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World: use better variable names in orderChunkPopulation()
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@ -2829,46 +2829,46 @@ class World implements ChunkManager{
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*
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* @phpstan-return Promise<Chunk>
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*/
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public function orderChunkPopulation(int $x, int $z, ?ChunkLoader $associatedChunkLoader) : Promise{
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$index = World::chunkHash($x, $z);
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$resolver = $this->chunkPopulationRequestMap[$index] ?? null;
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if($resolver !== null && isset($this->activeChunkPopulationTasks[$index])){
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public function orderChunkPopulation(int $chunkX, int $chunkZ, ?ChunkLoader $associatedChunkLoader) : Promise{
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$chunkHash = World::chunkHash($chunkX, $chunkZ);
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$resolver = $this->chunkPopulationRequestMap[$chunkHash] ?? null;
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if($resolver !== null && isset($this->activeChunkPopulationTasks[$chunkHash])){
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//generation is already running
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return $resolver->getPromise();
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}
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for($xx = -1; $xx <= 1; ++$xx){
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for($zz = -1; $zz <= 1; ++$zz){
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if($this->isChunkLocked($x + $xx, $z + $zz)){
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if($this->isChunkLocked($chunkX + $xx, $chunkZ + $zz)){
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//chunk is already in use by another generation request; queue the request for later
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return $resolver?->getPromise() ?? $this->enqueuePopulationRequest($x, $z, $associatedChunkLoader);
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return $resolver?->getPromise() ?? $this->enqueuePopulationRequest($chunkX, $chunkZ, $associatedChunkLoader);
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}
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}
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}
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$temporaryChunkLoader = new class implements ChunkLoader{};
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$this->registerChunkLoader($temporaryChunkLoader, $x, $z);
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$chunk = $this->loadChunk($x, $z);
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$this->registerChunkLoader($temporaryChunkLoader, $chunkX, $chunkZ);
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$chunk = $this->loadChunk($chunkX, $chunkZ);
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if($chunk === null || !$chunk->isPopulated()){
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Timings::$population->startTiming();
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$this->activeChunkPopulationTasks[$index] = true;
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$this->activeChunkPopulationTasks[$chunkHash] = true;
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if($resolver === null){
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$resolver = new PromiseResolver();
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$this->chunkPopulationRequestMap[$index] = $resolver;
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$this->chunkPopulationRequestMap[$chunkHash] = $resolver;
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}
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$chunkPopulationLockId = new ChunkLockId();
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for($xx = -1; $xx <= 1; ++$xx){
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for($zz = -1; $zz <= 1; ++$zz){
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$this->lockChunk($x + $xx, $z + $zz, $chunkPopulationLockId);
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$this->lockChunk($chunkX + $xx, $chunkZ + $zz, $chunkPopulationLockId);
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if($xx !== 0 || $zz !== 0){ //avoid registering it twice for the center chunk; we already did that above
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$this->registerChunkLoader($temporaryChunkLoader, $x + $xx, $z + $zz);
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$this->registerChunkLoader($temporaryChunkLoader, $chunkX + $xx, $chunkZ + $zz);
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}
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}
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}
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$task = new PopulationTask($this, $x, $z, $chunk, $temporaryChunkLoader, $chunkPopulationLockId);
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$task = new PopulationTask($this, $chunkX, $chunkZ, $chunk, $temporaryChunkLoader, $chunkPopulationLockId);
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$workerId = $this->workerPool->selectWorker();
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if(!isset($this->generatorRegisteredWorkers[$workerId])){
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$this->registerGeneratorToWorker($workerId);
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@ -2879,11 +2879,11 @@ class World implements ChunkManager{
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return $resolver->getPromise();
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}
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$this->unregisterChunkLoader($temporaryChunkLoader, $x, $z);
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$this->unregisterChunkLoader($temporaryChunkLoader, $chunkX, $chunkZ);
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//chunk is already populated; return a pre-resolved promise that will directly fire callbacks assigned
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$resolver ??= new PromiseResolver();
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unset($this->chunkPopulationRequestMap[$index]);
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unset($this->chunkPopulationRequestMap[$chunkHash]);
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$resolver->resolve($chunk);
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return $resolver->getPromise();
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}
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