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WorldManager: do not calculate safe spawn if there are no players in the unloaded world
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712ffb3e31
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@ -153,16 +153,18 @@ class WorldManager{
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}
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$this->server->getLogger()->info($this->server->getLanguage()->translate(KnownTranslationFactory::pocketmine_level_unloading($world->getDisplayName())));
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try{
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$safeSpawn = $this->defaultWorld !== null && $this->defaultWorld !== $world ? $this->defaultWorld->getSafeSpawn() : null;
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}catch(WorldException $e){
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$safeSpawn = null;
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}
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foreach($world->getPlayers() as $player){
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if($safeSpawn === null){
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$player->disconnect("Forced default world unload");
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}else{
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$player->teleport($safeSpawn);
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if(count($world->getPlayers()) !== 0){
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try{
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$safeSpawn = $this->defaultWorld !== null && $this->defaultWorld !== $world ? $this->defaultWorld->getSafeSpawn() : null;
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}catch(WorldException $e){
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$safeSpawn = null;
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}
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foreach($world->getPlayers() as $player){
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if($safeSpawn === null){
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$player->disconnect("Forced default world unload");
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}else{
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$player->teleport($safeSpawn);
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}
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}
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}
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