Modernize property declarations in src/world/*

This commit is contained in:
Dylan K. Taylor 2022-04-28 15:06:17 +01:00
parent 159392e738
commit b88a47929f
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GPG Key ID: 8927471A91CAFD3D
16 changed files with 116 additions and 215 deletions

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@ -28,20 +28,16 @@ use pocketmine\math\Vector3;
use pocketmine\utils\Utils;
class BlockTransaction{
/** @var ChunkManager */
private $world;
/** @var Block[][][] */
private $blocks = [];
private array $blocks = [];
/**
* @var \Closure[]
* @phpstan-var (\Closure(ChunkManager $world, int $x, int $y, int $z) : bool)[]
*/
private $validators = [];
private array $validators = [];
public function __construct(ChunkManager $world){
$this->world = $world;
public function __construct(private ChunkManager $world){
$this->addValidator(static function(ChunkManager $world, int $x, int $y, int $z) : bool{
return $world->isInWorld($x, $y, $z);
});

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@ -46,8 +46,7 @@ use function mt_rand;
use function sqrt;
class Explosion{
/** @var int */
private $rays = 16;
private int $rays = 16;
/** @var World */
public $world;
/** @var Position */
@ -59,16 +58,12 @@ class Explosion{
public $affectedBlocks = [];
/** @var float */
public $stepLen = 0.3;
/** @var Entity|Block|null */
private $what;
/** @var SubChunkExplorer */
private $subChunkExplorer;
private Entity|Block|null $what;
/**
* @param Entity|Block|null $what
*/
public function __construct(Position $center, float $size, $what = null){
private SubChunkExplorer $subChunkExplorer;
public function __construct(Position $center, float $size, Entity|Block|null $what = null){
if(!$center->isValid()){
throw new \InvalidArgumentException("Position does not have a valid world");
}

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@ -34,15 +34,10 @@ class SimpleChunkManager implements ChunkManager{
/** @var Chunk[] */
protected $chunks = [];
/** @var int */
private $minY;
/** @var int */
private $maxY;
public function __construct(int $minY, int $maxY){
$this->minY = $minY;
$this->maxY = $maxY;
}
public function __construct(
private int $minY,
private int $maxY
){}
public function getBlockAt(int $x, int $y, int $z) : Block{
if($this->isInWorld($x, $y, $z) && ($chunk = $this->getChunk($x >> Chunk::COORD_BIT_SIZE, $z >> Chunk::COORD_BIT_SIZE)) !== null){

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@ -131,8 +131,7 @@ use const PHP_INT_MIN;
class World implements ChunkManager{
/** @var int */
private static $worldIdCounter = 1;
private static int $worldIdCounter = 1;
public const Y_MAX = 256;
public const Y_MIN = 0;
@ -154,15 +153,15 @@ class World implements ChunkManager{
public const DEFAULT_TICKED_BLOCKS_PER_SUBCHUNK_PER_TICK = 3;
/** @var Player[] */
private $players = [];
private array $players = [];
/** @var Entity[] */
private $entities = [];
private array $entities = [];
/**
* @var Vector3[]
* @phpstan-var array<int, Vector3>
*/
private $entityLastKnownPositions = [];
private array $entityLastKnownPositions = [];
/**
* @var Entity[][]
@ -173,88 +172,66 @@ class World implements ChunkManager{
/** @var Entity[] */
public $updateEntities = [];
/** @var Block[][] */
private $blockCache = [];
private array $blockCache = [];
/** @var int */
private $sendTimeTicker = 0;
private int $sendTimeTicker = 0;
/** @var Server */
private $server;
private int $worldId;
/** @var int */
private $worldId;
private int $providerGarbageCollectionTicker = 0;
/** @var WritableWorldProvider */
private $provider;
/** @var int */
private $providerGarbageCollectionTicker = 0;
/** @var int */
private $minY;
/** @var int */
private $maxY;
private int $minY;
private int $maxY;
/** @var TickingChunkLoader[] */
private $tickingLoaders = [];
private array $tickingLoaders = [];
/** @var int[] */
private $tickingLoaderCounter = [];
private array $tickingLoaderCounter = [];
/** @var ChunkLoader[][] */
private $chunkLoaders = [];
private array $chunkLoaders = [];
/** @var ChunkListener[][] */
private $chunkListeners = [];
private array $chunkListeners = [];
/** @var Player[][] */
private $playerChunkListeners = [];
private array $playerChunkListeners = [];
/** @var ClientboundPacket[][] */
private $packetBuffersByChunk = [];
private array $packetBuffersByChunk = [];
/** @var float[] */
private $unloadQueue = [];
private array $unloadQueue = [];
/** @var int */
private $time;
private int $time;
/** @var bool */
public $stopTime = false;
/** @var float */
private $sunAnglePercentage = 0.0;
/** @var int */
private $skyLightReduction = 0;
private float $sunAnglePercentage = 0.0;
private int $skyLightReduction = 0;
/** @var string */
private $folderName;
/** @var string */
private $displayName;
private string $folderName;
private string $displayName;
/** @var Chunk[] */
private $chunks = [];
private array $chunks = [];
/** @var Vector3[][] */
private $changedBlocks = [];
private array $changedBlocks = [];
/**
* @var ReversePriorityQueue
* @phpstan-var ReversePriorityQueue<int, Vector3>
*/
private $scheduledBlockUpdateQueue;
/** @phpstan-var ReversePriorityQueue<int, Vector3> */
private ReversePriorityQueue $scheduledBlockUpdateQueue;
/** @var int[] */
private $scheduledBlockUpdateQueueIndex = [];
private array $scheduledBlockUpdateQueueIndex = [];
/**
* @var \SplQueue
* @phpstan-var \SplQueue<int>
*/
private $neighbourBlockUpdateQueue;
/** @phpstan-var \SplQueue<int> */
private \SplQueue $neighbourBlockUpdateQueue;
/** @var bool[] blockhash => dummy */
private $neighbourBlockUpdateQueueIndex = [];
private array $neighbourBlockUpdateQueueIndex = [];
/** @var bool[] */
private $activeChunkPopulationTasks = [];
private array $activeChunkPopulationTasks = [];
/** @var ChunkLockId[] */
private $chunkLock = [];
/** @var int */
private $maxConcurrentChunkPopulationTasks = 2;
private array $chunkLock = [];
private int $maxConcurrentChunkPopulationTasks = 2;
/**
* @var PromiseResolver[] chunkHash => promise
* @phpstan-var array<int, PromiseResolver<Chunk>>
@ -272,22 +249,17 @@ class World implements ChunkManager{
private array $chunkPopulationRequestQueueIndex = [];
/** @var bool[] */
private $generatorRegisteredWorkers = [];
private array $generatorRegisteredWorkers = [];
/** @var bool */
private $autoSave = true;
private bool $autoSave = true;
/** @var int */
private $sleepTicks = 0;
private int $sleepTicks = 0;
/** @var int */
private $chunkTickRadius;
/** @var int */
private $chunksPerTick;
/** @var int */
private $tickedBlocksPerSubchunkPerTick = self::DEFAULT_TICKED_BLOCKS_PER_SUBCHUNK_PER_TICK;
private int $chunkTickRadius;
private int $chunksPerTick;
private int $tickedBlocksPerSubchunkPerTick = self::DEFAULT_TICKED_BLOCKS_PER_SUBCHUNK_PER_TICK;
/** @var bool[] */
private $randomTickBlocks = [];
private array $randomTickBlocks = [];
/** @var WorldTimings */
public $timings;
@ -295,33 +267,22 @@ class World implements ChunkManager{
/** @var float */
public $tickRateTime = 0;
/** @var bool */
private $doingTick = false;
private bool $doingTick = false;
/**
* @var string
* @phpstan-var class-string<\pocketmine\world\generator\Generator>
*/
private $generator;
/** @phpstan-var class-string<\pocketmine\world\generator\Generator> */
private string $generator;
/** @var bool */
private $unloaded = false;
private bool $unloaded = false;
/**
* @var \Closure[]
* @phpstan-var array<int, \Closure() : void>
*/
private $unloadCallbacks = [];
private array $unloadCallbacks = [];
/** @var BlockLightUpdate|null */
private $blockLightUpdate = null;
/** @var SkyLightUpdate|null */
private $skyLightUpdate = null;
private ?BlockLightUpdate $blockLightUpdate = null;
private ?SkyLightUpdate $skyLightUpdate = null;
/** @var \Logger */
private $logger;
/** @var AsyncPool */
private $workerPool;
private \Logger $logger;
public static function chunkHash(int $x, int $z) : int{
return morton2d_encode($x, $z);
@ -407,12 +368,14 @@ class World implements ChunkManager{
/**
* Init the default world data
*/
public function __construct(Server $server, string $name, WritableWorldProvider $provider, AsyncPool $workerPool){
public function __construct(
private Server $server,
string $name, //TODO: this should be folderName (named arguments BC break)
private WritableWorldProvider $provider,
private AsyncPool $workerPool
){
$this->folderName = $name;
$this->worldId = self::$worldIdCounter++;
$this->server = $server;
$this->provider = $provider;
$this->workerPool = $workerPool;
$this->displayName = $this->provider->getWorldData()->getName();
$this->logger = new \PrefixedLogger($server->getLogger(), "World: $this->displayName");
@ -440,7 +403,6 @@ class World implements ChunkManager{
}
});
$this->folderName = $name;
$this->scheduledBlockUpdateQueue = new ReversePriorityQueue();
$this->scheduledBlockUpdateQueue->setExtractFlags(\SplPriorityQueue::EXTR_BOTH);

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@ -55,33 +55,19 @@ use function strval;
use function trim;
class WorldManager{
/** @var string */
private $dataPath;
/** @var WorldProviderManager */
private $providerManager;
/** @var World[] */
private $worlds = [];
/** @var World|null */
private $defaultWorld;
private array $worlds = [];
private ?World $defaultWorld;
/** @var Server */
private $server;
private bool $autoSave = true;
private int $autoSaveTicks = 6000;
private int $autoSaveTicker = 0;
/** @var bool */
private $autoSave = true;
/** @var int */
private $autoSaveTicks = 6000;
/** @var int */
private $autoSaveTicker = 0;
public function __construct(Server $server, string $dataPath, WorldProviderManager $providerManager){
$this->server = $server;
$this->dataPath = $dataPath;
$this->providerManager = $providerManager;
}
public function __construct(
private Server $server,
private string $dataPath,
private WorldProviderManager $providerManager
){}
public function getProviderManager() : WorldProviderManager{
return $this->providerManager;

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@ -32,21 +32,17 @@ abstract class Biome{
public const MAX_BIOMES = 256;
/** @var int */
private $id;
/** @var bool */
private $registered = false;
private int $id;
private bool $registered = false;
/** @var Populator[] */
private $populators = [];
private array $populators = [];
/** @var int */
private $minElevation;
/** @var int */
private $maxElevation;
private int $minElevation;
private int $maxElevation;
/** @var Block[] */
private $groundCover = [];
private array $groundCover = [];
/** @var float */
protected $rainfall = 0.5;

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@ -34,7 +34,7 @@ final class BiomeRegistry{
* @var Biome[]|\SplFixedArray
* @phpstan-var \SplFixedArray<Biome>
*/
private $biomes;
private \SplFixedArray $biomes;
public function __construct(){
$this->biomes = new \SplFixedArray(Biome::MAX_BIOMES);

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@ -28,9 +28,7 @@ use pocketmine\world\generator\populator\TallGrass;
use pocketmine\world\generator\populator\Tree;
class ForestBiome extends GrassyBiome{
/** @var TreeType */
private $type;
private TreeType $type;
public function __construct(?TreeType $type = null){
parent::__construct();

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@ -38,21 +38,16 @@ use function abs;
class Nether extends Generator{
/** @var Populator[] */
private $populators = [];
/** @var int */
private $waterHeight = 32;
/** @var int */
private $emptyHeight = 64;
/** @var int */
private $emptyAmplitude = 1;
/** @var float */
private $density = 0.5;
private int $waterHeight = 32;
private int $emptyHeight = 64;
private int $emptyAmplitude = 1;
private float $density = 0.5;
/** @var Populator[] */
private $generationPopulators = [];
/** @var Simplex */
private $noiseBase;
private array $populators = [];
/** @var Populator[] */
private array $generationPopulators = [];
private Simplex $noiseBase;
/**
* @throws InvalidGeneratorOptionsException

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@ -42,21 +42,14 @@ use pocketmine\world\World;
class Normal extends Generator{
private int $waterHeight = 62;
/** @var Populator[] */
private $populators = [];
/** @var int */
private $waterHeight = 62;
private array $populators = [];
/** @var Populator[] */
private $generationPopulators = [];
/** @var Simplex */
private $noiseBase;
/** @var BiomeSelector */
private $selector;
/** @var Gaussian */
private $gaussian;
private array $generationPopulators = [];
private Simplex $noiseBase;
private BiomeSelector $selector;
private Gaussian $gaussian;
/**
* @throws InvalidGeneratorOptionsException

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@ -30,8 +30,7 @@ use function sin;
use const M_PI;
class Ore{
/** @var Random */
private $random;
private Random $random;
/** @var OreType */
public $type;

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@ -31,7 +31,7 @@ use pocketmine\world\generator\object\OreType;
class Ore implements Populator{
/** @var OreType[] */
private $oreTypes = [];
private array $oreTypes = [];
public function populate(ChunkManager $world, int $chunkX, int $chunkZ, Random $random) : void{
foreach($this->oreTypes as $type){

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@ -30,10 +30,8 @@ use pocketmine\world\ChunkManager;
use pocketmine\world\format\Chunk;
class TallGrass implements Populator{
/** @var int */
private $randomAmount = 1;
/** @var int */
private $baseAmount = 0;
private int $randomAmount = 1;
private int $baseAmount = 0;
public function setRandomAmount(int $amount) : void{
$this->randomAmount = $amount;

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@ -31,13 +31,9 @@ use pocketmine\world\format\Chunk;
use pocketmine\world\generator\object\TreeFactory;
class Tree implements Populator{
/** @var int */
private $randomAmount = 1;
/** @var int */
private $baseAmount = 0;
/** @var TreeType */
private $type;
private int $randomAmount = 1;
private int $baseAmount = 0;
private TreeType $type;
/**
* @param TreeType|null $type default oak

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@ -30,22 +30,18 @@ use pocketmine\world\utils\SubChunkExplorerStatus;
use function max;
class BlockLightUpdate extends LightUpdate{
/**
* @var \SplFixedArray|int[]
* @phpstan-var \SplFixedArray<int>
*/
private $lightEmitters;
/**
* @param \SplFixedArray|int[] $lightFilters
* @param \SplFixedArray|int[] $lightEmitters
* @phpstan-param \SplFixedArray<int> $lightFilters
* @phpstan-param \SplFixedArray<int> $lightEmitters
*/
public function __construct(SubChunkExplorer $subChunkExplorer, \SplFixedArray $lightFilters, \SplFixedArray $lightEmitters){
public function __construct(
SubChunkExplorer $subChunkExplorer,
\SplFixedArray $lightFilters,
private \SplFixedArray $lightEmitters
){
parent::__construct($subChunkExplorer, $lightFilters);
$this->lightEmitters = $lightEmitters;
}
protected function getCurrentLightArray() : LightArray{

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@ -33,22 +33,18 @@ use pocketmine\world\World;
use function max;
class SkyLightUpdate extends LightUpdate{
/**
* @var \SplFixedArray|bool[]
* @phpstan-var \SplFixedArray<bool>
*/
private $directSkyLightBlockers;
/**
* @param \SplFixedArray|int[] $lightFilters
* @param \SplFixedArray|bool[] $directSkyLightBlockers
* @phpstan-param \SplFixedArray<int> $lightFilters
* @phpstan-param \SplFixedArray<bool> $directSkyLightBlockers
*/
public function __construct(SubChunkExplorer $subChunkExplorer, \SplFixedArray $lightFilters, \SplFixedArray $directSkyLightBlockers){
public function __construct(
SubChunkExplorer $subChunkExplorer,
\SplFixedArray $lightFilters,
private \SplFixedArray $directSkyLightBlockers
){
parent::__construct($subChunkExplorer, $lightFilters);
$this->directSkyLightBlockers = $directSkyLightBlockers;
}
protected function getCurrentLightArray() : LightArray{