mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-20 16:00:20 +00:00
Improved entity ticking
This commit is contained in:
parent
d53ba52d32
commit
de11cce154
@ -46,6 +46,8 @@ class DroppedItem extends Entity{
|
||||
protected $gravity = 0.04;
|
||||
protected $drag = 0.02;
|
||||
|
||||
public $canCollide = false;
|
||||
|
||||
protected function initEntity(){
|
||||
$this->namedtag->id = new String("id", "Item");
|
||||
$this->setMaxHealth(5);
|
||||
@ -87,7 +89,7 @@ class DroppedItem extends Entity{
|
||||
|
||||
$friction = 1 - $this->drag;
|
||||
|
||||
if($this->onGround){
|
||||
if($this->onGround and ($this->motionX != 0 or $this->motionZ != 0)){
|
||||
$friction = $this->getLevel()->getBlock(new Vector3($this->getFloorX(), $this->getFloorY() - 1, $this->getFloorZ()))->frictionFactor * $friction;
|
||||
}
|
||||
|
||||
|
@ -134,6 +134,8 @@ abstract class Entity extends Position implements Metadatable{
|
||||
public $fireTicks;
|
||||
public $airTicks;
|
||||
public $namedtag;
|
||||
public $canCollide = true;
|
||||
|
||||
protected $isStatic = false;
|
||||
protected $isColliding = false;
|
||||
|
||||
@ -555,7 +557,9 @@ abstract class Entity extends Position implements Metadatable{
|
||||
$pk->entities = [
|
||||
[$this->getID(), $this->motionX, $this->motionY, $this->motionZ]
|
||||
];
|
||||
Server::broadcastPacket($this->hasSpawned, $pk);
|
||||
foreach($this->hasSpawned as $player){
|
||||
$player->dataPacket($pk);
|
||||
}
|
||||
|
||||
if($this instanceof Player){
|
||||
$this->motionX = 0;
|
||||
|
@ -43,6 +43,8 @@ class FallingBlock extends Entity{
|
||||
protected $drag = 0.02;
|
||||
protected $blockId = 0;
|
||||
|
||||
public $canCollide = false;
|
||||
|
||||
protected function initEntity(){
|
||||
$this->namedtag->id = new String("id", "FallingSand");
|
||||
if(isset($this->namedtag->Tile)){
|
||||
|
@ -728,7 +728,10 @@ class Level implements ChunkManager, Metadatable{
|
||||
for($z = $minZ; $z < $maxZ; ++$z){
|
||||
for($x = $minX; $x < $maxX; ++$x){
|
||||
for($y = $minY - 1; $y < $maxY; ++$y){
|
||||
$this->getBlock(new Vector3($x, $y, $z))->collidesWithBB($bb, $collides);
|
||||
$block = $this->getBlock(new Vector3($x, $y, $z));
|
||||
if(!($block instanceof Air)){
|
||||
$block->collidesWithBB($bb, $collides);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -767,11 +770,13 @@ class Level implements ChunkManager, Metadatable{
|
||||
|
||||
$collides = [];
|
||||
|
||||
//TODO: optimize this loop, check collision cube boundaries
|
||||
for($z = $minZ; $z < $maxZ; ++$z){
|
||||
for($x = $minX; $x < $maxX; ++$x){
|
||||
for($y = $minY - 1; $y < $maxY; ++$y){
|
||||
$this->getBlock(new Vector3($x, $y, $z))->collidesWithBB($bb, $collides);
|
||||
$block = $this->getBlock(new Vector3($x, $y, $z));
|
||||
if(!($block instanceof Air)){
|
||||
$block->collidesWithBB($bb, $collides);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1233,7 +1238,7 @@ class Level implements ChunkManager, Metadatable{
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the entities near the current one inside the AxisAlignedBB
|
||||
* Returns the entities colliding the current one inside the AxisAlignedBB
|
||||
*
|
||||
* @param AxisAlignedBB $bb
|
||||
* @param Entity $entity
|
||||
@ -1243,16 +1248,18 @@ class Level implements ChunkManager, Metadatable{
|
||||
public function getCollidingEntities(AxisAlignedBB $bb, Entity $entity = null){
|
||||
$nearby = [];
|
||||
|
||||
$minX = ($bb->minX - 2) >> 4;
|
||||
$maxX = ($bb->maxX + 2) >> 4;
|
||||
$minZ = ($bb->minZ - 2) >> 4;
|
||||
$maxZ = ($bb->maxZ + 2) >> 4;
|
||||
if($entity->canCollide){
|
||||
$minX = Math::floorFloat(($bb->minX - 2) / 16);
|
||||
$maxX = Math::floorFloat(($bb->maxX - 2) / 16);
|
||||
$minZ = Math::floorFloat(($bb->minZ - 2) / 16);
|
||||
$maxZ = Math::floorFloat(($bb->maxZ - 2) / 16);
|
||||
|
||||
for($x = $minX; $x <= $maxX; ++$x){
|
||||
for($z = $minZ; $z <= $maxZ; ++$z){
|
||||
foreach($this->getChunkEntities($x, $z) as $ent){
|
||||
if($ent !== $entity and ($entity === null or $entity->canCollideWith($ent)) and $ent->boundingBox->intersectsWith($bb)){
|
||||
$nearby[] = $ent;
|
||||
for($x = $minX; $x <= $maxX; ++$x){
|
||||
for($z = $minZ; $z <= $maxZ; ++$z){
|
||||
foreach($this->getChunkEntities($x, $z) as $ent){
|
||||
if($ent !== $entity and ($entity === null or $entity->canCollideWith($ent)) and $ent->boundingBox->intersectsWith($bb)){
|
||||
$nearby[] = $ent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1272,10 +1279,10 @@ class Level implements ChunkManager, Metadatable{
|
||||
public function getNearbyEntities(AxisAlignedBB $bb, Entity $entity = null){
|
||||
$nearby = [];
|
||||
|
||||
$minX = ($bb->minX - 2) >> 4;
|
||||
$maxX = ($bb->maxX + 2) >> 4;
|
||||
$minZ = ($bb->minZ - 2) >> 4;
|
||||
$maxZ = ($bb->maxZ + 2) >> 4;
|
||||
$minX = Math::floorFloat(($bb->minX - 2) / 16);
|
||||
$maxX = Math::floorFloat(($bb->maxX - 2) / 16);
|
||||
$minZ = Math::floorFloat(($bb->minZ - 2) / 16);
|
||||
$maxZ = Math::floorFloat(($bb->maxZ - 2) / 16);
|
||||
|
||||
for($x = $minX; $x <= $maxX; ++$x){
|
||||
for($z = $minZ; $z <= $maxZ; ++$z){
|
||||
|
Loading…
x
Reference in New Issue
Block a user