mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-23 00:55:57 +00:00
Replace disallowed operators in src/player/
This commit is contained in:
parent
8f525ab399
commit
373880e582
@ -43,11 +43,11 @@ class OfflinePlayer implements IPlayer{
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}
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public function getFirstPlayed() : ?int{
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return ($this->namedtag !== null and ($firstPlayedTag = $this->namedtag->getTag("firstPlayed")) instanceof LongTag) ? $firstPlayedTag->getValue() : null;
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return ($this->namedtag !== null && ($firstPlayedTag = $this->namedtag->getTag("firstPlayed")) instanceof LongTag) ? $firstPlayedTag->getValue() : null;
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}
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public function getLastPlayed() : ?int{
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return ($this->namedtag !== null and ($lastPlayedTag = $this->namedtag->getTag("lastPlayed")) instanceof LongTag) ? $lastPlayedTag->getValue() : null;
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return ($this->namedtag !== null && ($lastPlayedTag = $this->namedtag->getTag("lastPlayed")) instanceof LongTag) ? $lastPlayedTag->getValue() : null;
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}
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public function hasPlayedBefore() : bool{
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@ -182,7 +182,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$lname = strtolower($name);
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$len = strlen($name);
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return $lname !== "rcon" and $lname !== "console" and $len >= 1 and $len <= 16 and preg_match("/[^A-Za-z0-9_ ]/", $name) === 0;
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return $lname !== "rcon" && $lname !== "console" && $len >= 1 && $len <= 16 && preg_match("/[^A-Za-z0-9_ ]/", $name) === 0;
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}
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protected ?NetworkSession $networkSession;
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@ -329,7 +329,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$this->firstPlayed = $nbt->getLong("firstPlayed", $now = (int) (microtime(true) * 1000));
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$this->lastPlayed = $nbt->getLong("lastPlayed", $now);
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if(!$this->server->getForceGamemode() and ($gameModeTag = $nbt->getTag("playerGameType")) instanceof IntTag){
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if(!$this->server->getForceGamemode() && ($gameModeTag = $nbt->getTag("playerGameType")) instanceof IntTag){
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$this->internalSetGameMode(GameModeIdMap::getInstance()->fromId($gameModeTag->getValue()) ?? GameMode::SURVIVAL()); //TODO: bad hack here to avoid crashes on corrupted data
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}else{
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$this->internalSetGameMode($this->server->getGamemode());
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@ -447,7 +447,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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}
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public function spawnTo(Player $player) : void{
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if($this->isAlive() and $player->isAlive() and $player->canSee($this) and !$this->isSpectator()){
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if($this->isAlive() && $player->isAlive() && $player->canSee($this) && !$this->isSpectator()){
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parent::spawnTo($player);
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}
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}
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@ -461,7 +461,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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}
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public function setScreenLineHeight(?int $height) : void{
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if($height !== null and $height < 1){
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if($height !== null && $height < 1){
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throw new \InvalidArgumentException("Line height must be at least 1");
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}
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$this->lineHeight = $height;
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@ -494,7 +494,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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}
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public function canBeCollidedWith() : bool{
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return !$this->isSpectator() and parent::canBeCollidedWith();
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return !$this->isSpectator() && parent::canBeCollidedWith();
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}
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public function resetFallDistance() : void{
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@ -523,7 +523,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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}
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public function isConnected() : bool{
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return $this->networkSession !== null and $this->networkSession->isConnected();
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return $this->networkSession !== null && $this->networkSession->isConnected();
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}
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public function getNetworkSession() : NetworkSession{
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@ -699,7 +699,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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protected function spawnEntitiesOnChunk(int $chunkX, int $chunkZ) : void{
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foreach($this->getWorld()->getChunkEntities($chunkX, $chunkZ) as $entity){
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if($entity !== $this and !$entity->isFlaggedForDespawn()){
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if($entity !== $this && !$entity->isFlaggedForDespawn()){
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$entity->spawnTo($this);
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}
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}
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@ -728,7 +728,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$X = null;
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$Z = null;
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World::getXZ($index, $X, $Z);
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assert(is_int($X) and is_int($Z));
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assert(is_int($X) && is_int($Z));
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++$count;
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@ -826,7 +826,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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* This is based on factors including the player's current render radius and current position.
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*/
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protected function orderChunks() : void{
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if(!$this->isConnected() or $this->viewDistance === -1){
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if(!$this->isConnected() || $this->viewDistance === -1){
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return;
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}
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@ -840,7 +840,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$this->location->getFloorX() >> Chunk::COORD_BIT_SIZE,
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$this->location->getFloorZ() >> Chunk::COORD_BIT_SIZE
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) as $hash){
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if(!isset($this->usedChunks[$hash]) or $this->usedChunks[$hash]->equals(UsedChunkStatus::NEEDED())){
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if(!isset($this->usedChunks[$hash]) || $this->usedChunks[$hash]->equals(UsedChunkStatus::NEEDED())){
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$newOrder[$hash] = true;
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}
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unset($unloadChunks[$hash]);
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@ -852,7 +852,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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}
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$this->loadQueue = $newOrder;
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if(count($this->loadQueue) > 0 or count($unloadChunks) > 0){
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if(count($this->loadQueue) > 0 || count($unloadChunks) > 0){
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$this->chunkLoader->setCurrentLocation($this->location);
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$this->getNetworkSession()->syncViewAreaCenterPoint($this->location, $this->viewDistance);
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}
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@ -888,14 +888,14 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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*/
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public function hasReceivedChunk(int $chunkX, int $chunkZ) : bool{
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$status = $this->usedChunks[World::chunkHash($chunkX, $chunkZ)] ?? null;
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return $status !== null and $status->equals(UsedChunkStatus::SENT());
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return $status !== null && $status->equals(UsedChunkStatus::SENT());
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}
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/**
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* Ticks the chunk-requesting mechanism.
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*/
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public function doChunkRequests() : void{
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if($this->nextChunkOrderRun !== PHP_INT_MAX and $this->nextChunkOrderRun-- <= 0){
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if($this->nextChunkOrderRun !== PHP_INT_MAX && $this->nextChunkOrderRun-- <= 0){
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$this->nextChunkOrderRun = PHP_INT_MAX;
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$this->orderChunks();
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}
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@ -919,7 +919,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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}
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public function hasValidCustomSpawn() : bool{
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return $this->spawnPosition !== null and $this->spawnPosition->isValid();
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return $this->spawnPosition !== null && $this->spawnPosition->isValid();
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}
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/**
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@ -1051,7 +1051,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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* @param bool $literal whether a literal check should be performed
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*/
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public function isSurvival(bool $literal = false) : bool{
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return $this->gamemode->equals(GameMode::SURVIVAL()) or (!$literal and $this->gamemode->equals(GameMode::ADVENTURE()));
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return $this->gamemode->equals(GameMode::SURVIVAL()) || (!$literal && $this->gamemode->equals(GameMode::ADVENTURE()));
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}
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/**
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@ -1061,7 +1061,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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* @param bool $literal whether a literal check should be performed
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*/
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public function isCreative(bool $literal = false) : bool{
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return $this->gamemode->equals(GameMode::CREATIVE()) or (!$literal and $this->gamemode->equals(GameMode::SPECTATOR()));
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return $this->gamemode->equals(GameMode::CREATIVE()) || (!$literal && $this->gamemode->equals(GameMode::SPECTATOR()));
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}
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/**
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@ -1071,7 +1071,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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* @param bool $literal whether a literal check should be performed
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*/
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public function isAdventure(bool $literal = false) : bool{
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return $this->gamemode->equals(GameMode::ADVENTURE()) or (!$literal and $this->gamemode->equals(GameMode::SPECTATOR()));
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return $this->gamemode->equals(GameMode::ADVENTURE()) || (!$literal && $this->gamemode->equals(GameMode::SPECTATOR()));
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}
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public function isSpectator() : bool{
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@ -1082,7 +1082,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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* TODO: make this a dynamic ability instead of being hardcoded
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*/
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public function hasFiniteResources() : bool{
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return $this->gamemode->equals(GameMode::SURVIVAL()) or $this->gamemode->equals(GameMode::ADVENTURE());
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return $this->gamemode->equals(GameMode::SURVIVAL()) || $this->gamemode->equals(GameMode::ADVENTURE());
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}
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public function isFireProof() : bool{
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@ -1129,7 +1129,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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foreach($this->getWorld()->getNearbyEntities($this->boundingBox->expandedCopy(1, 0.5, 1), $this) as $entity){
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$entity->scheduleUpdate();
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if(!$entity->isAlive() or $entity->isFlaggedForDespawn()){
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if(!$entity->isAlive() || $entity->isFlaggedForDespawn()){
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continue;
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}
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@ -1180,7 +1180,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$this->nextChunkOrderRun = 0;
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}
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if(!$revert and $distanceSquared != 0){
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if(!$revert && $distanceSquared != 0){
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$dx = $newPos->x - $this->location->x;
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$dy = $newPos->y - $this->location->y;
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$dz = $newPos->z - $this->location->z;
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@ -1209,7 +1209,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$delta = $to->distanceSquared($from);
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$deltaAngle = abs($this->lastLocation->yaw - $to->yaw) + abs($this->lastLocation->pitch - $to->pitch);
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if($delta > 0.0001 or $deltaAngle > 1.0){
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if($delta > 0.0001 || $deltaAngle > 1.0){
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$ev = new PlayerMoveEvent($this, $from, $to);
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$ev->call();
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@ -1291,7 +1291,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$this->lastUpdate = $currentTick;
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if(!$this->isAlive() and $this->spawned){
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if(!$this->isAlive() && $this->spawned){
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$this->onDeathUpdate($tickDiff);
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return true;
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}
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@ -1311,13 +1311,13 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$this->entityBaseTick($tickDiff);
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Timings::$entityBaseTick->stopTiming();
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if(!$this->isSpectator() and $this->isAlive()){
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if(!$this->isSpectator() && $this->isAlive()){
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Timings::$playerCheckNearEntities->startTiming();
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$this->checkNearEntities();
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Timings::$playerCheckNearEntities->stopTiming();
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}
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if($this->blockBreakHandler !== null and !$this->blockBreakHandler->update()){
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if($this->blockBreakHandler !== null && !$this->blockBreakHandler->update()){
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$this->blockBreakHandler = null;
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}
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}
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@ -1328,7 +1328,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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}
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public function canBreathe() : bool{
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return $this->isCreative() or parent::canBreathe();
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return $this->isCreative() || parent::canBreathe();
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}
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/**
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@ -1357,7 +1357,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$message = TextFormat::clean($message, false);
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foreach(explode("\n", $message) as $messagePart){
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if(trim($messagePart) !== "" and strlen($messagePart) <= self::MAX_CHAT_BYTE_LENGTH and mb_strlen($messagePart, 'UTF-8') <= self::MAX_CHAT_CHAR_LENGTH and $this->messageCounter-- > 0){
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if(trim($messagePart) !== "" && strlen($messagePart) <= self::MAX_CHAT_BYTE_LENGTH && mb_strlen($messagePart, 'UTF-8') <= self::MAX_CHAT_CHAR_LENGTH && $this->messageCounter-- > 0){
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if(strpos($messagePart, './') === 0){
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$messagePart = substr($messagePart, 1);
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}
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@ -1417,7 +1417,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$oldItem = clone $item;
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$ev = new PlayerItemUseEvent($this, $item, $directionVector);
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if($this->hasItemCooldown($item) or $this->isSpectator()){
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if($this->hasItemCooldown($item) || $this->isSpectator()){
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$ev->cancel();
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}
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@ -1433,7 +1433,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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}
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$this->resetItemCooldown($item);
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if($this->hasFiniteResources() and !$item->equalsExact($oldItem) and $oldItem->equalsExact($this->inventory->getItemInHand())){
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if($this->hasFiniteResources() && !$item->equalsExact($oldItem) && $oldItem->equalsExact($this->inventory->getItemInHand())){
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if($item instanceof Durable && $item->isBroken()){
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$this->broadcastSound(new ItemBreakSound());
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}
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@ -1461,7 +1461,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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}
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$ev->call();
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if($ev->isCancelled() or !$this->consumeObject($slot)){
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if($ev->isCancelled() || !$this->consumeObject($slot)){
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return false;
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}
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@ -1488,7 +1488,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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public function releaseHeldItem() : bool{
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try{
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$item = $this->inventory->getItemInHand();
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if(!$this->isUsingItem() or $this->hasItemCooldown($item)){
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if(!$this->isUsingItem() || $this->hasItemCooldown($item)){
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return false;
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}
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@ -1497,7 +1497,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$result = $item->onReleaseUsing($this);
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if($result->equals(ItemUseResult::SUCCESS())){
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$this->resetItemCooldown($item);
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if(!$item->equalsExact($oldItem) and $oldItem->equalsExact($this->inventory->getItemInHand())){
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if(!$item->equalsExact($oldItem) && $oldItem->equalsExact($this->inventory->getItemInHand())){
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if($item instanceof Durable && $item->isBroken()){
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$this->broadcastSound(new ItemBreakSound());
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}
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@ -1522,7 +1522,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$ev = new PlayerBlockPickEvent($this, $block, $item);
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$existingSlot = $this->inventory->first($item);
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if($existingSlot === -1 and $this->hasFiniteResources()){
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if($existingSlot === -1 && $this->hasFiniteResources()){
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$ev->cancel();
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}
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$ev->call();
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@ -1591,13 +1591,13 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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}
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public function continueBreakBlock(Vector3 $pos, int $face) : void{
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if($this->blockBreakHandler !== null and $this->blockBreakHandler->getBlockPos()->distanceSquared($pos) < 0.0001){
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if($this->blockBreakHandler !== null && $this->blockBreakHandler->getBlockPos()->distanceSquared($pos) < 0.0001){
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$this->blockBreakHandler->setTargetedFace($face);
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}
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}
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public function stopBreakBlock(Vector3 $pos) : void{
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if($this->blockBreakHandler !== null and $this->blockBreakHandler->getBlockPos()->distanceSquared($pos) < 0.0001){
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if($this->blockBreakHandler !== null && $this->blockBreakHandler->getBlockPos()->distanceSquared($pos) < 0.0001){
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$this->blockBreakHandler = null;
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}
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}
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@ -1616,7 +1616,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$item = $this->inventory->getItemInHand();
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$oldItem = clone $item;
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if($this->getWorld()->useBreakOn($pos, $item, $this, true)){
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if($this->hasFiniteResources() and !$item->equalsExact($oldItem) and $oldItem->equalsExact($this->inventory->getItemInHand())){
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if($this->hasFiniteResources() && !$item->equalsExact($oldItem) && $oldItem->equalsExact($this->inventory->getItemInHand())){
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if($item instanceof Durable && $item->isBroken()){
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$this->broadcastSound(new ItemBreakSound());
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}
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@ -1645,7 +1645,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$item = $this->inventory->getItemInHand(); //this is a copy of the real item
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$oldItem = clone $item;
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if($this->getWorld()->useItemOn($pos, $item, $face, $clickOffset, $this, true)){
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if($this->hasFiniteResources() and !$item->equalsExact($oldItem) and $oldItem->equalsExact($this->inventory->getItemInHand())){
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if($this->hasFiniteResources() && !$item->equalsExact($oldItem) && $oldItem->equalsExact($this->inventory->getItemInHand())){
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if($item instanceof Durable && $item->isBroken()){
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$this->broadcastSound(new ItemBreakSound());
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}
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@ -1670,7 +1670,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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if(!$entity->isAlive()){
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return false;
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}
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if($entity instanceof ItemEntity or $entity instanceof Arrow){
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if($entity instanceof ItemEntity || $entity instanceof Arrow){
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$this->logger->debug("Attempted to attack non-attackable entity " . get_class($entity));
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return false;
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}
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@ -1682,7 +1682,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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if(!$this->canInteract($entity->getLocation(), self::MAX_REACH_DISTANCE_ENTITY_INTERACTION)){
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$this->logger->debug("Cancelled attack of entity " . $entity->getId() . " due to not currently being interactable");
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$ev->cancel();
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}elseif($this->isSpectator() or ($entity instanceof Player and !$this->server->getConfigGroup()->getConfigBool("pvp"))){
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}elseif($this->isSpectator() || ($entity instanceof Player && !$this->server->getConfigGroup()->getConfigBool("pvp"))){
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$ev->cancel();
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}
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@ -1691,14 +1691,14 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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$meleeEnchantments = [];
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foreach($heldItem->getEnchantments() as $enchantment){
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$type = $enchantment->getType();
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if($type instanceof MeleeWeaponEnchantment and $type->isApplicableTo($entity)){
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if($type instanceof MeleeWeaponEnchantment && $type->isApplicableTo($entity)){
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$meleeEnchantmentDamage += $type->getDamageBonus($enchantment->getLevel());
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$meleeEnchantments[] = $enchantment;
|
||||
}
|
||||
}
|
||||
$ev->setModifier($meleeEnchantmentDamage, EntityDamageEvent::MODIFIER_WEAPON_ENCHANTMENTS);
|
||||
|
||||
if(!$this->isSprinting() and !$this->isFlying() and $this->fallDistance > 0 and !$this->effectManager->has(VanillaEffects::BLINDNESS()) and !$this->isUnderwater()){
|
||||
if(!$this->isSprinting() && !$this->isFlying() && $this->fallDistance > 0 && !$this->effectManager->has(VanillaEffects::BLINDNESS()) && !$this->isUnderwater()){
|
||||
$ev->setModifier($ev->getFinalDamage() / 2, EntityDamageEvent::MODIFIER_CRITICAL);
|
||||
}
|
||||
|
||||
@ -1712,7 +1712,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
|
||||
}
|
||||
$this->getWorld()->addSound($soundPos, new EntityAttackSound());
|
||||
|
||||
if($ev->getModifier(EntityDamageEvent::MODIFIER_CRITICAL) > 0 and $entity instanceof Living){
|
||||
if($ev->getModifier(EntityDamageEvent::MODIFIER_CRITICAL) > 0 && $entity instanceof Living){
|
||||
$entity->broadcastAnimation(new CriticalHitAnimation($entity));
|
||||
}
|
||||
|
||||
@ -1725,7 +1725,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
|
||||
if($this->isAlive()){
|
||||
//reactive damage like thorns might cause us to be killed by attacking another mob, which
|
||||
//would mean we'd already have dropped the inventory by the time we reached here
|
||||
if($heldItem->onAttackEntity($entity) and $this->hasFiniteResources() and $oldItem->equalsExact($this->inventory->getItemInHand())){ //always fire the hook, even if we are survival
|
||||
if($heldItem->onAttackEntity($entity) && $this->hasFiniteResources() && $oldItem->equalsExact($this->inventory->getItemInHand())){ //always fire the hook, even if we are survival
|
||||
if($heldItem instanceof Durable && $heldItem->isBroken()){
|
||||
$this->broadcastSound(new ItemBreakSound());
|
||||
}
|
||||
@ -1899,7 +1899,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
|
||||
* @param int $fadeOut Title fade-out time in ticks.
|
||||
*/
|
||||
public function setTitleDuration(int $fadeIn, int $stay, int $fadeOut) : void{
|
||||
if($fadeIn >= 0 and $stay >= 0 and $fadeOut >= 0){
|
||||
if($fadeIn >= 0 && $stay >= 0 && $fadeOut >= 0){
|
||||
$this->getNetworkSession()->onTitleDuration($fadeIn, $stay, $fadeOut);
|
||||
}
|
||||
}
|
||||
@ -2286,11 +2286,11 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
|
||||
}
|
||||
|
||||
if($this->isCreative()
|
||||
and $source->getCause() !== EntityDamageEvent::CAUSE_SUICIDE
|
||||
and $source->getCause() !== EntityDamageEvent::CAUSE_VOID
|
||||
&& $source->getCause() !== EntityDamageEvent::CAUSE_SUICIDE
|
||||
&& $source->getCause() !== EntityDamageEvent::CAUSE_VOID
|
||||
){
|
||||
$source->cancel();
|
||||
}elseif($this->allowFlight and $source->getCause() === EntityDamageEvent::CAUSE_FALL){
|
||||
}elseif($this->allowFlight && $source->getCause() === EntityDamageEvent::CAUSE_FALL){
|
||||
$source->cancel();
|
||||
}
|
||||
|
||||
@ -2315,7 +2315,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
|
||||
}
|
||||
|
||||
public function broadcastAnimation(Animation $animation, ?array $targets = null) : void{
|
||||
if($this->spawned and $targets === null){
|
||||
if($this->spawned && $targets === null){
|
||||
$targets = $this->getViewers();
|
||||
$targets[] = $this;
|
||||
}
|
||||
|
@ -105,7 +105,7 @@ final class SurvivalBlockBreakHandler{
|
||||
|
||||
$this->breakProgress += $this->breakSpeed;
|
||||
|
||||
if(($this->fxTicker++ % $this->fxTickInterval) === 0 and $this->breakProgress < 1){
|
||||
if(($this->fxTicker++ % $this->fxTickInterval) === 0 && $this->breakProgress < 1){
|
||||
$this->player->getWorld()->addParticle($this->blockPos, new BlockPunchParticle($this->block, $this->targetedFace));
|
||||
$this->player->getWorld()->addSound($this->blockPos, new BlockPunchSound($this->block));
|
||||
$this->player->broadcastAnimation(new ArmSwingAnimation($this->player), $this->player->getViewers());
|
||||
|
Loading…
x
Reference in New Issue
Block a user