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4346773e25
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Added EntityDamageByBlockEvent (child of EntityDamageEvent)
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2014-10-08 16:13:18 +02:00 |
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b0c314526d
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Added EntityCombustEvent and childs
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2014-10-08 15:51:27 +02:00 |
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dd140ce018
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Fixed arrow damage not getting overridden by the event result
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2014-10-08 15:38:58 +02:00 |
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582c165479
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Implemented Explosion and PrimedTNT, closes #2139
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2014-10-07 17:46:01 +02:00 |
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8769d2bcd1
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Unload entities from chunks, possible fix for #2157, fixes #2165
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2014-10-07 09:27:18 +02:00 |
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de11cce154
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Improved entity ticking
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2014-10-06 13:10:59 +02:00 |
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57bb8f14fa
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Fixed Player movement collision checks
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2014-10-06 11:47:28 +02:00 |
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602bdf27a5
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Compatibility with pthreads > 2.0.8
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2014-10-02 16:58:37 +02:00 |
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539fa232f8
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Added individual object timings to Entities / Tile Entities
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2014-09-30 16:09:21 +02:00 |
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f8378c09ba
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Fixed entities getting OnGround default to true
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2014-09-30 13:13:31 +02:00 |
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25f8e8318b
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Fixed Anvil levels duplicating saved entities
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2014-09-29 13:09:13 +02:00 |
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f5822c6de8
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Improved entity movement updates
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2014-09-29 12:59:01 +02:00 |
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b0bd927545
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Improved entity base ticks
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2014-09-29 12:55:10 +02:00 |
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48041b2f19
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Basic entity motion on water
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2014-09-27 00:09:38 +02:00 |
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5db45222c6
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Deprecated Level->getChunkAt() in favor of Level->getChunk()
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2014-09-26 10:31:32 +02:00 |
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6cb7e36f8a
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Improved knockback motion
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2014-09-24 16:17:04 +02:00 |
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6b312a7826
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Fixed players getting Suffocation damage inside transparent blocks
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2014-09-23 19:50:44 +02:00 |
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0907aedcef
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Fixed Entity/Block issues on negative coordinates, closes #2100
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2014-09-22 11:48:39 +02:00 |
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0a29e66b62
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Fixed #2114 Removed Player collisions with other entities
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2014-09-22 11:26:12 +02:00 |
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45dbb3f828
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Improved block collision check
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2014-09-16 12:02:33 +02:00 |
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f0e7713dce
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Added suffocation, drowning damage. Closes #1908
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2014-09-16 11:51:31 +02:00 |
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c4a0c759dc
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Show fire to other clients
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2014-09-16 10:48:56 +02:00 |
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e9a2f88847
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Added Fire, Lava damage
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2014-09-16 10:42:29 +02:00 |
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44a30b7fac
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Added forced position strong check for Player
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2014-09-16 00:32:03 +02:00 |
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fba12c6ddf
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Fixed EntityMoveEvent not being cancelled correctly on players
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2014-09-10 20:06:30 +02:00 |
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84e62598ce
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Implemented attack cooldown
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2014-09-06 16:52:52 +02:00 |
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98e0583f34
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Implemented Falling Sand
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2014-09-05 10:50:06 +02:00 |
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e17ecf5795
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Improved Arrow / Item movement
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2014-09-03 10:55:14 +02:00 |
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ff48eb3d4d
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Added better Entity/Tile scheduled updates
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2014-09-01 11:59:46 +02:00 |
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e047b6a870
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Fixed bows not getting damaged
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2014-09-01 11:43:48 +02:00 |
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c5626bae34
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Do not set Level to null, closes #2032
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2014-09-01 11:29:44 +02:00 |
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3eac08f5ba
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Possible fix for #2027, properly check Player onGround flag
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2014-09-01 02:32:16 +02:00 |
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705e4da789
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Tick entities on Level, show correct timing reports
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2014-09-01 01:56:13 +02:00 |
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422262d585
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Fixed infinite Entity recursion on chunk load
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2014-08-31 01:06:53 +02:00 |
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23793e0fc4
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Added check for invalid entity attack
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2014-08-30 18:24:24 +02:00 |
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3409d332e7
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Added survival check to movements
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2014-08-30 17:57:30 +02:00 |
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ca1b67a675
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hmm
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2014-08-30 17:07:50 +02:00 |
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7a10f91330
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Fixed entity partial block moving
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2014-08-30 15:31:22 +02:00 |
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bf839e821c
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Added proper arrows and damage
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2014-08-30 01:22:46 +02:00 |
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fc62c91c90
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Fixed double physics calculation
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2014-08-29 13:33:59 +02:00 |
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7a1d25617f
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Fixed physics sneak flag
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2014-08-29 13:02:08 +02:00 |
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e2986992c7
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Fixed AxisAlignedBB infinite expansion
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2014-08-28 21:11:49 +02:00 |
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9fb46d8fe8
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Fixed entity physics
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2014-08-28 18:26:37 +02:00 |
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eab86f5f90
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Replaced array() with []
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2014-08-28 17:04:22 +02:00 |
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90fa40de34
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Added entity id names
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2014-08-27 17:42:38 +02:00 |
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472431752b
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Dropped items and arrows get deleted on Y < 0
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2014-08-26 16:19:45 +02:00 |
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c40f9f65a5
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Optimize imports
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2014-08-26 11:54:24 +02:00 |
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456760b334
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Removed unloaded chunk check
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2014-08-25 15:43:48 +02:00 |
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6109505786
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Implemented correct time offsets and speed
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2014-08-24 20:34:06 +02:00 |
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764937dda4
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Fixed #1961
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2014-08-24 18:08:14 +02:00 |
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