Human: do not mutate parameter variables in setXpAndProgress()

this caused a mystery that took 3 entire years to debug.
This commit is contained in:
Dylan K. Taylor 2021-12-10 17:27:28 +00:00
parent 06eaf9f273
commit 911ad344c9
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@ -447,24 +447,26 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
}
protected function setXpAndProgress(?int $level, ?float $progress) : bool{
$newLevel = $level;
$newProgress = $progress;
if(!$this->justCreated){
$ev = new PlayerExperienceChangeEvent($this, $this->getXpLevel(), $this->getXpProgress(), $level, $progress);
$ev = new PlayerExperienceChangeEvent($this, $this->getXpLevel(), $this->getXpProgress(), $newLevel, $newProgress);
$ev->call();
if($ev->isCancelled()){
return false;
}
$level = $ev->getNewLevel();
$progress = $ev->getNewProgress();
$newLevel = $ev->getNewLevel();
$newProgress = $ev->getNewProgress();
}
if($level !== null){
$this->getAttributeMap()->getAttribute(Attribute::EXPERIENCE_LEVEL)->setValue($level);
if($newLevel !== null){
$this->getAttributeMap()->getAttribute(Attribute::EXPERIENCE_LEVEL)->setValue($newLevel);
}
if($progress !== null){
$this->getAttributeMap()->getAttribute(Attribute::EXPERIENCE)->setValue($progress);
if($newProgress !== null){
$this->getAttributeMap()->getAttribute(Attribute::EXPERIENCE)->setValue($newProgress);
}
return true;