Dylan K. Taylor 5107d0df4e
Player: cap maximum number of active generation requests
this fixes the horrible spotty chunk loading seen in https://twitter.com/dktapps/status/1456397007946461190?s=20.
In practice, this made chunks invisible on teleport for several tens of seconds after teleporting. Having a larger chunks-per-tick with large render distance compounded to worsen the problem.
It wasn't really noticeable on small render distances, but very obvious on large ones with fast chunk sending and slow generation.

This also fixes #4187 (at least to the extent that it works on PM3, anyway).
2021-11-05 15:09:42 +00:00
2021-11-01 21:08:32 +00:00
2021-11-02 19:18:19 +00:00
2021-11-04 19:28:52 +00:00
2017-06-25 14:15:34 +01:00
2021-10-29 19:04:01 +01:00
2021-11-04 19:27:41 +00:00
2021-11-04 19:27:41 +00:00
2021-11-01 18:13:24 +00:00


A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP

CI GitHub tag (latest semver) Docker image version (latest semver) Discord

Getting started

Discussion/Help

For developers

Donate

  • Bitcoin Cash (BCH): qq3r46hn6ljnhnqnfwxt5pg3g447eq9jhvw5ddfear
  • Bitcoin (BTC): 171u8K9e4FtU6j3e5sqNoxKUgEw9qWQdRV
  • Stellar Lumens (XLM): GAAC5WZ33HCTE3BFJFZJXONMEIBNHFLBXM2HJVAZHXXPYA3HP5XPPS7T
  • Patreon

Licensing information

This project is licensed under LGPL-3.0. Please see the LICENSE file for details.

pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.

Languages
PHP 99.9%