mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 00:33:59 +00:00
Preparations for negative Y support
This commit is contained in:
parent
df39a1ca07
commit
c6c992a1f0
@ -635,7 +635,7 @@ abstract class Entity{
|
||||
|
||||
$this->checkBlockIntersections();
|
||||
|
||||
if($this->location->y <= -16 and $this->isAlive()){
|
||||
if($this->location->y <= World::Y_MIN - 16 and $this->isAlive()){
|
||||
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_VOID, 10);
|
||||
$this->attack($ev);
|
||||
$hasUpdate = true;
|
||||
|
@ -46,8 +46,8 @@ final class ChunkSerializer{
|
||||
* Chunks are sent in a stack, so every chunk below the top non-empty one must be sent.
|
||||
*/
|
||||
public static function getSubChunkCount(Chunk $chunk) : int{
|
||||
for($count = count($chunk->getSubChunks()); $count > 0; --$count){
|
||||
if($chunk->getSubChunk($count - 1)->isEmptyFast()){
|
||||
for($y = Chunk::MAX_SUBCHUNK_INDEX, $count = count($chunk->getSubChunks()); $y >= Chunk::MIN_SUBCHUNK_INDEX; --$y, --$count){
|
||||
if($chunk->getSubChunk($y)->isEmptyFast()){
|
||||
continue;
|
||||
}
|
||||
return $count;
|
||||
@ -59,7 +59,7 @@ final class ChunkSerializer{
|
||||
public static function serializeFullChunk(Chunk $chunk, RuntimeBlockMapping $blockMapper, PacketSerializerContext $encoderContext, ?string $tiles = null) : string{
|
||||
$stream = PacketSerializer::encoder($encoderContext);
|
||||
$subChunkCount = self::getSubChunkCount($chunk);
|
||||
for($y = 0; $y < $subChunkCount; ++$y){
|
||||
for($y = Chunk::MIN_SUBCHUNK_INDEX, $writtenCount = 0; $writtenCount < $subChunkCount; ++$y, ++$writtenCount){
|
||||
self::serializeSubChunk($chunk->getSubChunk($y), $blockMapper, $stream, false);
|
||||
}
|
||||
$stream->put($chunk->getBiomeIdArray());
|
||||
|
@ -331,7 +331,7 @@ class World implements ChunkManager{
|
||||
private const BLOCKHASH_Y_OFFSET = self::BLOCKHASH_Y_PADDING - self::Y_MIN;
|
||||
private const BLOCKHASH_Y_MASK = (1 << self::BLOCKHASH_Y_BITS) - 1;
|
||||
private const BLOCKHASH_XZ_MASK = (1 << self::MORTON3D_BIT_SIZE) - 1;
|
||||
private const BLOCKHASH_XZ_EXTRA_BITS = 6;
|
||||
private const BLOCKHASH_XZ_EXTRA_BITS = (self::MORTON3D_BIT_SIZE - self::BLOCKHASH_Y_BITS) >> 1;
|
||||
private const BLOCKHASH_XZ_EXTRA_MASK = (1 << self::BLOCKHASH_XZ_EXTRA_BITS) - 1;
|
||||
private const BLOCKHASH_XZ_SIGN_SHIFT = 64 - self::MORTON3D_BIT_SIZE - self::BLOCKHASH_XZ_EXTRA_BITS;
|
||||
private const BLOCKHASH_X_SHIFT = self::BLOCKHASH_Y_BITS;
|
||||
|
@ -35,7 +35,9 @@ class Chunk{
|
||||
public const DIRTY_FLAG_BLOCKS = 1 << 0;
|
||||
public const DIRTY_FLAG_BIOMES = 1 << 3;
|
||||
|
||||
public const MAX_SUBCHUNKS = 16;
|
||||
public const MIN_SUBCHUNK_INDEX = 0;
|
||||
public const MAX_SUBCHUNK_INDEX = 15;
|
||||
public const MAX_SUBCHUNKS = self::MAX_SUBCHUNK_INDEX - self::MIN_SUBCHUNK_INDEX + 1;
|
||||
|
||||
public const EDGE_LENGTH = SubChunk::EDGE_LENGTH;
|
||||
public const COORD_BIT_SIZE = SubChunk::COORD_BIT_SIZE;
|
||||
@ -71,10 +73,10 @@ class Chunk{
|
||||
$this->subChunks = new \SplFixedArray(Chunk::MAX_SUBCHUNKS);
|
||||
|
||||
foreach($this->subChunks as $y => $null){
|
||||
$this->subChunks[$y] = $subChunks[$y] ?? new SubChunk(BlockLegacyIds::AIR << Block::INTERNAL_METADATA_BITS, []);
|
||||
$this->subChunks[$y] = $subChunks[$y + self::MIN_SUBCHUNK_INDEX] ?? new SubChunk(BlockLegacyIds::AIR << Block::INTERNAL_METADATA_BITS, []);
|
||||
}
|
||||
|
||||
$val = ($this->subChunks->getSize() * SubChunk::EDGE_LENGTH);
|
||||
$val = (self::MAX_SUBCHUNK_INDEX + 1) * SubChunk::EDGE_LENGTH;
|
||||
$this->heightMap = HeightArray::fill($val); //TODO: what about lazily initializing this?
|
||||
$this->biomeIds = $biomeIds;
|
||||
|
||||
@ -118,7 +120,7 @@ class Chunk{
|
||||
* @return int|null 0-255, or null if there are no blocks in the column
|
||||
*/
|
||||
public function getHighestBlockAt(int $x, int $z) : ?int{
|
||||
for($y = $this->subChunks->count() - 1; $y >= 0; --$y){
|
||||
for($y = self::MAX_SUBCHUNK_INDEX; $y >= self::MIN_SUBCHUNK_INDEX; --$y){
|
||||
$height = $this->getSubChunk($y)->getHighestBlockAt($x, $z);
|
||||
if($height !== null){
|
||||
return $height | ($y << SubChunk::COORD_BIT_SIZE);
|
||||
@ -280,21 +282,21 @@ class Chunk{
|
||||
}
|
||||
|
||||
public function getSubChunk(int $y) : SubChunk{
|
||||
if($y < 0 || $y >= $this->subChunks->getSize()){
|
||||
if($y < self::MIN_SUBCHUNK_INDEX || $y > self::MAX_SUBCHUNK_INDEX){
|
||||
throw new \InvalidArgumentException("Invalid subchunk Y coordinate $y");
|
||||
}
|
||||
return $this->subChunks[$y];
|
||||
return $this->subChunks[$y - self::MIN_SUBCHUNK_INDEX];
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a subchunk in the chunk index
|
||||
*/
|
||||
public function setSubChunk(int $y, ?SubChunk $subChunk) : void{
|
||||
if($y < 0 or $y >= $this->subChunks->getSize()){
|
||||
if($y < self::MIN_SUBCHUNK_INDEX or $y > self::MAX_SUBCHUNK_INDEX){
|
||||
throw new \InvalidArgumentException("Invalid subchunk Y coordinate $y");
|
||||
}
|
||||
|
||||
$this->subChunks[$y] = $subChunk ?? new SubChunk(BlockLegacyIds::AIR << Block::INTERNAL_METADATA_BITS, []);
|
||||
$this->subChunks[$y - self::MIN_SUBCHUNK_INDEX] = $subChunk ?? new SubChunk(BlockLegacyIds::AIR << Block::INTERNAL_METADATA_BITS, []);
|
||||
$this->setTerrainDirtyFlag(self::DIRTY_FLAG_BLOCKS, true);
|
||||
}
|
||||
|
||||
@ -303,7 +305,11 @@ class Chunk{
|
||||
* @phpstan-return array<int, SubChunk>
|
||||
*/
|
||||
public function getSubChunks() : array{
|
||||
return $this->subChunks->toArray();
|
||||
$result = [];
|
||||
foreach($this->subChunks as $yOffset => $subChunk){
|
||||
$result[$yOffset + self::MIN_SUBCHUNK_INDEX] = $subChunk;
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -23,6 +23,7 @@ declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\world\format\io;
|
||||
|
||||
use pocketmine\utils\Binary;
|
||||
use pocketmine\utils\BinaryStream;
|
||||
use pocketmine\world\format\BiomeArray;
|
||||
use pocketmine\world\format\Chunk;
|
||||
@ -96,7 +97,7 @@ final class FastChunkSerializer{
|
||||
|
||||
$count = $stream->getByte();
|
||||
for($subCount = 0; $subCount < $count; ++$subCount){
|
||||
$y = $stream->getByte();
|
||||
$y = Binary::signByte($stream->getByte());
|
||||
$airBlockId = $stream->getInt();
|
||||
|
||||
/** @var PalettedBlockArray[] $layers */
|
||||
|
@ -266,7 +266,7 @@ class LevelDB extends BaseWorldProvider implements WritableWorldProvider{
|
||||
case 3: //MCPE 1.0
|
||||
$convertedLegacyExtraData = $this->deserializeLegacyExtraData($index, $chunkVersion);
|
||||
|
||||
for($y = 0; $y < Chunk::MAX_SUBCHUNKS; ++$y){
|
||||
for($y = Chunk::MIN_SUBCHUNK_INDEX; $y <= Chunk::MAX_SUBCHUNK_INDEX; ++$y){
|
||||
if(($data = $this->db->get($index . self::TAG_SUBCHUNK_PREFIX . chr($y))) === false){
|
||||
continue;
|
||||
}
|
||||
|
@ -115,11 +115,10 @@ class SkyLightUpdate extends LightUpdate{
|
||||
//have to avoid filling full light for any subchunk that contains a heightmap Y coordinate
|
||||
$highestHeightMapPlusOne = max($chunk->getHeightMapArray()) + 1;
|
||||
$lowestClearSubChunk = ($highestHeightMapPlusOne >> SubChunk::COORD_BIT_SIZE) + (($highestHeightMapPlusOne & SubChunk::COORD_MASK) !== 0 ? 1 : 0);
|
||||
$chunkHeight = count($chunk->getSubChunks());
|
||||
for($y = 0; $y < $lowestClearSubChunk && $y < $chunkHeight; $y++){
|
||||
for($y = Chunk::MIN_SUBCHUNK_INDEX; $y < $lowestClearSubChunk && $y <= Chunk::MAX_SUBCHUNK_INDEX; $y++){
|
||||
$chunk->getSubChunk($y)->setBlockSkyLightArray(LightArray::fill(0));
|
||||
}
|
||||
for($y = $lowestClearSubChunk, $yMax = $chunkHeight; $y < $yMax; $y++){
|
||||
for($y = $lowestClearSubChunk; $y <= Chunk::MAX_SUBCHUNK_INDEX; $y++){
|
||||
$chunk->getSubChunk($y)->setBlockSkyLightArray(LightArray::fill(15));
|
||||
}
|
||||
|
||||
@ -130,7 +129,7 @@ class SkyLightUpdate extends LightUpdate{
|
||||
for($x = 0; $x < Chunk::EDGE_LENGTH; ++$x){
|
||||
for($z = 0; $z < Chunk::EDGE_LENGTH; ++$z){
|
||||
$currentHeight = $chunk->getHeightMap($x, $z);
|
||||
$maxAdjacentHeight = 0;
|
||||
$maxAdjacentHeight = World::Y_MIN;
|
||||
if($x !== 0){
|
||||
$maxAdjacentHeight = max($maxAdjacentHeight, $chunk->getHeightMap($x - 1, $z));
|
||||
}
|
||||
@ -174,21 +173,21 @@ class SkyLightUpdate extends LightUpdate{
|
||||
* @phpstan-param \SplFixedArray<bool> $directSkyLightBlockers
|
||||
*/
|
||||
private static function recalculateHeightMap(Chunk $chunk, \SplFixedArray $directSkyLightBlockers) : HeightArray{
|
||||
$maxSubChunkY = count($chunk->getSubChunks()) - 1;
|
||||
for(; $maxSubChunkY >= 0; $maxSubChunkY--){
|
||||
$maxSubChunkY = Chunk::MAX_SUBCHUNK_INDEX;
|
||||
for(; $maxSubChunkY >= Chunk::MIN_SUBCHUNK_INDEX; $maxSubChunkY--){
|
||||
if(!$chunk->getSubChunk($maxSubChunkY)->isEmptyFast()){
|
||||
break;
|
||||
}
|
||||
}
|
||||
$result = HeightArray::fill(World::Y_MIN);
|
||||
if($maxSubChunkY === -1){ //whole column is definitely empty
|
||||
if($maxSubChunkY < Chunk::MIN_SUBCHUNK_INDEX){ //whole column is definitely empty
|
||||
return $result;
|
||||
}
|
||||
|
||||
for($z = 0; $z < Chunk::EDGE_LENGTH; ++$z){
|
||||
for($x = 0; $x < Chunk::EDGE_LENGTH; ++$x){
|
||||
$y = null;
|
||||
for($subChunkY = $maxSubChunkY; $subChunkY >= 0; $subChunkY--){
|
||||
for($subChunkY = $maxSubChunkY; $subChunkY >= Chunk::MIN_SUBCHUNK_INDEX; $subChunkY--){
|
||||
$subHighestBlockY = $chunk->getSubChunk($subChunkY)->getHighestBlockAt($x, $z);
|
||||
if($subHighestBlockY !== null){
|
||||
$y = ($subChunkY * SubChunk::EDGE_LENGTH) + $subHighestBlockY;
|
||||
|
@ -68,7 +68,7 @@ class SubChunkExplorer{
|
||||
if($this->currentSubChunk === null or $this->currentY !== $newChunkY){
|
||||
$this->currentY = $newChunkY;
|
||||
|
||||
if($this->currentY < 0 or $this->currentY >= $this->currentChunk->getHeight()){
|
||||
if($this->currentY < Chunk::MIN_SUBCHUNK_INDEX or $this->currentY > Chunk::MAX_SUBCHUNK_INDEX){
|
||||
$this->currentSubChunk = null;
|
||||
return SubChunkExplorerStatus::INVALID;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user