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World: fixed yet another edge case in drainPopulationRequestQueue() leading to assertion failure
really had to go fucking nuclear on it :(
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@ -263,6 +263,12 @@ class World implements ChunkManager{
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* @phpstan-var \SplQueue<int>
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*/
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private \SplQueue $chunkPopulationRequestQueue;
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/**
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* @var true[] chunkHash => dummy
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* @phpstan-var array<int, true>
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*/
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private array $chunkPopulationRequestQueueIndex = [];
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/** @var bool[] */
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private $generatorRegisteredWorkers = [];
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@ -2733,12 +2739,19 @@ class World implements ChunkManager{
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}
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}
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private function addChunkHashToPopulationRequestQueue(int $chunkHash) : void{
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if(!isset($this->chunkPopulationRequestQueueIndex[$chunkHash])){
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$this->chunkPopulationRequestQueue->enqueue($chunkHash);
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$this->chunkPopulationRequestQueueIndex[$chunkHash] = true;
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}
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}
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/**
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* @phpstan-return Promise<Chunk>
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*/
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private function enqueuePopulationRequest(int $chunkX, int $chunkZ, ?ChunkLoader $associatedChunkLoader) : Promise{
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$chunkHash = World::chunkHash($chunkX, $chunkZ);
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$this->chunkPopulationRequestQueue->enqueue($chunkHash);
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$this->addChunkHashToPopulationRequestQueue($chunkHash);
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$resolver = $this->chunkPopulationRequestMap[$chunkHash] = new PromiseResolver();
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if($associatedChunkLoader === null){
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$temporaryLoader = new class implements ChunkLoader{};
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@ -2753,17 +2766,9 @@ class World implements ChunkManager{
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private function drainPopulationRequestQueue() : void{
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$failed = [];
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$seen = [];
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while(count($this->activeChunkPopulationTasks) < $this->maxConcurrentChunkPopulationTasks && !$this->chunkPopulationRequestQueue->isEmpty()){
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$nextChunkHash = $this->chunkPopulationRequestQueue->dequeue();
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if(isset($seen[$nextChunkHash])){
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//We may have previously requested this, decided we didn't want it, and then decided we did want it
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//again, all before the generation request got executed. In that case, the chunk hash may appear in the
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//queue multiple times (it can't be quickly removed from the queue when the request is cancelled, so we
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//leave it in the queue).
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continue;
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}
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$seen[$nextChunkHash] = true;
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unset($this->chunkPopulationRequestQueueIndex[$nextChunkHash]);
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World::getXZ($nextChunkHash, $nextChunkX, $nextChunkZ);
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if(isset($this->chunkPopulationRequestMap[$nextChunkHash])){
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assert(!isset($this->activeChunkPopulationTasks[$nextChunkHash]), "Population for chunk $nextChunkX $nextChunkZ already running");
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@ -2779,7 +2784,7 @@ class World implements ChunkManager{
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//these requests failed even though they weren't rate limited; we can't directly re-add them to the back of the
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//queue because it would result in an infinite loop
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foreach($failed as $hash){
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$this->chunkPopulationRequestQueue->enqueue($hash);
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$this->addChunkHashToPopulationRequestQueue($hash);
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}
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}
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@ -2978,7 +2983,7 @@ class World implements ChunkManager{
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//request failed, stick it back on the queue
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//we didn't resolve the promise or touch it in any way, so any fake chunk loaders are still valid and
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//don't need to be added a second time.
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$this->chunkPopulationRequestQueue->enqueue($index);
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$this->addChunkHashToPopulationRequestQueue($index);
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}
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$this->drainPopulationRequestQueue();
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