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World: deduplicate code in request/orderChunkPopulation
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@ -2782,22 +2782,16 @@ class World implements ChunkManager{
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}
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/**
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* Attempts to initiate asynchronous generation/population of the target chunk, if it's currently reasonable to do
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* so (and if it isn't already generated/populated).
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* If the generator is busy, the request will be put into a queue and delayed until a better time.
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*
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* A ChunkLoader can be associated with the generation request to ensure that the generation request is cancelled if
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* no loaders are attached to the target chunk. If no loader is provided, one will be assigned (and automatically
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* removed when the generation request completes).
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*
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* @phpstan-return Promise<Chunk>
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* Checks if a chunk needs to be populated, and whether it's ready to do so.
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* @return bool[]|PromiseResolver[]|null[]
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* @phpstan-return array{?PromiseResolver<Chunk>, bool}
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*/
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public function requestChunkPopulation(int $chunkX, int $chunkZ, ?ChunkLoader $associatedChunkLoader) : Promise{
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private function checkChunkPopulationPreconditions(int $chunkX, int $chunkZ) : array{
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$chunkHash = World::chunkHash($chunkX, $chunkZ);
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$resolver = $this->chunkPopulationRequestMap[$chunkHash] ?? null;
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if($resolver !== null && isset($this->activeChunkPopulationTasks[$chunkHash])){
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//generation is already running
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return $resolver->getPromise();
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return [$resolver, false];
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}
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$temporaryChunkLoader = new class implements ChunkLoader{};
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@ -2809,7 +2803,26 @@ class World implements ChunkManager{
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$resolver ??= new PromiseResolver();
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unset($this->chunkPopulationRequestMap[$chunkHash]);
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$resolver->resolve($chunk);
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return $resolver->getPromise();
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return [$resolver, false];
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}
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return [$resolver, true];
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}
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/**
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* Attempts to initiate asynchronous generation/population of the target chunk, if it's currently reasonable to do
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* so (and if it isn't already generated/populated).
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* If the generator is busy, the request will be put into a queue and delayed until a better time.
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*
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* A ChunkLoader can be associated with the generation request to ensure that the generation request is cancelled if
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* no loaders are attached to the target chunk. If no loader is provided, one will be assigned (and automatically
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* removed when the generation request completes).
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*
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* @phpstan-return Promise<Chunk>
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*/
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public function requestChunkPopulation(int $chunkX, int $chunkZ, ?ChunkLoader $associatedChunkLoader) : Promise{
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[$resolver, $proceedWithPopulation] = $this->checkChunkPopulationPreconditions($chunkX, $chunkZ);
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if(!$proceedWithPopulation){
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return $resolver?->getPromise() ?? $this->enqueuePopulationRequest($chunkX, $chunkZ, $associatedChunkLoader);
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}
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if(count($this->activeChunkPopulationTasks) >= $this->maxConcurrentChunkPopulationTasks){
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@ -2830,25 +2843,12 @@ class World implements ChunkManager{
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* @phpstan-return Promise<Chunk>
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*/
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public function orderChunkPopulation(int $chunkX, int $chunkZ, ?ChunkLoader $associatedChunkLoader) : Promise{
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[$resolver, $proceedWithPopulation] = $this->checkChunkPopulationPreconditions($chunkX, $chunkZ);
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if(!$proceedWithPopulation){
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return $resolver?->getPromise() ?? $this->enqueuePopulationRequest($chunkX, $chunkZ, $associatedChunkLoader);
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}
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$chunkHash = World::chunkHash($chunkX, $chunkZ);
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$resolver = $this->chunkPopulationRequestMap[$chunkHash] ?? null;
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if($resolver !== null && isset($this->activeChunkPopulationTasks[$chunkHash])){
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//generation is already running
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return $resolver->getPromise();
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}
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$temporaryChunkLoader = new class implements ChunkLoader{};
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$this->registerChunkLoader($temporaryChunkLoader, $chunkX, $chunkZ);
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$chunk = $this->loadChunk($chunkX, $chunkZ);
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if($chunk !== null && $chunk->isPopulated()){
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$this->unregisterChunkLoader($temporaryChunkLoader, $chunkX, $chunkZ);
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//chunk is already populated; return a pre-resolved promise that will directly fire callbacks assigned
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$resolver ??= new PromiseResolver();
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unset($this->chunkPopulationRequestMap[$chunkHash]);
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$resolver->resolve($chunk);
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return $resolver->getPromise();
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}
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Timings::$population->startTiming();
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@ -2869,16 +2869,15 @@ class World implements ChunkManager{
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$chunkPopulationLockId = new ChunkLockId();
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$temporaryChunkLoader = new class implements ChunkLoader{};
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for($xx = -1; $xx <= 1; ++$xx){
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for($zz = -1; $zz <= 1; ++$zz){
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$this->lockChunk($chunkX + $xx, $chunkZ + $zz, $chunkPopulationLockId);
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if($xx !== 0 || $zz !== 0){ //avoid registering it twice for the center chunk; we already did that above
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$this->registerChunkLoader($temporaryChunkLoader, $chunkX + $xx, $chunkZ + $zz);
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}
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$this->registerChunkLoader($temporaryChunkLoader, $chunkX + $xx, $chunkZ + $zz);
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}
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}
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$task = new PopulationTask($this, $chunkX, $chunkZ, $chunk, $temporaryChunkLoader, $chunkPopulationLockId);
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$task = new PopulationTask($this, $chunkX, $chunkZ, $this->loadChunk($chunkX, $chunkZ), $temporaryChunkLoader, $chunkPopulationLockId);
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$workerId = $this->workerPool->selectWorker();
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if(!isset($this->generatorRegisteredWorkers[$workerId])){
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$this->registerGeneratorToWorker($workerId);
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