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InGamePacketHandler: fixed client-side predictions not getting rolled back for block placementÂ
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@ -257,6 +257,7 @@ class InGamePacketHandler extends PacketHandler{
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if(count($useItemTransaction->getTransactionData()->getActions()) > 100){
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throw new PacketHandlingException("Too many actions in item use transaction");
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}
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$this->inventoryManager->addPredictedSlotChanges($useItemTransaction->getTransactionData()->getActions());
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if(!$this->handleUseItemTransaction($useItemTransaction->getTransactionData())){
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$packetHandled = false;
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$this->session->getLogger()->debug("Unhandled transaction in PlayerAuthInputPacket (type " . $useItemTransaction->getTransactionData()->getActionType() . ")");
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