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synced 2025-04-22 08:44:01 +00:00
Added ProjectileHitEvent
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commit
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@ -26,6 +26,7 @@ use pocketmine\event\entity\EntityCombustByEntityEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\event\entity\ProjectileHitEvent;
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use pocketmine\level\format\FullChunk;
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use pocketmine\level\MovingObjectPosition;
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use pocketmine\math\Vector3;
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@ -118,6 +119,9 @@ class Arrow extends Projectile{
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if($movingObjectPosition !== null){
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if($movingObjectPosition->entityHit !== null){
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$this->server->getPluginManager()->callEvent(new ProjectileHitEvent($this));
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$motion = sqrt($this->motionX ** 2 + $this->motionY ** 2 + $this->motionZ ** 2);
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$damage = ceil($motion * $this->damage);
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@ -144,10 +148,12 @@ class Arrow extends Projectile{
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$this->move($this->motionX, $this->motionY, $this->motionZ);
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if($this->onGround){
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if($this->onGround and ($this->motionX != 0 or $this->motionY != 0 or $this->motionZ != 0)){
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$this->motionX = 0;
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$this->motionY = 0;
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$this->motionZ = 0;
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$this->server->getPluginManager()->callEvent(new ProjectileHitEvent($this));
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}
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if($this->motionX != 0 or $this->motionY != 0 or $this->motionZ != 0){
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45
src/pocketmine/event/entity/ProjectileHitEvent.php
Normal file
45
src/pocketmine/event/entity/ProjectileHitEvent.php
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@ -0,0 +1,45 @@
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<?php
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/**
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\event\entity;
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use pocketmine\entity\Projectile;
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use pocketmine\event\Cancellable;
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class ProjectileHitEvent extends EntityEvent{
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public static $handlerList = null;
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/**
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* @param Projectile $entity
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*/
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public function __construct(Projectile $entity){
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$this->entity = $entity;
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}
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/**
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* @return Projectile
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*/
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public function getEntity(){
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return $this->entity;
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}
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}
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@ -28,10 +28,10 @@ class ProjectileLaunchEvent extends EntityEvent implements Cancellable{
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public static $handlerList = null;
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/**
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* @param Projectile $item
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* @param Projectile $entity
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*/
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public function __construct(Projectile $item){
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$this->entity = $item;
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public function __construct(Projectile $entity){
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$this->entity = $entity;
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}
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