WorldManager: do not calculate safe spawn if there are no players in the unloaded world

This commit is contained in:
Dylan K. Taylor 2022-02-04 19:24:51 +00:00
parent 712ffb3e31
commit 1dc0d5f96a
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@ -153,16 +153,18 @@ class WorldManager{
}
$this->server->getLogger()->info($this->server->getLanguage()->translate(KnownTranslationFactory::pocketmine_level_unloading($world->getDisplayName())));
try{
$safeSpawn = $this->defaultWorld !== null && $this->defaultWorld !== $world ? $this->defaultWorld->getSafeSpawn() : null;
}catch(WorldException $e){
$safeSpawn = null;
}
foreach($world->getPlayers() as $player){
if($safeSpawn === null){
$player->disconnect("Forced default world unload");
}else{
$player->teleport($safeSpawn);
if(count($world->getPlayers()) !== 0){
try{
$safeSpawn = $this->defaultWorld !== null && $this->defaultWorld !== $world ? $this->defaultWorld->getSafeSpawn() : null;
}catch(WorldException $e){
$safeSpawn = null;
}
foreach($world->getPlayers() as $player){
if($safeSpawn === null){
$player->disconnect("Forced default world unload");
}else{
$player->teleport($safeSpawn);
}
}
}