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289bc56b4b
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Blocks now save their bounding box, fixed entity block collision check
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2014-10-29 15:43:23 +01:00 |
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6f64af3066
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Reuse even more objects!
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2014-10-29 14:23:51 +01:00 |
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72c09045d5
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Fixed Zombie drops crash
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2014-10-29 13:21:54 +01:00 |
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cbe0fe5e46
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Added Entity->onGround setting when entities keep moving without checks
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2014-10-29 00:41:13 +01:00 |
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8c4faa8622
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Added extra Exceptions
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2014-10-28 21:07:12 +01:00 |
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b6f7ee20fc
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Added Error -> Exception handling
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2014-10-28 20:43:36 +01:00 |
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0fce83c671
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Fixed #2189
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2014-10-28 13:27:30 +01:00 |
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34ae760def
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New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes
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2014-10-28 13:09:27 +01:00 |
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a5b85c549a
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Added Snowballs
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2014-10-28 12:13:31 +01:00 |
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350cee3d41
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Added Event allocation pool, updated SPL with Class::onClassLoaded()
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2014-10-28 10:47:40 +01:00 |
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144a871c07
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Improved Vector3 and Block handling, less allocation on Positions
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2014-10-28 10:03:10 +01:00 |
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db82f76c11
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Improved network packets allocation
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2014-10-27 20:30:33 +01:00 |
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a5a3f4801a
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Fixed entities not getting ticks on movement
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2014-10-27 15:53:14 +01:00 |
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23d1532ff9
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Merge branch 'master' of github.com:PocketMine/PocketMine-MP
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2014-10-27 15:44:44 +01:00 |
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7abf52e615
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Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
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2014-10-27 15:39:20 +01:00 |
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ee4f416d93
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Fix FallingBlock.php
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2014-10-25 18:15:47 +08:00 |
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8e7077ff4b
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Update FallingBlock to new Anvil formats, possible fix for #2189
I don't have time to test yet, so I am not sure if it does fix it.
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2014-10-25 12:26:57 +08:00 |
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be948f99cc
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Fixed #2207 Server crashing if players are closed before logging in
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2014-10-24 12:06:55 +02:00 |
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580ade9092
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Possible fix for entities not closing correctly
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2014-10-21 19:26:16 +02:00 |
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e3e97a4205
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Improved Player->onGround checking
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2014-10-20 12:52:00 +02:00 |
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fec387d2ec
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Fixed entities not being pushed out of blocks
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2014-10-20 12:37:17 +02:00 |
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481e2b08ee
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Removed debug call
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2014-10-20 12:05:40 +02:00 |
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15de0eece7
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Improved inventory and window allocation, fixes #2200
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2014-10-20 09:48:11 +02:00 |
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2f8267aa1e
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Improved Level object deallocation
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2014-10-19 20:45:03 +02:00 |
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684617d370
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Update Skeleton.php
fixed a little wrong
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2014-10-18 21:13:35 +08:00 |
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94e9485be9
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Improved broadcast packet encoding
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2014-10-17 09:36:47 +02:00 |
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c73a3e53be
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Added extra Entity metadata
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2014-10-16 12:49:45 +02:00 |
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9b85abd75e
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Micro-optimizations
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2014-10-15 10:44:01 +02:00 |
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18f6bad48d
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Implemented scheduled and partial entity updates
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2014-10-14 22:49:35 +02:00 |
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43a97c407d
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New PlayerMoveEvent, improved player movement event firing
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2014-10-14 16:10:50 +02:00 |
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6e8144d5d9
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Improved player movement event firing & corrections
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2014-10-14 00:11:17 +02:00 |
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823dc933b8
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Improved Entity extinguish operations and packet spam
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2014-10-13 23:44:11 +02:00 |
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b26ee09f76
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Removed a bunch of TODO and fixed item drops on block update
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2014-10-13 18:54:34 +02:00 |
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8472349caf
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Improved global block cache
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2014-10-12 17:02:27 +02:00 |
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6246ad19c4
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Added global block cache
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2014-10-12 16:16:19 +02:00 |
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114153ae97
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Added EntityBlockChangeEvent
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2014-10-12 13:37:45 +02:00 |
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ebb844fa52
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Removed unused code, fixed undefined variables
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2014-10-11 22:22:51 +02:00 |
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0af3dfedd5
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Improved Living entity ticking
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2014-10-11 17:35:13 +02:00 |
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6f1f201c41
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Workaround for entities glitching through the floor on the client-side
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2014-10-11 17:02:41 +02:00 |
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0dd46c835c
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Made ExplosionPrimeEvent accept setting block breaking settings
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2014-10-10 22:39:06 +02:00 |
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9ede8177df
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Fixed Entity->getLineOfSight()
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2014-10-10 09:53:58 +02:00 |
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5c4e7b6ee0
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Added Living->getTargetBlock(), Living->getLineOfSight(), Vector3 side constants, Vector3::getOppositeSide()
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2014-10-09 17:57:25 +02:00 |
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10b33546ef
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Added PlayerBedEnterEvent and PlayerBedLeaveEvent
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2014-10-08 17:37:11 +02:00 |
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c52dc58d6f
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Added ProjectileHitEvent
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2014-10-08 17:04:35 +02:00 |
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62af784d37
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Removed unused imports
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2014-10-08 17:00:23 +02:00 |
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4a3163b4c8
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Added ItemSpawnEvent
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2014-10-08 16:53:13 +02:00 |
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c750a204e6
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Added ItemDespawnEvent
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2014-10-08 16:51:10 +02:00 |
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3313981d54
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Fixed issues with Entity::heal() method
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2014-10-08 16:46:21 +02:00 |
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57f7d57c76
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Added ExplosionPrimeEvent
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2014-10-08 16:45:55 +02:00 |
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7b09edf048
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Improved EntityRegainHealthEvent
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2014-10-08 16:28:40 +02:00 |
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