Merge branch 'stable' into next-minor

This commit is contained in:
Dylan K. Taylor 2022-05-22 16:21:05 +01:00
commit 179cac45f5
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GPG Key ID: 8927471A91CAFD3D
30 changed files with 201 additions and 37 deletions

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@ -43,3 +43,35 @@ Released 16th May 2022.
- Fixed server crash when chunks are unloaded during chunk generation callbacks
- Fixed dead coral fan items placing coral fans in the wrong orientation.
- Fixed max stack size of boat items.
# 4.3.4
Released 22nd May 2022.
## Fixes
- Fixed `difficulty` in `server.properties` having no effect - it's now applied to newly generated worlds.
- Note: this setting still doesn't behave the same way as vanilla due to potential disruption to existing servers.
- Fixed paintings not working in newly generated worlds and some other cases.
- Fixed inventory window switching breaking the inventory UI in some cases (e.g. pressing E while clicking a chest).
- Fixed minecart items incorrectly stacking.
- Fixed incorrect light levels in translucent blocks at the top of the world.
- Fixed teleporting sleeping players causing broken behaviour on the sleeping player's client.
- Fixed `EntityExplodeEvent->setYield()` accepting values outside the range 0-100.
- Fixed `ExplosionPrimeEvent->setForce()` accepting negative values (later resulting in crashes).
## Documentation
- Updated documentation for the following events:
- `CommandEvent`
- `EntityDespawnEvent`
- `EntityExplodeEvent`
- `EntitySpawnEvent`
- `ExplosionPrimeEvent`
- `InventoryTransactionEvent`
- `ItemDespawnEvent`
- `ItemSpawnEvent`
- `PlayerCommandPreprocessEvent`
- `PlayerDropItemEvent`
- `PlayerItemHeldEvent`
- `PlayerKickEvent`
- `PlayerQuitEvent`
- `PlayerTransferEvent`
- `UpdateNotifyEvent`

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@ -1118,6 +1118,7 @@ class Server{
$creationOptions->setGeneratorClass($generatorClass);
$creationOptions->setGeneratorOptions($generatorOptions);
$creationOptions->setDifficulty($this->getDifficulty());
if(isset($options["difficulty"]) && is_string($options["difficulty"])){
$creationOptions->setDifficulty(World::getDifficultyFromString($options["difficulty"]));
}
@ -1161,6 +1162,7 @@ class Server{
if($convertedSeed !== null){
$creationOptions->setSeed($convertedSeed);
}
$creationOptions->setDifficulty($this->getDifficulty());
$this->worldManager->generateWorld($default, $creationOptions);
}

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@ -23,9 +23,9 @@ declare(strict_types=1);
namespace pocketmine\block\inventory;
use pocketmine\block\BlockLegacyIds;
use pocketmine\inventory\SimpleInventory;
use pocketmine\item\Item;
use pocketmine\item\ItemIds;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\network\mcpe\protocol\types\BlockPosition;
use pocketmine\world\Position;
@ -50,7 +50,7 @@ class ShulkerBoxInventory extends SimpleInventory implements BlockInventory{
}
public function canAddItem(Item $item) : bool{
if($item->getId() === BlockLegacyIds::UNDYED_SHULKER_BOX || $item->getId() === BlockLegacyIds::SHULKER_BOX){
if($item->getId() === ItemIds::UNDYED_SHULKER_BOX || $item->getId() === ItemIds::SHULKER_BOX){
return false;
}
return parent::canAddItem($item);

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@ -26,7 +26,9 @@ namespace pocketmine\event\entity;
use pocketmine\entity\Entity;
/**
* Called when a entity is despawned
* Called when an entity is removed from the world. This could be for a variety of reasons, including chunks being
* unloaded, entity death, etc.
*
* @phpstan-extends EntityEvent<Entity>
*/
class EntityDespawnEvent extends EntityEvent{

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@ -31,7 +31,11 @@ use pocketmine\utils\Utils;
use pocketmine\world\Position;
/**
* Called when a entity explodes
* Called when an entity explodes, after the explosion's impact has been calculated.
* No changes have been made to the world at this stage.
*
* @see ExplosionPrimeEvent
*
* @phpstan-extends EntityEvent<Entity>
*/
class EntityExplodeEvent extends EntityEvent implements Cancellable{
@ -47,12 +51,16 @@ class EntityExplodeEvent extends EntityEvent implements Cancellable{
protected $yield;
/**
* @param Block[] $blocks
* @param Block[] $blocks
* @param float $yield 0-100
*/
public function __construct(Entity $entity, Position $position, array $blocks, float $yield){
$this->entity = $entity;
$this->position = $position;
$this->blocks = $blocks;
if($yield < 0.0 || $yield > 100.0){
throw new \InvalidArgumentException("Yield must be in range 0.0 - 100.0");
}
$this->yield = $yield;
}
@ -61,6 +69,8 @@ class EntityExplodeEvent extends EntityEvent implements Cancellable{
}
/**
* Returns a list of blocks destroyed by the explosion.
*
* @return Block[]
*/
public function getBlockList() : array{
@ -68,6 +78,8 @@ class EntityExplodeEvent extends EntityEvent implements Cancellable{
}
/**
* Sets the blocks destroyed by the explosion.
*
* @param Block[] $blocks
*/
public function setBlockList(array $blocks) : void{
@ -75,11 +87,22 @@ class EntityExplodeEvent extends EntityEvent implements Cancellable{
$this->blocks = $blocks;
}
/**
* Returns the percentage chance of drops from each block destroyed by the explosion.
* @return float 0-100
*/
public function getYield() : float{
return $this->yield;
}
/**
* Sets the percentage chance of drops from each block destroyed by the explosion.
* @param float $yield 0-100
*/
public function setYield(float $yield) : void{
if($yield < 0.0 || $yield > 100.0){
throw new \InvalidArgumentException("Yield must be in range 0.0 - 100.0");
}
$this->yield = $yield;
}
}

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@ -26,7 +26,8 @@ namespace pocketmine\event\entity;
use pocketmine\entity\Entity;
/**
* Called when a entity is spawned
* Called when an entity is added to the world. This might be a new entity or an entity loaded from storage.
*
* @phpstan-extends EntityEvent<Entity>
*/
class EntitySpawnEvent extends EntityEvent{

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@ -28,7 +28,11 @@ use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
/**
* Called when a entity decides to explode
* Called when an entity decides to explode, before the explosion's impact is calculated.
* This allows changing the force of the explosion and whether it will destroy blocks.
*
* @see EntityExplodeEvent
*
* @phpstan-extends EntityEvent<Entity>
*/
class ExplosionPrimeEvent extends EntityEvent implements Cancellable{
@ -39,6 +43,9 @@ class ExplosionPrimeEvent extends EntityEvent implements Cancellable{
private bool $blockBreaking = true;
public function __construct(Entity $entity, float $force){
if($force <= 0){
throw new \InvalidArgumentException("Explosion radius must be positive");
}
$this->entity = $entity;
$this->force = $force;
}
@ -48,6 +55,9 @@ class ExplosionPrimeEvent extends EntityEvent implements Cancellable{
}
public function setForce(float $force) : void{
if($force <= 0){
throw new \InvalidArgumentException("Explosion radius must be positive");
}
$this->force = $force;
}

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@ -28,6 +28,9 @@ use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
/**
* Called when a dropped item tries to despawn due to its despawn delay running out.
* Cancelling the event will reset the despawn delay to default (5 minutes).
*
* @phpstan-extends EntityEvent<ItemEntity>
*/
class ItemDespawnEvent extends EntityEvent implements Cancellable{

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@ -26,6 +26,15 @@ namespace pocketmine\event\entity;
use pocketmine\entity\object\ItemEntity;
/**
* Called when an item is spawned or loaded.
*
* Some possible reasons include:
* - item is loaded from disk
* - player dropping an item
* - block drops
* - loot of a player or entity
*
* @see PlayerDropItemEvent
* @phpstan-extends EntityEvent<ItemEntity>
*/
class ItemSpawnEvent extends EntityEvent{

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@ -29,8 +29,17 @@ use pocketmine\event\Event;
use pocketmine\inventory\transaction\InventoryTransaction;
/**
* Called when there is a transaction between two Inventory objects.
* The source of this can be a Player, entities, mobs, or even hoppers in the future!
* Called when a player performs actions involving items in inventories.
*
* This may involve multiple inventories, and may include actions such as:
* - moving items from one slot to another
* - splitting itemstacks
* - dragging itemstacks across inventory slots (slot painting)
* - dropping an item on the ground
* - taking an item from the creative inventory menu
* - destroying (trashing) an item
*
* @see https://doc.pmmp.io/en/rtfd/developer-reference/inventory-transactions.html for more information on inventory transactions
*/
class InventoryTransactionEvent extends Event implements Cancellable{
use CancellableTrait;

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@ -29,7 +29,7 @@ use pocketmine\item\Item;
use pocketmine\player\Player;
/**
* Called when a player tries to drop an item from its hotbar
* Called when a player tries to drop an item
*/
class PlayerDropItemEvent extends PlayerEvent implements Cancellable{
use CancellableTrait;

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@ -28,6 +28,11 @@ use pocketmine\event\CancellableTrait;
use pocketmine\item\Item;
use pocketmine\player\Player;
/**
* Called when a player's held item changes.
* This could be because they selected a different hotbar slot, or because the item in the selected hotbar slot was
* changed.
*/
class PlayerItemHeldEvent extends PlayerEvent implements Cancellable{
use CancellableTrait;

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@ -29,7 +29,7 @@ use pocketmine\lang\Translatable;
use pocketmine\player\Player;
/**
* Called when a player leaves the server
* Called when a player is kicked (forcibly disconnected) from the server, e.g. if an operator used /kick.
*/
class PlayerKickEvent extends PlayerEvent implements Cancellable{
use CancellableTrait;
@ -46,18 +46,33 @@ class PlayerKickEvent extends PlayerEvent implements Cancellable{
$this->reason = $reason;
}
/**
* Sets the message shown on the kicked player's disconnection screen.
* This message is also displayed in the console and server log.
*/
public function setReason(string $reason) : void{
$this->reason = $reason;
}
/**
* Returns the message shown on the kicked player's disconnection screen.
* This message is also displayed in the console and server log.
* When kicked by the /kick command, the default is something like "Kicked by admin.".
*/
public function getReason() : string{
return $this->reason;
}
/**
* Sets the quit message broadcasted to other players.
*/
public function setQuitMessage(Translatable|string $quitMessage) : void{
$this->quitMessage = $quitMessage;
}
/**
* Returns the quit message broadcasted to other players, e.g. "Steve left the game".
*/
public function getQuitMessage() : Translatable|string{
return $this->quitMessage;
}

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@ -27,7 +27,14 @@ use pocketmine\lang\Translatable;
use pocketmine\player\Player;
/**
* Called when a player leaves the server
* Called when a player disconnects from the server for any reason.
*
* Some possible reasons include:
* - being kicked by an operator
* - disconnecting from the game
* - timeout due to network connectivity issues
*
* @see PlayerKickEvent
*/
class PlayerQuitEvent extends PlayerEvent{
@ -42,14 +49,23 @@ class PlayerQuitEvent extends PlayerEvent{
$this->quitReason = $quitReason;
}
/**
* Sets the quit message broadcasted to other players.
*/
public function setQuitMessage(Translatable|string $quitMessage) : void{
$this->quitMessage = $quitMessage;
}
/**
* Returns the quit message broadcasted to other players, e.g. "Steve left the game".
*/
public function getQuitMessage() : Translatable|string{
return $this->quitMessage;
}
/**
* Returns the disconnect reason shown in the server log and on the console.
*/
public function getQuitReason() : string{
return $this->quitReason;
}

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@ -27,6 +27,9 @@ use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
use pocketmine\player\Player;
/**
* Called when a player attempts to be transferred to another server, e.g. by using /transferserver.
*/
class PlayerTransferEvent extends PlayerEvent implements Cancellable{
use CancellableTrait;
@ -44,26 +47,44 @@ class PlayerTransferEvent extends PlayerEvent implements Cancellable{
$this->message = $message;
}
/**
* Returns the destination server address. This could be an IP or a domain name.
*/
public function getAddress() : string{
return $this->address;
}
/**
* Sets the destination server address.
*/
public function setAddress(string $address) : void{
$this->address = $address;
}
/**
* Returns the destination server port.
*/
public function getPort() : int{
return $this->port;
}
/**
* Sets the destination server port.
*/
public function setPort(int $port) : void{
$this->port = $port;
}
/**
* Returns the disconnect reason shown in the server log and on the console.
*/
public function getMessage() : string{
return $this->message;
}
/**
* Sets the disconnect reason shown in the server log and on the console.
*/
public function setMessage(string $message) : void{
$this->message = $message;
}

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@ -28,12 +28,18 @@ use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
/**
* Called when any CommandSender runs a command, early in the process
* Called when any CommandSender runs a command, before it is parsed.
*
* You don't want to use this except for a few cases like logging commands,
* blocking commands on certain places, or applying modifiers.
* This can be used for logging commands, or preprocessing the command string to add custom features (e.g. selectors).
*
* The message DOES NOT contain a slash at the start
* WARNING: DO NOT use this to block commands. Many commands have aliases.
* For example, /version can also be invoked using /ver or /about.
* To prevent command senders from using certain commands, deny them permission to use the commands you don't want them
* to have access to.
*
* @see Permissible::addAttachment()
*
* The message DOES NOT begin with a slash.
*/
class CommandEvent extends ServerEvent implements Cancellable{
use CancellableTrait;

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@ -26,7 +26,7 @@ namespace pocketmine\event\server;
use pocketmine\updater\UpdateChecker;
/**
* Called when the AutoUpdater receives notification of an available PocketMine-MP update.
* Called when the update checker receives notification of an available PocketMine-MP update.
* Plugins may use this event to perform actions when an update notification is received.
*/
class UpdateNotifyEvent extends ServerEvent{

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@ -27,7 +27,7 @@ use pocketmine\world\format\Chunk;
use pocketmine\world\World;
/**
* Called when a Chunk is loaded
* Called when a Chunk is loaded or newly created by the world generator.
*/
class ChunkLoadEvent extends ChunkEvent{
public function __construct(
@ -40,6 +40,10 @@ class ChunkLoadEvent extends ChunkEvent{
parent::__construct($world, $chunkX, $chunkZ, $chunk);
}
/**
* Returns whether the chunk is newly generated.
* If false, the chunk was loaded from storage.
*/
public function isNewChunk() : bool{
return $this->newChunk;
}

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@ -24,7 +24,8 @@ declare(strict_types=1);
namespace pocketmine\event\world;
/**
* Called when a Chunk is populated (after receiving it on the main thread)
* Called when a Chunk is fully populated by the world generator.
* This means that the terrain has been generated, and all artifacts (e.g. trees, grass, ponds, etc.) have been placed.
*/
class ChunkPopulateEvent extends ChunkEvent{

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@ -27,7 +27,7 @@ use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
/**
* Called when a Chunk is unloaded
* Called when a Chunk is unloaded from memory.
*/
class ChunkUnloadEvent extends ChunkEvent implements Cancellable{
use CancellableTrait;

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@ -24,7 +24,7 @@ declare(strict_types=1);
namespace pocketmine\event\world;
/**
* Called when a World is initializing
* Called when a new world is created/generated.
*/
class WorldInitEvent extends WorldEvent{

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@ -24,7 +24,7 @@ declare(strict_types=1);
namespace pocketmine\event\world;
/**
* Called when a World is loaded
* Called when a world is loaded or newly created/generated.
*/
class WorldLoadEvent extends WorldEvent{

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@ -24,7 +24,7 @@ declare(strict_types=1);
namespace pocketmine\event\world;
/**
* Called when a World is saved
* Called when a world is saved. Saving may be triggered manually (e.g. via commands) or automatically (autosave).
*/
class WorldSaveEvent extends WorldEvent{

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@ -27,7 +27,7 @@ use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
/**
* Called when a World is unloaded
* Called when a world is unloaded from memory.
*/
class WorldUnloadEvent extends WorldEvent implements Cancellable{
use CancellableTrait;

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@ -148,7 +148,7 @@ class InventoryTransaction{
try{
$action->validate($this->source);
}catch(TransactionValidationException $e){
throw new TransactionValidationException(get_class($action) . ": " . $e->getMessage(), 0, $e);
throw new TransactionValidationException(get_class($action) . "#" . spl_object_id($action) . ": " . $e->getMessage(), 0, $e);
}
if(!$action->getSourceItem()->isNull()){

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@ -713,6 +713,7 @@ class NetworkSession{
}
public function onServerRespawn() : void{
$this->syncAttributes($this->player, $this->player->getAttributeMap()->getAll());
$this->player->sendData(null);
$this->syncAdventureSettings($this->player);

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@ -2379,6 +2379,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
if(parent::teleport($pos, $yaw, $pitch)){
$this->removeCurrentWindow();
$this->stopSleep();
$this->sendPosition($this->location, $this->location->yaw, $this->location->pitch, MovePlayerPacket::MODE_TELEPORT);
$this->broadcastMovement(true);
@ -2390,7 +2391,6 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
if($this->spawnChunkLoadCount !== -1){
$this->spawnChunkLoadCount = 0;
}
$this->stopSleep();
$this->blockBreakHandler = null;
//TODO: workaround for player last pos not getting updated

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@ -42,6 +42,7 @@ use pocketmine\world\utils\SubChunkExplorer;
use pocketmine\world\utils\SubChunkExplorerStatus;
use function ceil;
use function floor;
use function min;
use function mt_rand;
use function sqrt;
@ -90,9 +91,6 @@ class Explosion{
$blockFactory = BlockFactory::getInstance();
$currentChunk = null;
$currentSubChunk = null;
$mRays = $this->rays - 1;
for($i = 0; $i < $this->rays; ++$i){
for($j = 0; $j < $this->rays; ++$j){
@ -151,10 +149,8 @@ class Explosion{
* and creating sounds and particles.
*/
public function explodeB() : bool{
$updateBlocks = [];
$source = (new Vector3($this->source->x, $this->source->y, $this->source->z))->floor();
$yield = (1 / $this->size) * 100;
$yield = min(100, (1 / $this->size) * 100);
if($this->what instanceof Entity){
$ev = new EntityExplodeEvent($this->what, $this->source, $this->affectedBlocks, $yield);

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@ -114,6 +114,9 @@ abstract class LightUpdate{
$context->removalQueue->enqueue([$x, $y, $z, $oldLevel]);
}
}
}elseif($this->getEffectiveLight($x, $y, $z) > 0){ //outside the chunk (e.g. virtual sky light from y=256)
$context->spreadVisited[$blockHash] = true;
$context->spreadQueue->enqueue([$x, $y, $z]);
}
}
return $context;

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@ -635,6 +635,11 @@ parameters:
count: 1
path: ../../../src/network/mcpe/NetworkSession.php
-
message: "#^Cannot call method getAttributeMap\\(\\) on pocketmine\\\\player\\\\Player\\|null\\.$#"
count: 1
path: ../../../src/network/mcpe/NetworkSession.php
-
message: "#^Cannot call method getLanguage\\(\\) on pocketmine\\\\player\\\\Player\\|null\\.$#"
count: 1
@ -690,6 +695,11 @@ parameters:
count: 1
path: ../../../src/network/mcpe/NetworkSession.php
-
message: "#^Parameter \\#1 \\$entity of method pocketmine\\\\network\\\\mcpe\\\\NetworkSession\\:\\:syncAttributes\\(\\) expects pocketmine\\\\entity\\\\Living, pocketmine\\\\player\\\\Player\\|null given\\.$#"
count: 1
path: ../../../src/network/mcpe/NetworkSession.php
-
message: "#^Parameter \\#1 \\$for of method pocketmine\\\\network\\\\mcpe\\\\NetworkSession\\:\\:syncAdventureSettings\\(\\) expects pocketmine\\\\player\\\\Player, pocketmine\\\\player\\\\Player\\|null given\\.$#"
count: 2
@ -970,11 +980,6 @@ parameters:
count: 1
path: ../../../src/utils/Utils.php
-
message: "#^Parameter \\#2 \\$array of function array_map expects array, mixed given\\.$#"
count: 1
path: ../../../src/utils/Utils.php
-
message: "#^Cannot call method getFullBlock\\(\\) on pocketmine\\\\world\\\\format\\\\SubChunk\\|null\\.$#"
count: 1