Commit Graph

796 Commits

Author SHA1 Message Date
4346773e25 Added EntityDamageByBlockEvent (child of EntityDamageEvent) 2014-10-08 16:13:18 +02:00
b0c314526d Added EntityCombustEvent and childs 2014-10-08 15:51:27 +02:00
dd140ce018 Fixed arrow damage not getting overridden by the event result 2014-10-08 15:38:58 +02:00
582c165479 Implemented Explosion and PrimedTNT, closes #2139 2014-10-07 17:46:01 +02:00
8769d2bcd1 Unload entities from chunks, possible fix for #2157, fixes #2165 2014-10-07 09:27:18 +02:00
de11cce154 Improved entity ticking 2014-10-06 13:10:59 +02:00
57bb8f14fa Fixed Player movement collision checks 2014-10-06 11:47:28 +02:00
602bdf27a5 Compatibility with pthreads > 2.0.8 2014-10-02 16:58:37 +02:00
539fa232f8 Added individual object timings to Entities / Tile Entities 2014-09-30 16:09:21 +02:00
f8378c09ba Fixed entities getting OnGround default to true 2014-09-30 13:13:31 +02:00
25f8e8318b Fixed Anvil levels duplicating saved entities 2014-09-29 13:09:13 +02:00
f5822c6de8 Improved entity movement updates 2014-09-29 12:59:01 +02:00
b0bd927545 Improved entity base ticks 2014-09-29 12:55:10 +02:00
48041b2f19 Basic entity motion on water 2014-09-27 00:09:38 +02:00
5db45222c6 Deprecated Level->getChunkAt() in favor of Level->getChunk() 2014-09-26 10:31:32 +02:00
6cb7e36f8a Improved knockback motion 2014-09-24 16:17:04 +02:00
6b312a7826 Fixed players getting Suffocation damage inside transparent blocks 2014-09-23 19:50:44 +02:00
0907aedcef Fixed Entity/Block issues on negative coordinates, closes #2100 2014-09-22 11:48:39 +02:00
0a29e66b62 Fixed #2114 Removed Player collisions with other entities 2014-09-22 11:26:12 +02:00
45dbb3f828 Improved block collision check 2014-09-16 12:02:33 +02:00
f0e7713dce Added suffocation, drowning damage. Closes #1908 2014-09-16 11:51:31 +02:00
c4a0c759dc Show fire to other clients 2014-09-16 10:48:56 +02:00
e9a2f88847 Added Fire, Lava damage 2014-09-16 10:42:29 +02:00
44a30b7fac Added forced position strong check for Player 2014-09-16 00:32:03 +02:00
fba12c6ddf Fixed EntityMoveEvent not being cancelled correctly on players 2014-09-10 20:06:30 +02:00
84e62598ce Implemented attack cooldown 2014-09-06 16:52:52 +02:00
98e0583f34 Implemented Falling Sand 2014-09-05 10:50:06 +02:00
e17ecf5795 Improved Arrow / Item movement 2014-09-03 10:55:14 +02:00
ff48eb3d4d Added better Entity/Tile scheduled updates 2014-09-01 11:59:46 +02:00
e047b6a870 Fixed bows not getting damaged 2014-09-01 11:43:48 +02:00
c5626bae34 Do not set Level to null, closes #2032 2014-09-01 11:29:44 +02:00
3eac08f5ba Possible fix for #2027, properly check Player onGround flag 2014-09-01 02:32:16 +02:00
705e4da789 Tick entities on Level, show correct timing reports 2014-09-01 01:56:13 +02:00
422262d585 Fixed infinite Entity recursion on chunk load 2014-08-31 01:06:53 +02:00
23793e0fc4 Added check for invalid entity attack 2014-08-30 18:24:24 +02:00
3409d332e7 Added survival check to movements 2014-08-30 17:57:30 +02:00
ca1b67a675 hmm 2014-08-30 17:07:50 +02:00
7a10f91330 Fixed entity partial block moving 2014-08-30 15:31:22 +02:00
bf839e821c Added proper arrows and damage 2014-08-30 01:22:46 +02:00
fc62c91c90 Fixed double physics calculation 2014-08-29 13:33:59 +02:00
7a1d25617f Fixed physics sneak flag 2014-08-29 13:02:08 +02:00
e2986992c7 Fixed AxisAlignedBB infinite expansion 2014-08-28 21:11:49 +02:00
9fb46d8fe8 Fixed entity physics 2014-08-28 18:26:37 +02:00
eab86f5f90 Replaced array() with [] 2014-08-28 17:04:22 +02:00
90fa40de34 Added entity id names 2014-08-27 17:42:38 +02:00
472431752b Dropped items and arrows get deleted on Y < 0 2014-08-26 16:19:45 +02:00
c40f9f65a5 Optimize imports 2014-08-26 11:54:24 +02:00
456760b334 Removed unloaded chunk check 2014-08-25 15:43:48 +02:00
6109505786 Implemented correct time offsets and speed 2014-08-24 20:34:06 +02:00
764937dda4 Fixed #1961 2014-08-24 18:08:14 +02:00