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Silence PlayerSkinPacket debug messages during spawn response stage
the client sends its skin here in 1.19.60 for some reason, which makes no sense - I can only assume it's a bug
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@ -24,6 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\network\mcpe\protocol\PlayerAuthInputPacket;
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use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
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use pocketmine\network\mcpe\protocol\SetLocalPlayerAsInitializedPacket;
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final class SpawnResponsePacketHandler extends PacketHandler{
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@ -37,6 +38,13 @@ final class SpawnResponsePacketHandler extends PacketHandler{
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return true;
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}
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public function handlePlayerSkin(PlayerSkinPacket $packet) : bool{
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//TODO: REMOVE THIS
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//As of 1.19.60, we receive this packet during pre-spawn for no obvious reason. The skin is still sent in the
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//login packet, so we can ignore this one. If unhandled, this packet makes a huge debug spam in the log.
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return true;
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}
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public function handlePlayerAuthInput(PlayerAuthInputPacket $packet) : bool{
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//the client will send this every tick once we start sending chunks, but we don't handle it in this stage
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//this is very spammy so we filter it out
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