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Add the event: WorldParticleEvent (#5428)
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src/event/world/WorldParticleEvent.php
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73
src/event/world/WorldParticleEvent.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\world;
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use pocketmine\event\Cancellable;
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use pocketmine\event\CancellableTrait;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\particle\Particle;
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use pocketmine\world\World;
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class WorldParticleEvent extends WorldEvent implements Cancellable{
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use CancellableTrait;
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/**
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* @param Player[] $recipients
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*/
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public function __construct(
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World $world,
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private Particle $particle,
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private Vector3 $position,
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private array $recipients
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){
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parent::__construct($world);
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}
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public function getParticle() : Particle{
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return $this->particle;
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}
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public function setParticle(Particle $particle) : void{
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$this->particle = $particle;
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}
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public function getPosition() : Vector3{
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return $this->position;
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}
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/**
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* @return Player[]
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*/
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public function getRecipients() : array{
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return $this->recipients;
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}
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/**
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* @param Player[] $recipients
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*/
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public function setRecipients(array $recipients) : void{
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$this->recipients = $recipients;
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}
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}
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@ -50,6 +50,7 @@ use pocketmine\event\world\ChunkLoadEvent;
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use pocketmine\event\world\ChunkPopulateEvent;
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use pocketmine\event\world\ChunkUnloadEvent;
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use pocketmine\event\world\SpawnChangeEvent;
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use pocketmine\event\world\WorldParticleEvent;
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use pocketmine\event\world\WorldSaveEvent;
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use pocketmine\event\world\WorldSoundEvent;
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use pocketmine\item\Item;
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@ -692,14 +693,24 @@ class World implements ChunkManager{
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* @param Player[]|null $players
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*/
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public function addParticle(Vector3 $pos, Particle $particle, ?array $players = null) : void{
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$pk = $particle->encode($pos);
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$players ??= $this->getViewersForPosition($pos);
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$ev = new WorldParticleEvent($this, $particle, $pos, $players);
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$ev->call();
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if($ev->isCancelled()){
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return;
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}
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$pk = $ev->getParticle()->encode($pos);
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$players = $ev->getRecipients();
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if(count($pk) > 0){
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if($players === null){
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if($players === $this->getViewersForPosition($pos)){
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foreach($pk as $e){
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$this->broadcastPacketToViewers($pos, $e);
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}
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}else{
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$this->server->broadcastPackets($this->filterViewersForPosition($pos, $players), $pk);
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$this->server->broadcastPackets($this->filterViewersForPosition($pos, $ev->getRecipients()), $pk);
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}
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}
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}
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