NetworkSession: Improved packet budgeting

this fixes players getting kicked during server lag spikes.

closes #5532
This commit is contained in:
Dylan K. Taylor 2023-02-15 14:59:05 +00:00
parent 69155015c9
commit 2fd6e769e6
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@ -361,12 +361,9 @@ class NetworkSession{
}
if($this->incomingPacketBatchBudget <= 0){
if(!function_exists('xdebug_is_debugger_active') || !xdebug_is_debugger_active()){
$this->updatePacketBudget();
if($this->incomingPacketBatchBudget <= 0){
throw new PacketHandlingException("Receiving packets too fast");
}else{
//when a debugging session is active, the server may halt at any point for an indefinite length of time,
//in which time the client will continue to send packets
$this->incomingPacketBatchBudget = self::INCOMING_PACKET_BATCH_MAX_BUDGET;
}
}
$this->incomingPacketBatchBudget--;
@ -1143,6 +1140,23 @@ class NetworkSession{
$this->sendDataPacket(ToastRequestPacket::create($title, $body));
}
private function updatePacketBudget() : void{
$nowNs = hrtime(true);
$timeSinceLastUpdateNs = $nowNs - $this->lastPacketBudgetUpdateTimeNs;
if($timeSinceLastUpdateNs > 50_000_000){
$ticksSinceLastUpdate = intdiv($timeSinceLastUpdateNs, 50_000_000);
/*
* If the server takes an abnormally long time to process a tick, add the budget for time difference to
* compensate. This extra budget may be very large, but it will disappear the next time a normal update
* occurs. This ensures that backlogs during a large lag spike don't cause everyone to get kicked.
* As long as all the backlogged packets are processed before the next tick, everything should be OK for
* clients behaving normally.
*/
$this->incomingPacketBatchBudget = min($this->incomingPacketBatchBudget, self::INCOMING_PACKET_BATCH_MAX_BUDGET) + (self::INCOMING_PACKET_BATCH_PER_TICK * 2 * $ticksSinceLastUpdate);
$this->lastPacketBudgetUpdateTimeNs = $nowNs;
}
}
public function tick() : void{
if(!$this->isConnected()){
$this->dispose();
@ -1170,16 +1184,5 @@ class NetworkSession{
}
$this->flushSendBuffer();
$nowNs = hrtime(true);
$timeSinceLastUpdateNs = $nowNs - $this->lastPacketBudgetUpdateTimeNs;
if($timeSinceLastUpdateNs > 50_000_000){
$ticksSinceLastUpdate = intdiv($timeSinceLastUpdateNs, 50_000_000);
$this->incomingPacketBatchBudget = min(
$this->incomingPacketBatchBudget + (self::INCOMING_PACKET_BATCH_PER_TICK * 2 * $ticksSinceLastUpdate),
self::INCOMING_PACKET_BATCH_MAX_BUDGET
);
$this->lastPacketBudgetUpdateTimeNs = $nowNs;
}
}
}