mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 00:33:59 +00:00
Added Snowballs
This commit is contained in:
parent
b9f1812f61
commit
a5b85c549a
@ -29,6 +29,7 @@ use pocketmine\entity\Entity;
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use pocketmine\entity\Human;
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use pocketmine\entity\Living;
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use pocketmine\entity\Projectile;
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use pocketmine\entity\Snowball;
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use pocketmine\event\block\SignChangeEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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@ -1629,7 +1630,42 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->dataPacket($pk);
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break;
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}elseif($packet->face === 0xff){
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//TODO: add event
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$item = $this->inventory->getItemInHand();
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if($item->getID() === Item::SNOWBALL){
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$nbt = new Compound("", [
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"Pos" => new Enum("Pos", [
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new Double("", $this->x),
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new Double("", $this->y + $this->getEyeHeight()),
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new Double("", $this->z)
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]),
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"Motion" => new Enum("Motion", [
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new Double("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)),
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new Double("", -sin($this->pitch / 180 * M_PI)),
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new Double("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))
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]),
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"Rotation" => new Enum("Rotation", [
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new Float("", $this->yaw),
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new Float("", $this->pitch)
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]),
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]);
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$f = 1.5;
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$snowball = new Snowball($this->chunk, $nbt, $this);
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$snowball->setMotion($snowball->getMotion()->multiply($f));
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if($this->isSurvival()){
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$this->inventory->removeItem(Item::get(Item::SNOWBALL, 0, 1));
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}
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if($snowball instanceof Projectile){
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$this->server->getPluginManager()->callEvent($projectileEv = ProjectileLaunchEvent::createEvent($snowball));
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if($projectileEv->isCancelled()){
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$snowball->kill();
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}else{
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$snowball->spawnToAll();
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}
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}else{
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$snowball->spawnToAll();
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}
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}
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$this->inAction = true;
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$this->startAction = microtime(true);
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$this->sendMetadata($this->getViewers());
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@ -21,17 +21,8 @@
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namespace pocketmine\entity;
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use pocketmine\event\entity\EntityCombustByEntityEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\event\entity\ProjectileHitEvent;
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use pocketmine\level\format\FullChunk;
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use pocketmine\level\MovingObjectPosition;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\nbt\tag\Short;
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use pocketmine\nbt\tag\String;
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use pocketmine\network\protocol\AddEntityPacket;
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use pocketmine\network\protocol\SetEntityMotionPacket;
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@ -44,13 +35,10 @@ class Arrow extends Projectile{
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public $length = 0.5;
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public $height = 0.5;
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/** @var Entity */
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public $shootingEntity = null;
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protected $gravity = 0.05;
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protected $drag = 0.01;
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private $damage = 6;
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protected $damage = 6;
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public function __construct(FullChunk $chunk, Compound $nbt, Entity $shootingEntity = null){
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$this->shootingEntity = $shootingEntity;
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@ -59,11 +47,7 @@ class Arrow extends Projectile{
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protected function initEntity(){
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$this->namedtag->id = new String("id", "Arrow");
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$this->setMaxHealth(1);
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$this->setHealth(1);
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if(isset($this->namedtag->Age)){
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$this->age = $this->namedtag["Age"];
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}
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parent::initEntity();
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}
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@ -74,105 +58,11 @@ class Arrow extends Projectile{
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$this->timings->startTiming();
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$tickDiff = max(1, $currentTick - $this->lastUpdate);
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$this->lastUpdate = $currentTick;
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$hasUpdate = $this->entityBaseTick($tickDiff);
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if(!$this->dead){
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$movingObjectPosition = null;
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$this->motionY -= $this->gravity;
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$this->keepMovement = $this->checkObstruction($this->x, ($this->boundingBox->minY + $this->boundingBox->maxY) / 2, $this->z);
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$moveVector = Vector3::createVector($this->x + $this->motionX, $this->y + $this->motionY, $this->z + $this->motionZ);
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$list = $this->getLevel()->getCollidingEntities($this->boundingBox->addCoord($this->motionX, $this->motionY, $this->motionZ)->expand(1, 1, 1), $this);
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$nearDistance = PHP_INT_MAX;
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$nearEntity = null;
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foreach($list as $entity){
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if(/*!$entity->canCollideWith($this) or */
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($entity === $this->shootingEntity and $this->ticksLived < 5)
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){
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continue;
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}
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$axisalignedbb = $entity->boundingBox->grow(0.3, 0.3, 0.3);
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$ob = $axisalignedbb->calculateIntercept($this, $moveVector);
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if($ob === null){
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continue;
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}
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$distance = $this->distance($ob->hitVector);
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if($distance < $nearDistance){
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$nearDistance = $distance;
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$nearEntity = $entity;
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}
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}
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if($nearEntity !== null){
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$movingObjectPosition = MovingObjectPosition::fromEntity($nearEntity);
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}
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if($movingObjectPosition !== null){
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if($movingObjectPosition->entityHit !== null){
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$this->server->getPluginManager()->callEvent(ProjectileHitEvent::createEvent($this));
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$motion = sqrt($this->motionX ** 2 + $this->motionY ** 2 + $this->motionZ ** 2);
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$damage = ceil($motion * $this->damage);
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$ev = EntityDamageByEntityEvent::createEvent($this->shootingEntity === null ? $this : $this->shootingEntity, $movingObjectPosition->entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
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$this->server->getPluginManager()->callEvent($ev);
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if(!$ev->isCancelled()){
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$movingObjectPosition->entityHit->attack($ev->getFinalDamage(), $ev);
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}
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if($this->fireTicks > 0){
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$ev = EntityCombustByEntityEvent::createEvent($this, $movingObjectPosition->entityHit, 5);
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$this->server->getPluginManager()->callEvent($ev);
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if(!$ev->isCancelled()){
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$movingObjectPosition->entityHit->setOnFire($ev->getDuration());
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}
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}
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$this->kill();
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return true;
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}
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}
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$this->move($this->motionX, $this->motionY, $this->motionZ);
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if($this->onGround and ($this->motionX != 0 or $this->motionY != 0 or $this->motionZ != 0)){
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$this->motionX = 0;
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$this->motionY = 0;
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$this->motionZ = 0;
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$this->server->getPluginManager()->callEvent(ProjectileHitEvent::createEvent($this));
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}
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if(!$this->onGround or $this->motionX != 0 or $this->motionY != 0 or $this->motionZ != 0){
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$f = sqrt(($this->motionX ** 2) + ($this->motionZ ** 2));
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$this->yaw = (atan2($this->motionX, $this->motionZ) * 180 / M_PI);
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$this->pitch = (atan2($this->motionY, $f) * 180 / M_PI);
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$hasUpdate = true;
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}
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if($this->age > 1200){
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$this->kill();
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$hasUpdate = true;
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}
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$this->updateMovement();
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$hasUpdate = parent::onUpdate($currentTick);
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if($this->age > 1200){
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$this->kill();
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$hasUpdate = true;
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}
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$this->timings->stopTiming();
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@ -180,34 +70,6 @@ class Arrow extends Projectile{
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return $hasUpdate;
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}
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public function attack($damage, $source = EntityDamageEvent::CAUSE_MAGIC){
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}
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public function heal($amount, $source = EntityRegainHealthEvent::CAUSE_MAGIC){
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}
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public function saveNBT(){
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parent::saveNBT();
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$this->namedtag->Age = new Short("Age", $this->age);
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}
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public function getData(){
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$flags = 0;
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$flags |= $this->fireTicks > 0 ? 1 : 0;
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return [
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0 => ["type" => 0, "value" => $flags],
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1 => ["type" => 1, "value" => $this->airTicks],
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16 => ["type" => 0, "value" => 0] //Is critical
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];
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}
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public function canCollideWith(Entity $entity){
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return $entity instanceof Living and !$this->onGround;
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}
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public function spawnTo(Player $player){
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$pk = AddEntityPacket::getFromPool();
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$pk->type = Arrow::NETWORK_ID;
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@ -22,6 +22,162 @@
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namespace pocketmine\entity;
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use pocketmine\event\entity\EntityCombustByEntityEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\event\entity\ProjectileHitEvent;
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use pocketmine\level\MovingObjectPosition;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\Short;
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abstract class Projectile extends Entity{
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/** @var Entity */
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public $shootingEntity = null;
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protected $damage = 0;
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protected function initEntity(){
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$this->setMaxHealth(1);
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$this->setHealth(1);
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if(isset($this->namedtag->Age)){
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$this->age = $this->namedtag["Age"];
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}
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}
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public function canCollideWith(Entity $entity){
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return $entity instanceof Living and !$this->onGround;
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}
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public function getData(){
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$flags = 0;
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$flags |= $this->fireTicks > 0 ? 1 : 0;
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return [
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0 => ["type" => 0, "value" => $flags],
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1 => ["type" => 1, "value" => $this->airTicks],
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16 => ["type" => 0, "value" => 0] //Is critical
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];
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}
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public function saveNBT(){
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parent::saveNBT();
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$this->namedtag->Age = new Short("Age", $this->age);
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}
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public function attack($damage, $source = EntityDamageEvent::CAUSE_MAGIC){
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}
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public function heal($amount, $source = EntityRegainHealthEvent::CAUSE_MAGIC){
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}
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public function onUpdate($currentTick){
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if($this->closed){
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return false;
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}
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$tickDiff = max(1, $currentTick - $this->lastUpdate);
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$this->lastUpdate = $currentTick;
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$hasUpdate = $this->entityBaseTick($tickDiff);
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if(!$this->dead){
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$movingObjectPosition = null;
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$this->motionY -= $this->gravity;
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$this->keepMovement = $this->checkObstruction($this->x, ($this->boundingBox->minY + $this->boundingBox->maxY) / 2, $this->z);
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$moveVector = Vector3::createVector($this->x + $this->motionX, $this->y + $this->motionY, $this->z + $this->motionZ);
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$list = $this->getLevel()->getCollidingEntities($this->boundingBox->addCoord($this->motionX, $this->motionY, $this->motionZ)->expand(1, 1, 1), $this);
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$nearDistance = PHP_INT_MAX;
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$nearEntity = null;
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foreach($list as $entity){
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if(/*!$entity->canCollideWith($this) or */
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($entity === $this->shootingEntity and $this->ticksLived < 5)
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){
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continue;
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}
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$axisalignedbb = $entity->boundingBox->grow(0.3, 0.3, 0.3);
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$ob = $axisalignedbb->calculateIntercept($this, $moveVector);
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if($ob === null){
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continue;
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}
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$distance = $this->distance($ob->hitVector);
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if($distance < $nearDistance){
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$nearDistance = $distance;
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$nearEntity = $entity;
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}
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}
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if($nearEntity !== null){
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$movingObjectPosition = MovingObjectPosition::fromEntity($nearEntity);
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}
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if($movingObjectPosition !== null){
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if($movingObjectPosition->entityHit !== null){
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$this->server->getPluginManager()->callEvent(ProjectileHitEvent::createEvent($this));
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$motion = sqrt($this->motionX ** 2 + $this->motionY ** 2 + $this->motionZ ** 2);
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$damage = ceil($motion * $this->damage);
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$ev = EntityDamageByEntityEvent::createEvent($this->shootingEntity === null ? $this : $this->shootingEntity, $movingObjectPosition->entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
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$this->server->getPluginManager()->callEvent($ev);
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if(!$ev->isCancelled()){
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$movingObjectPosition->entityHit->attack($ev->getFinalDamage(), $ev);
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}
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if($this->fireTicks > 0){
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$ev = EntityCombustByEntityEvent::createEvent($this, $movingObjectPosition->entityHit, 5);
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$this->server->getPluginManager()->callEvent($ev);
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if(!$ev->isCancelled()){
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$movingObjectPosition->entityHit->setOnFire($ev->getDuration());
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}
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}
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$this->kill();
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return true;
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}
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}
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$this->move($this->motionX, $this->motionY, $this->motionZ);
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if($this->onGround and ($this->motionX != 0 or $this->motionY != 0 or $this->motionZ != 0)){
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$this->motionX = 0;
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$this->motionY = 0;
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$this->motionZ = 0;
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$this->server->getPluginManager()->callEvent(ProjectileHitEvent::createEvent($this));
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}
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if(!$this->onGround or $this->motionX != 0 or $this->motionY != 0 or $this->motionZ != 0){
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$f = sqrt(($this->motionX ** 2) + ($this->motionZ ** 2));
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$this->yaw = (atan2($this->motionX, $this->motionZ) * 180 / M_PI);
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$this->pitch = (atan2($this->motionY, $f) * 180 / M_PI);
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$hasUpdate = true;
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}
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$this->updateMovement();
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}
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return $hasUpdate;
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}
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}
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@ -22,10 +22,68 @@
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namespace pocketmine\entity;
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use pocketmine\level\format\FullChunk;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\nbt\tag\String;
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use pocketmine\network\protocol\AddEntityPacket;
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use pocketmine\network\protocol\SetEntityMotionPacket;
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use pocketmine\Player;
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class Snowball extends Projectile{
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const NETWORK_ID = 81;
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public $width = 0.25;
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public $length = 0.25;
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public $height = 0.25;
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protected $gravity = 0.03;
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protected $drag = 0.01;
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public function __construct(FullChunk $chunk, Compound $nbt, Entity $shootingEntity = null){
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$this->shootingEntity = $shootingEntity;
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parent::__construct($chunk, $nbt);
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}
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public function onUpdate($currentTick){
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if($this->closed){
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return false;
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}
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$this->timings->startTiming();
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$hasUpdate = parent::onUpdate($currentTick);
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if($this->age > 1200 or $this->onGround){
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$this->kill();
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$hasUpdate = true;
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}
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$this->timings->stopTiming();
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return $hasUpdate;
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}
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protected function initEntity(){
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$this->namedtag->id = new String("id", "Snowball");
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parent::initEntity();
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}
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public function spawnTo(Player $player){
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$pk = AddEntityPacket::getFromPool();
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$pk->type = Snowball::NETWORK_ID;
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$pk->eid = $this->getID();
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->did = 0; //TODO: send motion here
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$player->dataPacket($pk);
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$pk = SetEntityMotionPacket::getFromPool();
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$pk->entities = [
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[$this->getID(), $this->motionX, $this->motionY, $this->motionZ]
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];
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$player->dataPacket($pk);
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parent::spawnTo($player);
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}
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}
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