Fix assert spam on debug clients

This commit is contained in:
Dylan K. Taylor 2022-07-24 17:51:02 +01:00
parent e10a624444
commit 5e3b3a0700
No known key found for this signature in database
GPG Key ID: 8927471A91CAFD3D
2 changed files with 24 additions and 2 deletions

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@ -50,6 +50,7 @@ use pocketmine\network\mcpe\convert\TypeConverter;
use pocketmine\network\mcpe\protocol\AddPlayerPacket;
use pocketmine\network\mcpe\protocol\PlayerListPacket;
use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
use pocketmine\network\mcpe\protocol\types\command\CommandPermissions;
use pocketmine\network\mcpe\protocol\types\DeviceOS;
use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
@ -57,12 +58,15 @@ use pocketmine\network\mcpe\protocol\types\entity\StringMetadataProperty;
use pocketmine\network\mcpe\protocol\types\GameMode;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
use pocketmine\network\mcpe\protocol\types\UpdateAbilitiesPacketLayer;
use pocketmine\network\mcpe\protocol\UpdateAbilitiesPacket;
use pocketmine\player\Player;
use pocketmine\utils\Limits;
use pocketmine\world\sound\TotemUseSound;
use Ramsey\Uuid\Uuid;
use Ramsey\Uuid\UuidInterface;
use function array_fill;
use function array_filter;
use function array_key_exists;
use function array_merge;
@ -481,7 +485,14 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
ItemStackWrapper::legacy(TypeConverter::getInstance()->coreItemStackToNet($this->getInventory()->getItemInHand())),
GameMode::SURVIVAL,
$this->getAllNetworkData(),
UpdateAbilitiesPacket::create(0, 0, $this->getId() /* TODO: this should be unique ID */, []),
UpdateAbilitiesPacket::create(CommandPermissions::NORMAL, PlayerPermissions::VISITOR, $this->getId() /* TODO: this should be unique ID */, [
new UpdateAbilitiesPacketLayer(
UpdateAbilitiesPacketLayer::LAYER_BASE,
array_fill(0, UpdateAbilitiesPacketLayer::NUMBER_OF_ABILITIES, false),
0.0,
0.0
)
]),
[], //TODO: entity links
"", //device ID (we intentionally don't send this - secvuln)
DeviceOS::UNKNOWN //we intentionally don't send this (secvuln)

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@ -30,6 +30,7 @@ use pocketmine\network\mcpe\convert\SkinAdapterSingleton;
use pocketmine\network\mcpe\protocol\AddPlayerPacket;
use pocketmine\network\mcpe\protocol\PlayerListPacket;
use pocketmine\network\mcpe\protocol\RemoveActorPacket;
use pocketmine\network\mcpe\protocol\types\command\CommandPermissions;
use pocketmine\network\mcpe\protocol\types\DeviceOS;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
@ -39,8 +40,11 @@ use pocketmine\network\mcpe\protocol\types\GameMode;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
use pocketmine\network\mcpe\protocol\types\UpdateAbilitiesPacketLayer;
use pocketmine\network\mcpe\protocol\UpdateAbilitiesPacket;
use Ramsey\Uuid\Uuid;
use function array_fill;
use function str_repeat;
class FloatingTextParticle implements Particle{
@ -119,7 +123,14 @@ class FloatingTextParticle implements Particle{
ItemStackWrapper::legacy(ItemStack::null()),
GameMode::SURVIVAL,
$actorMetadata,
UpdateAbilitiesPacket::create(0, 0, $this->entityId, []),
UpdateAbilitiesPacket::create(CommandPermissions::NORMAL, PlayerPermissions::VISITOR, $this->entityId, [
new UpdateAbilitiesPacketLayer(
UpdateAbilitiesPacketLayer::LAYER_BASE,
array_fill(0, UpdateAbilitiesPacketLayer::NUMBER_OF_ABILITIES, false),
0.0,
0.0
)
]),
[],
"",
DeviceOS::UNKNOWN