Show death message on death screen (#5386)

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IvanCraft623 2022-12-22 10:36:31 -05:00 committed by GitHub
parent ee7d4728d8
commit a9e5f92958
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 28 additions and 4 deletions

View File

@ -743,9 +743,9 @@ class NetworkSession{
$this->setHandler(new InGamePacketHandler($this->player, $this, $this->invManager));
}
public function onServerDeath() : void{
public function onServerDeath(Translatable|string $deathMessage) : void{
if($this->handler instanceof InGamePacketHandler){ //TODO: this is a bad fix for pre-spawn death, this shouldn't be reachable at all at this stage :(
$this->setHandler(new DeathPacketHandler($this->player, $this, $this->invManager ?? throw new AssumptionFailedError()));
$this->setHandler(new DeathPacketHandler($this->player, $this, $this->invManager ?? throw new AssumptionFailedError(), $deathMessage));
}
}

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@ -23,19 +23,23 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\lang\Translatable;
use pocketmine\network\mcpe\InventoryManager;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
use pocketmine\network\mcpe\protocol\DeathInfoPacket;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\RespawnPacket;
use pocketmine\network\mcpe\protocol\types\PlayerAction;
use pocketmine\player\Player;
use function array_map;
class DeathPacketHandler extends PacketHandler{
public function __construct(
private Player $player,
private NetworkSession $session,
private InventoryManager $inventoryManager
private InventoryManager $inventoryManager,
private Translatable|string $deathMessage
){}
public function setUp() : void{
@ -44,6 +48,26 @@ class DeathPacketHandler extends PacketHandler{
RespawnPacket::SEARCHING_FOR_SPAWN,
$this->player->getId()
));
/** @var string[] $parameters */
$parameters = [];
if($this->deathMessage instanceof Translatable){
//we can't send nested translations to the client, so make sure they are always pre-translated by the server
$language = $this->player->getLanguage();
$parameters = array_map(fn(string|Translatable $p) => $p instanceof Translatable ? $language->translate($p) : $p, $this->deathMessage->getParameters());
if(!$this->player->getServer()->isLanguageForced()){
foreach($parameters as $i => $p){
$parameters[$i] = $language->translateString($p, [], "pocketmine.");
}
$message = $language->translateString($this->deathMessage->getText(), $parameters, "pocketmine.");
}else{
$message = $language->translateString($this->deathMessage->getText(), $parameters);
$parameters = [];
}
}else{
$message = $this->deathMessage;
}
$this->session->sendDataPacket(DeathInfoPacket::create($message, $parameters));
}
public function handlePlayerAction(PlayerActionPacket $packet) : bool{

View File

@ -2300,7 +2300,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
$this->startDeathAnimation();
$this->getNetworkSession()->onServerDeath();
$this->getNetworkSession()->onServerDeath($ev->getDeathMessage());
}
protected function onDeathUpdate(int $tickDiff) : bool{