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Fix assert spam on debug clients
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parent
e10a624444
commit
5e3b3a0700
@ -50,6 +50,7 @@ use pocketmine\network\mcpe\convert\TypeConverter;
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use pocketmine\network\mcpe\protocol\AddPlayerPacket;
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use pocketmine\network\mcpe\protocol\PlayerListPacket;
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use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
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use pocketmine\network\mcpe\protocol\types\command\CommandPermissions;
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use pocketmine\network\mcpe\protocol\types\DeviceOS;
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use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
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@ -57,12 +58,15 @@ use pocketmine\network\mcpe\protocol\types\entity\StringMetadataProperty;
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use pocketmine\network\mcpe\protocol\types\GameMode;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
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use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
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use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
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use pocketmine\network\mcpe\protocol\types\UpdateAbilitiesPacketLayer;
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use pocketmine\network\mcpe\protocol\UpdateAbilitiesPacket;
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use pocketmine\player\Player;
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use pocketmine\utils\Limits;
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use pocketmine\world\sound\TotemUseSound;
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use Ramsey\Uuid\Uuid;
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use Ramsey\Uuid\UuidInterface;
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use function array_fill;
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use function array_filter;
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use function array_key_exists;
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use function array_merge;
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@ -481,7 +485,14 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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ItemStackWrapper::legacy(TypeConverter::getInstance()->coreItemStackToNet($this->getInventory()->getItemInHand())),
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GameMode::SURVIVAL,
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$this->getAllNetworkData(),
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UpdateAbilitiesPacket::create(0, 0, $this->getId() /* TODO: this should be unique ID */, []),
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UpdateAbilitiesPacket::create(CommandPermissions::NORMAL, PlayerPermissions::VISITOR, $this->getId() /* TODO: this should be unique ID */, [
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new UpdateAbilitiesPacketLayer(
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UpdateAbilitiesPacketLayer::LAYER_BASE,
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array_fill(0, UpdateAbilitiesPacketLayer::NUMBER_OF_ABILITIES, false),
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0.0,
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0.0
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)
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]),
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[], //TODO: entity links
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"", //device ID (we intentionally don't send this - secvuln)
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DeviceOS::UNKNOWN //we intentionally don't send this (secvuln)
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@ -30,6 +30,7 @@ use pocketmine\network\mcpe\convert\SkinAdapterSingleton;
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use pocketmine\network\mcpe\protocol\AddPlayerPacket;
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use pocketmine\network\mcpe\protocol\PlayerListPacket;
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use pocketmine\network\mcpe\protocol\RemoveActorPacket;
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use pocketmine\network\mcpe\protocol\types\command\CommandPermissions;
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use pocketmine\network\mcpe\protocol\types\DeviceOS;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
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@ -39,8 +40,11 @@ use pocketmine\network\mcpe\protocol\types\GameMode;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
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use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
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use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
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use pocketmine\network\mcpe\protocol\types\UpdateAbilitiesPacketLayer;
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use pocketmine\network\mcpe\protocol\UpdateAbilitiesPacket;
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use Ramsey\Uuid\Uuid;
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use function array_fill;
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use function str_repeat;
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class FloatingTextParticle implements Particle{
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@ -119,7 +123,14 @@ class FloatingTextParticle implements Particle{
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ItemStackWrapper::legacy(ItemStack::null()),
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GameMode::SURVIVAL,
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$actorMetadata,
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UpdateAbilitiesPacket::create(0, 0, $this->entityId, []),
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UpdateAbilitiesPacket::create(CommandPermissions::NORMAL, PlayerPermissions::VISITOR, $this->entityId, [
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new UpdateAbilitiesPacketLayer(
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UpdateAbilitiesPacketLayer::LAYER_BASE,
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array_fill(0, UpdateAbilitiesPacketLayer::NUMBER_OF_ABILITIES, false),
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0.0,
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0.0
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)
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]),
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[],
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"",
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DeviceOS::UNKNOWN
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