World: move chunk population related methods to be in the same overall place

This commit is contained in:
Dylan K. Taylor 2021-10-26 16:44:08 +01:00
parent 8f88393184
commit fca70efbb1
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@ -2124,65 +2124,6 @@ class World implements ChunkManager{
return isset($this->chunkLock[World::chunkHash($chunkX, $chunkZ)]);
}
private function drainPopulationRequestQueue() : void{
$failed = [];
while(count($this->activeChunkPopulationTasks) < $this->maxConcurrentChunkPopulationTasks && !$this->chunkPopulationRequestQueue->isEmpty()){
$nextChunkHash = $this->chunkPopulationRequestQueue->dequeue();
World::getXZ($nextChunkHash, $nextChunkX, $nextChunkZ);
if(isset($this->chunkPopulationRequestMap[$nextChunkHash])){
assert(!isset($this->activeChunkPopulationTasks[$nextChunkHash]), "Population for chunk $nextChunkX $nextChunkZ already running");
$this->orderChunkPopulation($nextChunkX, $nextChunkZ, null);
if(!isset($this->activeChunkPopulationTasks[$nextChunkHash])){
$failed[] = $nextChunkHash;
}
}
}
//these requests failed even though they weren't rate limited; we can't directly re-add them to the back of the
//queue because it would result in an infinite loop
foreach($failed as $hash){
$this->chunkPopulationRequestQueue->enqueue($hash);
}
}
/**
* @param Chunk[] $adjacentChunks
* @phpstan-param array<int, Chunk> $adjacentChunks
*/
public function generateChunkCallback(int $x, int $z, Chunk $chunk, array $adjacentChunks) : void{
Timings::$generationCallback->startTiming();
if(isset($this->chunkPopulationRequestMap[$index = World::chunkHash($x, $z)]) && isset($this->activeChunkPopulationTasks[$index])){
for($xx = -1; $xx <= 1; ++$xx){
for($zz = -1; $zz <= 1; ++$zz){
$this->unlockChunk($x + $xx, $z + $zz);
}
}
$oldChunk = $this->loadChunk($x, $z);
$this->setChunk($x, $z, $chunk, false);
foreach($adjacentChunks as $adjacentChunkHash => $adjacentChunk){
World::getXZ($adjacentChunkHash, $xAdjacentChunk, $zAdjacentChunk);
$this->setChunk($xAdjacentChunk, $zAdjacentChunk, $adjacentChunk);
}
if(($oldChunk === null or !$oldChunk->isPopulated()) and $chunk->isPopulated()){
(new ChunkPopulateEvent($this, $x, $z, $chunk))->call();
foreach($this->getChunkListeners($x, $z) as $listener){
$listener->onChunkPopulated($x, $z, $chunk);
}
}
unset($this->activeChunkPopulationTasks[$index]);
$promise = $this->chunkPopulationRequestMap[$index];
unset($this->chunkPopulationRequestMap[$index]);
$promise->resolve($chunk);
$this->drainPopulationRequestQueue();
}
Timings::$generationCallback->stopTiming();
}
/**
* @param bool $deleteEntitiesAndTiles Whether to delete entities and tiles on the old chunk, or transfer them to the new one
*/
@ -2775,6 +2716,27 @@ class World implements ChunkManager{
return $promise;
}
private function drainPopulationRequestQueue() : void{
$failed = [];
while(count($this->activeChunkPopulationTasks) < $this->maxConcurrentChunkPopulationTasks && !$this->chunkPopulationRequestQueue->isEmpty()){
$nextChunkHash = $this->chunkPopulationRequestQueue->dequeue();
World::getXZ($nextChunkHash, $nextChunkX, $nextChunkZ);
if(isset($this->chunkPopulationRequestMap[$nextChunkHash])){
assert(!isset($this->activeChunkPopulationTasks[$nextChunkHash]), "Population for chunk $nextChunkX $nextChunkZ already running");
$this->orderChunkPopulation($nextChunkX, $nextChunkZ, null);
if(!isset($this->activeChunkPopulationTasks[$nextChunkHash])){
$failed[] = $nextChunkHash;
}
}
}
//these requests failed even though they weren't rate limited; we can't directly re-add them to the back of the
//queue because it would result in an infinite loop
foreach($failed as $hash){
$this->chunkPopulationRequestQueue->enqueue($hash);
}
}
/**
* Attempts to initiate asynchronous generation/population of the target chunk, if it's currently reasonable to do
* so (and if it isn't already generated/populated).
@ -2859,6 +2821,44 @@ class World implements ChunkManager{
return $result;
}
/**
* @param Chunk[] $adjacentChunks
* @phpstan-param array<int, Chunk> $adjacentChunks
*/
public function generateChunkCallback(int $x, int $z, Chunk $chunk, array $adjacentChunks) : void{
Timings::$generationCallback->startTiming();
if(isset($this->chunkPopulationRequestMap[$index = World::chunkHash($x, $z)]) && isset($this->activeChunkPopulationTasks[$index])){
for($xx = -1; $xx <= 1; ++$xx){
for($zz = -1; $zz <= 1; ++$zz){
$this->unlockChunk($x + $xx, $z + $zz);
}
}
$oldChunk = $this->loadChunk($x, $z);
$this->setChunk($x, $z, $chunk, false);
foreach($adjacentChunks as $adjacentChunkHash => $adjacentChunk){
World::getXZ($adjacentChunkHash, $xAdjacentChunk, $zAdjacentChunk);
$this->setChunk($xAdjacentChunk, $zAdjacentChunk, $adjacentChunk);
}
if(($oldChunk === null or !$oldChunk->isPopulated()) and $chunk->isPopulated()){
(new ChunkPopulateEvent($this, $x, $z, $chunk))->call();
foreach($this->getChunkListeners($x, $z) as $listener){
$listener->onChunkPopulated($x, $z, $chunk);
}
}
unset($this->activeChunkPopulationTasks[$index]);
$promise = $this->chunkPopulationRequestMap[$index];
unset($this->chunkPopulationRequestMap[$index]);
$promise->resolve($chunk);
$this->drainPopulationRequestQueue();
}
Timings::$generationCallback->stopTiming();
}
public function doChunkGarbageCollection() : void{
$this->timings->doChunkGC->startTiming();