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World: avoid duplicated logger code in initChunk()
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1cabe4baf3
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@ -2442,6 +2442,7 @@ class World implements ChunkManager{
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}
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private function initChunk(int $chunkX, int $chunkZ, ChunkData $chunkData) : void{
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$logger = new \PrefixedLogger($this->logger, "Loading chunk $chunkX $chunkZ");
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if(count($chunkData->getEntityNBT()) !== 0){
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$this->timings->syncChunkLoadEntities->startTiming();
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$entityFactory = EntityFactory::getInstance();
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@ -2449,8 +2450,8 @@ class World implements ChunkManager{
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try{
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$entity = $entityFactory->createFromData($this, $nbt);
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}catch(NbtDataException $e){
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$this->getLogger()->error("Chunk $chunkX $chunkZ: Bad entity data at list position $k: " . $e->getMessage());
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$this->getLogger()->logException($e);
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$logger->error("Bad entity data at list position $k: " . $e->getMessage());
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$logger->logException($e);
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continue;
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}
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if($entity === null){
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@ -2461,7 +2462,7 @@ class World implements ChunkManager{
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}elseif($saveIdTag instanceof IntTag){ //legacy MCPE format
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$saveId = "legacy(" . $saveIdTag->getValue() . ")";
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}
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$this->getLogger()->warning("Chunk $chunkX $chunkZ: Deleted unknown entity type $saveId");
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$logger->warning("Deleted unknown entity type $saveId");
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}
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//TODO: we can't prevent entities getting added to unloaded chunks if they were saved in the wrong place
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//here, because entities currently add themselves to the world
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@ -2477,16 +2478,16 @@ class World implements ChunkManager{
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try{
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$tile = $tileFactory->createFromData($this, $nbt);
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}catch(NbtDataException $e){
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$this->getLogger()->error("Chunk $chunkX $chunkZ: Bad tile entity data at list position $k: " . $e->getMessage());
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$this->getLogger()->logException($e);
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$logger->error("Bad tile entity data at list position $k: " . $e->getMessage());
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$logger->logException($e);
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continue;
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}
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if($tile === null){
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$this->getLogger()->warning("Chunk $chunkX $chunkZ: Deleted unknown tile entity type " . $nbt->getString("id", "<unknown>"));
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$logger->warning("Deleted unknown tile entity type " . $nbt->getString("id", "<unknown>"));
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}elseif(!$this->isChunkLoaded($tile->getPosition()->getFloorX() >> Chunk::COORD_BIT_SIZE, $tile->getPosition()->getFloorZ() >> Chunk::COORD_BIT_SIZE)){
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$this->logger->error("Chunk $chunkX $chunkZ: Found tile saved on wrong chunk - unable to fix due to correct chunk not loaded");
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$logger->error("Found tile saved on wrong chunk - unable to fix due to correct chunk not loaded");
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}elseif($this->getTile($tilePosition = $tile->getPosition()) !== null){
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$this->logger->error("Chunk $chunkX $chunkZ: Cannot add tile at x=$tilePosition->x,y=$tilePosition->y,z=$tilePosition->z: Another tile is already at that position");
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$logger->error("Cannot add tile at x=$tilePosition->x,y=$tilePosition->y,z=$tilePosition->z: Another tile is already at that position");
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}else{
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$this->addTile($tile);
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}
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