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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 00:33:59 +00:00
Merge branch 'stable' into next-minor
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commit
edb8f19a0c
@ -91,7 +91,6 @@ use pocketmine\scheduler\AsyncPool;
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use pocketmine\snooze\SleeperHandler;
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use pocketmine\stats\SendUsageTask;
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use pocketmine\timings\Timings;
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use pocketmine\timings\TimingsAwareSleeperHandler;
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use pocketmine\timings\TimingsHandler;
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use pocketmine\updater\UpdateChecker;
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use pocketmine\utils\AssumptionFailedError;
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@ -206,7 +205,7 @@ class Server{
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private static ?Server $instance = null;
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private SleeperHandler $tickSleeper;
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private TimeTrackingSleeperHandler $tickSleeper;
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private BanList $banByName;
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@ -773,7 +772,7 @@ class Server{
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$this->useAverage = array_fill(0, self::TARGET_TICKS_PER_SECOND, 0);
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Timings::init();
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$this->tickSleeper = new TimingsAwareSleeperHandler(Timings::$serverInterrupts);
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$this->tickSleeper = new TimeTrackingSleeperHandler(Timings::$serverInterrupts);
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$this->signalHandler = new SignalHandler(function() : void{
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$this->logger->info("Received signal interrupt, stopping the server");
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@ -1858,14 +1857,16 @@ class Server{
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Timings::$serverTick->stopTiming();
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$now = microtime(true);
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$this->currentTPS = min(self::TARGET_TICKS_PER_SECOND, 1 / max(0.001, $now - $tickTime));
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$this->currentUse = min(1, ($now - $tickTime) / self::TARGET_SECONDS_PER_TICK);
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$totalTickTimeSeconds = $now - $tickTime + ($this->tickSleeper->getNotificationProcessingTime() / 1_000_000_000);
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$this->currentTPS = min(self::TARGET_TICKS_PER_SECOND, 1 / max(0.001, $totalTickTimeSeconds));
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$this->currentUse = min(1, $totalTickTimeSeconds / self::TARGET_SECONDS_PER_TICK);
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TimingsHandler::tick($this->currentTPS <= $this->profilingTickRate);
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$idx = $this->tickCounter % self::TARGET_TICKS_PER_SECOND;
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$this->tickAverage[$idx] = $this->currentTPS;
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$this->useAverage[$idx] = $this->currentUse;
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$this->tickSleeper->resetNotificationProcessingTime();
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if(($this->nextTick - $tickTime) < -1){
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$this->nextTick = $tickTime;
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@ -21,14 +21,19 @@
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declare(strict_types=1);
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namespace pocketmine\timings;
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namespace pocketmine;
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use pocketmine\snooze\SleeperHandler;
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use pocketmine\timings\TimingsHandler;
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use function hrtime;
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/**
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* Custom Snooze sleeper handler which captures notification processing time.
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* @internal
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*/
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final class TimingsAwareSleeperHandler extends SleeperHandler{
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final class TimeTrackingSleeperHandler extends SleeperHandler{
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private int $notificationProcessingTimeNs = 0;
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public function __construct(
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private TimingsHandler $timings
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@ -36,11 +41,23 @@ final class TimingsAwareSleeperHandler extends SleeperHandler{
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parent::__construct();
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}
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/**
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* Returns the time in nanoseconds spent processing notifications since the last reset.
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*/
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public function getNotificationProcessingTime() : int{ return $this->notificationProcessingTimeNs; }
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/**
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* Resets the notification processing time tracker to zero.
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*/
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public function resetNotificationProcessingTime() : void{ $this->notificationProcessingTimeNs = 0; }
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public function processNotifications() : void{
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$startTime = hrtime(true);
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$this->timings->startTiming();
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try{
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parent::processNotifications();
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}finally{
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$this->notificationProcessingTimeNs += hrtime(true) - $startTime;
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$this->timings->stopTiming();
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}
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}
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@ -253,6 +253,14 @@ class Block{
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* Generates a block transaction to set all blocks affected by placing this block. Usually this is just the block
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* itself, but may be multiple blocks in some cases (such as doors).
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*
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* @param BlockTransaction $tx Blocks to be set should be added to this transaction (do not modify thr world directly)
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* @param Item $item Item used to place the block
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* @param Block $blockReplace Block expected to be replaced
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* @param Block $blockClicked Block that was clicked using the item
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* @param int $face Face of the clicked block which was clicked
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* @param Vector3 $clickVector Exact position inside the clicked block where the click occurred, relative to the block's position
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* @param Player|null $player Player who placed the block, or null if it was not a player
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*
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* @return bool whether the placement should go ahead
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*/
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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