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World: eliminate final remaining 'no loaders attached' debug message on player creation
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@ -2801,6 +2801,8 @@ class World implements ChunkManager{
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}
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}
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$temporaryChunkLoader = new class implements ChunkLoader{};
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$this->registerChunkLoader($temporaryChunkLoader, $x, $z);
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$chunk = $this->loadChunk($x, $z);
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if($chunk === null || !$chunk->isPopulated()){
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Timings::$population->startTiming();
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@ -2811,11 +2813,12 @@ class World implements ChunkManager{
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$this->chunkPopulationRequestMap[$index] = $promise;
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}
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$temporaryChunkLoader = new class implements ChunkLoader{};
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for($xx = -1; $xx <= 1; ++$xx){
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for($zz = -1; $zz <= 1; ++$zz){
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$this->lockChunk($x + $xx, $z + $zz);
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$this->registerChunkLoader($temporaryChunkLoader, $x + $xx, $z + $zz);
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if($xx !== 0 || $zz !== 0){ //avoid registering it twice for the center chunk; we already did that above
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$this->registerChunkLoader($temporaryChunkLoader, $x + $xx, $z + $zz);
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}
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}
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}
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@ -2830,6 +2833,8 @@ class World implements ChunkManager{
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return $promise;
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}
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$this->unregisterChunkLoader($temporaryChunkLoader, $x, $z);
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//chunk is already populated; return a pre-resolved promise that will directly fire callbacks assigned
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$result = new Promise();
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$result->resolve($chunk);
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