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Improved player movement event firing & corrections
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@ -1121,7 +1121,11 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$revert = true;
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//$this->server->getLogger()->warning($this->getName()." moved wrongly!");
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}elseif($diff > 0){
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$revert = !$this->setPosition($this->newPosition);
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$this->x = $this->newPosition->x;
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$this->y = $this->newPosition->y;
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$this->z = $this->newPosition->z;
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$radius = $this->width / 2;
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$this->boundingBox->setBounds($this->x - $radius, $this->y + $this->ySize, $this->z - $radius, $this->x + $radius, $this->y + $this->height + $this->ySize, $this->z + $radius);
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}
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}
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}
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@ -1037,7 +1037,7 @@ abstract class Entity extends Position implements Metadatable{
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}
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public function setPosition(Vector3 $pos, $force = false){
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if($pos instanceof Position and $pos->getLevel() instanceof Level and $pos->getLevel() !== $this->getLevel()){
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if($pos instanceof Position and $pos->level instanceof Level and $pos->level !== $this->level){
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if($this->switchLevel($pos->getLevel()) === false){
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return false;
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}
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