Added check for invalid entity attack

This commit is contained in:
Shoghi Cervantes 2014-08-30 18:24:24 +02:00
parent 3409d332e7
commit 23793e0fc4
5 changed files with 167 additions and 1 deletions

View File

@ -1656,6 +1656,12 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
}
if($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->blocked === false and $this->dead !== true and $target->dead !== true){
if($target instanceof DroppedItem or $target instanceof Arrow){
$this->kick("Attempting to attack an invalid entity");
$this->server->getLogger()->warning("Player ". $this->getName() ." tried to attack an invalid entity");
return;
}
$item = $this->inventory->getItemInHand();
$damageTable = [
Item::WOODEN_SWORD => 4,

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@ -28,8 +28,10 @@ use pocketmine\entity\Villager;
use pocketmine\entity\Zombie;
use pocketmine\item\Item;
use pocketmine\level\Level;
use pocketmine\level\MovingObjectPosition;
use pocketmine\level\Position;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use pocketmine\metadata\Metadatable;
use pocketmine\metadata\MetadataValue;
use pocketmine\Player;
@ -844,6 +846,88 @@ abstract class Block extends Position implements Metadatable{
);
}
public function calculateIntercept(Vector3 $pos1, Vector3 $pos2){
$bb = $this->getBoundingBox();
if($bb === null){
return null;
}
$v1 = $pos1->getIntermediateWithXValue($pos2, $bb->minX);
$v2 = $pos1->getIntermediateWithXValue($pos2, $bb->maxX);
$v3 = $pos1->getIntermediateWithYValue($pos2, $bb->minY);
$v4 = $pos1->getIntermediateWithYValue($pos2, $bb->maxY);
$v5 = $pos1->getIntermediateWithZValue($pos2, $bb->minZ);
$v6 = $pos1->getIntermediateWithZValue($pos2, $bb->maxZ);
if($v1 !== null and !$bb->isVectorInYZ($v1)){
$v1 = null;
}
if($v2 !== null and !$bb->isVectorInYZ($v2)){
$v2 = null;
}
if($v3 !== null and !$bb->isVectorInXZ($v3)){
$v3 = null;
}
if($v4 !== null and !$bb->isVectorInXZ($v4)){
$v4 = null;
}
if($v5 !== null and !$bb->isVectorInXY($v5)){
$v5 = null;
}
if($v6 !== null and !$bb->isVectorInXY($v6)){
$v6 = null;
}
$vector = $v1;
if($v2 !== null and ($vector === null or $pos1->distanceSquared($v2) < $pos1->distanceSquared($vector))){
$vector = $v2;
}
if($v3 !== null and ($vector === null or $pos1->distanceSquared($v3) < $pos1->distanceSquared($vector))){
$vector = $v3;
}
if($v4 !== null and ($vector === null or $pos1->distanceSquared($v4) < $pos1->distanceSquared($vector))){
$vector = $v4;
}
if($v5 !== null and ($vector === null or $pos1->distanceSquared($v5) < $pos1->distanceSquared($vector))){
$vector = $v5;
}
if($v6 !== null and ($vector === null or $pos1->distanceSquared($v6) < $pos1->distanceSquared($vector))){
$vector = $v6;
}
if($vector === null){
return null;
}
$f = -1;
if($vector === $v1){
$f = 4;
}elseif($vector === $v2){
$f = 5;
}elseif($vector === $v3){
$f = 0;
}elseif($vector === $v4){
$f = 1;
}elseif($vector === $v5){
$f = 2;
}elseif($vector === $v6){
$f = 3;
}
return MovingObjectPosition::fromBlock($this->x, $this->y, $this->z, $f, $vector->add($this->x, $this->y, $this->z));
}
/**
* Places the Block, using block space and block target, and side. Returns if the block has been placed.
*

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@ -58,6 +58,11 @@ abstract class Living extends Entity implements Damageable{
public abstract function getName();
public function hasLineOfSight(Entity $entity){
//TODO: head height
return $this->getLevel()->rayTraceBlocks(new Vector3($this->x, $this->y + $this->height, $this->z), new Vector3($entity->x, $entity->y + $entity->height, $entity->z)) === null;
}
public function attack($damage, $source = EntityDamageEvent::CAUSE_MAGIC){
//TODO: attack tick limit
$pk = new EntityEventPacket();

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@ -723,6 +723,78 @@ class Level implements ChunkManager, Metadatable{
return $collides;
}
/*
public function rayTraceBlocks(Vector3 $pos1, Vector3 $pos2, $flag = false, $flag1 = false, $flag2 = false){
if(!is_nan($pos1->x) and !is_nan($pos1->y) and !is_nan($pos1->z)){
if(!is_nan($pos2->x) and !is_nan($pos2->y) and !is_nan($pos2->z)){
$x1 = (int) $pos1->x;
$y1 = (int) $pos1->y;
$z1 = (int) $pos1->z;
$x2 = (int) $pos2->x;
$y2 = (int) $pos2->y;
$z2 = (int) $pos2->z;
$block = $this->getBlock(new Vector3($x1, $y1, $z1));
if(!$flag1 or $block->getBoundingBox() !== null){
$ob = $block->calculateIntercept($pos1, $pos2);
if($ob !== null){
return $ob;
}
}
$movingObjectPosition = null;
$k = 200;
while($k-- >= 0){
if(is_nan($pos1->x) or is_nan($pos1->y) or is_nan($pos1->z)){
return null;
}
if($x1 === $x2 and $y1 === $y2 and $z1 === $z2){
return $flag2 ? $movingObjectPosition : null;
}
$flag3 = true;
$flag4 = true;
$flag5 = true;
$i = 999;
$j = 999;
$k = 999;
if($x1 > $x2){
$i = $x2 + 1;
}elseif($x1 < $x2){
$i = $x2;
}else{
$flag3 = false;
}
if($y1 > $y2){
$j = $y2 + 1;
}elseif($y1 < $y2){
$j = $y2;
}else{
$flag4 = false;
}
if($z1 > $z2){
$k = $z2 + 1;
}elseif($z1 < $z2){
$k = $z2;
}else{
$flag5 = false;
}
//TODO
}
}
}
}
*/
/**
* Gets the Block object on the Vector3 location
*

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@ -264,7 +264,6 @@ class AxisAlignedBB{
return $vector->x >= $this->minX and $vector->x <= $this->maxX and $vector->y >= $this->minY and $vector->y <= $this->maxY;
}
public function calculateIntercept(Vector3 $pos1, Vector3 $pos2){
$v1 = $pos1->getIntermediateWithXValue($pos2, $this->minX);
$v2 = $pos1->getIntermediateWithXValue($pos2, $this->maxX);