Dylan K. Taylor 71f2a34616
Entity: spawnTo() must silently swallow errors
Player->showPlayer() assumes that spawnTo() will take care of all the checks necessary to ensure we don't actually spawn a player to someone it shouldn't be able to see. In PM3, there's nothing we can do about that.
This could be a problem if anything decides to override spawnTo() to do additional stuff and assumes that the function will always succeed; however, there's not much reason to do that (plugins sending packets should override sendSpawnPacket() instead).
2021-10-30 15:38:27 +01:00
2021-10-29 22:23:22 +01:00
2021-10-09 20:09:42 +01:00
2017-06-25 14:15:34 +01:00
2012-12-07 02:24:55 +01:00
2020-04-30 17:34:13 +01:00


A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP

CI GitHub tag (latest semver) Docker image version (latest semver) Discord

Getting started

Discussion/Help

For developers

Donate

  • Bitcoin Cash (BCH): qq3r46hn6ljnhnqnfwxt5pg3g447eq9jhvw5ddfear
  • Bitcoin (BTC): 171u8K9e4FtU6j3e5sqNoxKUgEw9qWQdRV
  • Stellar Lumens (XLM): GAAC5WZ33HCTE3BFJFZJXONMEIBNHFLBXM2HJVAZHXXPYA3HP5XPPS7T
  • Patreon

Licensing information

This project is licensed under LGPL-3.0. Please see the LICENSE file for details.

pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.

Languages
PHP 99.9%