Dylan K. Taylor 2b61c025c2
Workaround items in blockentity NBT not being processed correctly in 1.19.10
closes #5154

this hack sends only the bare essential data to create the tiles in LevelChunkPacket,
and then separately sending the full tile data using BlockActorDataPacket afterwards.

This is necessary because the client doesn't handle items correctly in NBT when chunks are sent without using the SubChunkRequest system.
In 4.6 this is observed with incorrect items shown in item frames; in 5.0 it's seen with items simply not showing up at all (difference due to modernization of the serialization format in 5.0).
2022-07-14 21:54:01 +01:00
2022-06-04 17:38:45 +01:00
2022-07-13 01:28:37 +01:00
2022-03-09 16:28:38 +00:00
2022-07-13 00:59:49 +01:00
2021-11-30 01:16:28 +00:00
2022-07-13 00:59:49 +01:00
2022-07-13 00:59:49 +01:00
2012-12-07 02:24:55 +01:00
2022-05-11 13:53:52 +01:00


A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP

CI GitHub release (latest SemVer) Docker image version (latest semver) Discord
GitHub all releases GitHub release (latest by SemVer)

Getting started

Discussion/Help

For developers

Donate

  • Bitcoin Cash (BCH): qq3r46hn6ljnhnqnfwxt5pg3g447eq9jhvw5ddfear
  • Bitcoin (BTC): 171u8K9e4FtU6j3e5sqNoxKUgEw9qWQdRV
  • Stellar Lumens (XLM): GAAC5WZ33HCTE3BFJFZJXONMEIBNHFLBXM2HJVAZHXXPYA3HP5XPPS7T
  • Patreon

Licensing information

This project is licensed under LGPL-3.0. Please see the LICENSE file for details.

pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.

Languages
PHP 99.9%