPacket;
use pocketmine\network\mcpe\protocol\types\BlockPosition;
use pocketmine\network\mcpe\protocol\UpdateBlockPacket;
use pocketmine\player\ChunkSelector;
use pocketmine\player\Player;
use pocketmine\promise\Promise;
use pocketmine\promise\PromiseResolver;
@ -317,7 +318,6 @@ class World implements ChunkManager{
private int $sleepTicks = 0;
private int $chunkTickRadius;
private int $chunksPerTick;
private int $tickedBlocksPerSubchunkPerTick = self::DEFAULT_TICKED_BLOCKS_PER_SUBCHUNK_PER_TICK;
/**
* @var true[]
@ -493,7 +493,11 @@ class World implements ChunkManager{
$cfg = $this->server->getConfigGroup();
$this->chunkTickRadius = min($this->server->getViewDistance(), max(1, $cfg->getPropertyInt("chunk-ticking.tick-radius", 4)));
$this->chunksPerTick = $cfg->getPropertyInt("chunk-ticking.per-tick", 40);
if($cfg->getPropertyInt("chunk-ticking.per-tick", 40) <= 0){
//TODO: this needs l10n
$this->logger->warning("\"chunk-ticking.per-tick\" setting is deprecated, but you've used it to disable chunk ticking. Set \"chunk-ticking.tick-radius\" to 0 in \"pocketmine.yml\" instead.");
$this->chunkTickRadius = 0;
}
$this->tickedBlocksPerSubchunkPerTick = $cfg->getPropertyInt("chunk-ticking.blocks-per-subchunk-per-tick", self::DEFAULT_TICKED_BLOCKS_PER_SUBCHUNK_PER_TICK);
$this->maxConcurrentChunkPopulationTasks = $cfg->getPropertyInt("chunk-generation.population-queue-size", 2);
@ -1101,7 +1105,7 @@ class World implements ChunkManager{
}
private function tickChunks() : void{
if($this->chunksPerTick <= 0 || count($this->tickingLoaders) === 0){
if($this->chunkTickRadius <= 0 || count($this->tickingLoaders) === 0){
return;
}
@ -1110,19 +1114,15 @@ class World implements ChunkManager{
/** @var bool[] $chunkTickList chunkhash => dummy */
$chunkTickList = [];
$chunksPerLoader = min(200, max(1, (int) ((($this->chunksPerTick - count($this->tickingLoaders)) / count($this->tickingLoaders)) + 0.5)));
$randRange = 3 + $chunksPerLoader / 30;
$randRange = (int) ($randRange > $this->chunkTickRadius ? $this->chunkTickRadius : $randRange);
$selector = new ChunkSelector();
foreach($this->tickingLoaders as $loader){
$chunkX = (int) floor($loader->getX()) >> Chunk::COORD_BIT_SIZE;
$chunkZ = (int) floor($loader->getZ()) >> Chunk::COORD_BIT_SIZE;
for($chunk = 0; $chunk < $chunksPerLoader; ++$chunk){
$dx = mt_rand(-$randRange, $randRange);
$dz = mt_rand(-$randRange, $randRange);
$hash = World::chunkHash($dx + $chunkX, $dz + $chunkZ);
if(!isset($chunkTickList[$hash]) && isset($this->chunks[$hash]) && $this->isChunkTickable($dx + $chunkX, $dz + $chunkZ)){
foreach($selector->selectChunks(
$this->chunkTickRadius,
(int) floor($loader->getX()) >> Chunk::COORD_BIT_SIZE,
(int) floor($loader->getZ()) >> Chunk::COORD_BIT_SIZE
) as $hash){
World::getXZ($hash, $chunkX, $chunkZ);
if(!isset($chunkTickList[$hash]) && isset($this->chunks[$hash]) && $this->isChunkTickable($chunkX, $chunkZ)){
$chunkTickList[$hash] = true;
}
}