Fixed Entity/Block issues on negative coordinates, closes #2100

This commit is contained in:
Shoghi Cervantes 2014-09-22 11:48:39 +02:00
parent 0a29e66b62
commit 0907aedcef
5 changed files with 38 additions and 39 deletions

View File

@ -39,6 +39,7 @@ use pocketmine\level\format\FullChunk;
use pocketmine\level\Level;
use pocketmine\level\Position;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Math;
use pocketmine\math\Vector3 as Vector3;
use pocketmine\metadata\Metadatable;
use pocketmine\metadata\MetadataValue;
@ -752,20 +753,13 @@ abstract class Entity extends Position implements Metadatable{
$z = ((($i >> 2) % 2) - 0.5) * $this->width * 0.8;
$block = $this->getLevel()->getBlock((new Vector3($this->x + $x, $this->y + $this->getEyeHeight() + $y, $this->z + $z))->floor());
if($block->isSolid){
$bb = $block->getBoundingBox();
if($bb !== null and $block->isSolid and $bb->intersectsWith($this->getBoundingBox())){
return true;
}
}
return false;
$block = $this->getLevel()->getBlock($pos = (new Vector3($this->x, $y = ($this->y + $this->getEyeHeight()), $this->z))->floor());
if($block instanceof Water){
$f = ($pos->y + 1) - ($block->getFluidHeightPercent() - 0.1111111);
return $y < $f;
}
return false;
}
public function collision(){
@ -994,12 +988,12 @@ abstract class Entity extends Position implements Metadatable{
}
protected function checkBlockCollision(){
$minX = floor($this->boundingBox->minX - 0.001);
$minY = floor($this->boundingBox->minY - 0.001);
$minZ = floor($this->boundingBox->minZ - 0.001);
$maxX = floor($this->boundingBox->maxX + 0.001);
$maxY = floor($this->boundingBox->maxY + 0.001);
$maxZ = floor($this->boundingBox->maxZ + 0.001);
$minX = Math::floorFloat($this->boundingBox->minX - 0.001);
$minY = Math::floorFloat($this->boundingBox->minY - 0.001);
$minZ = Math::floorFloat($this->boundingBox->minZ - 0.001);
$maxX = Math::floorFloat($this->boundingBox->maxX + 0.001);
$maxY = Math::floorFloat($this->boundingBox->maxY + 0.001);
$maxZ = Math::floorFloat($this->boundingBox->maxZ + 0.001);
for($z = $minZ; $z <= $maxZ; ++$z){
for($x = $minX; $x <= $maxX; ++$x){

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@ -69,6 +69,16 @@ class FallingBlock extends Entity{
return false;
}
if($this->ticksLived === 1){
$block = $this->level->getBlock($this->floor());
if($block->getID() != $this->blockId){
$this->kill();
return true;
}
$this->level->setBlock($this->floor(), Block::get(0, true));
}
$this->motionY -= $this->gravity;
$this->move($this->motionX, $this->motionY, $this->motionZ);
@ -81,16 +91,6 @@ class FallingBlock extends Entity{
$pos = $this->floor();
if($this->ticksLived === 1){
$block = $this->level->getBlock($pos);
if($block->getID() != $this->blockId){
$this->kill();
return true;
}
$this->level->setBlock($pos, Block::get(0, true));
}
if($this->onGround){
$this->kill();
$block = $this->level->getBlock($pos);

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@ -67,6 +67,7 @@ use pocketmine\level\format\generic\EmptyChunkSection;
use pocketmine\level\format\LevelProvider;
use pocketmine\level\generator\Generator;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Math;
use pocketmine\math\Vector2;
use pocketmine\math\Vector3;
use pocketmine\metadata\BlockMetadataStore;
@ -700,12 +701,12 @@ class Level implements ChunkManager, Metadatable{
* @return Block[]
*/
public function getCollisionBlocks(AxisAlignedBB $bb){
$minX = floor($bb->minX);
$minY = floor($bb->minY);
$minZ = floor($bb->minZ);
$maxX = floor($bb->maxX + 1);
$maxY = floor($bb->maxY + 1);
$maxZ = floor($bb->maxZ + 1);
$minX = Math::floorFloat($bb->minX);
$minY = Math::floorFloat($bb->minY);
$minZ = Math::floorFloat($bb->minZ);
$maxX = Math::floorFloat($bb->maxX + 1);
$maxY = Math::floorFloat($bb->maxY + 1);
$maxZ = Math::floorFloat($bb->maxZ + 1);
$collides = [];
@ -738,12 +739,12 @@ class Level implements ChunkManager, Metadatable{
* @return AxisAlignedBB[]
*/
public function getCollisionCubes(Entity $entity, AxisAlignedBB $bb){
$minX = floor($bb->minX);
$minY = floor($bb->minY);
$minZ = floor($bb->minZ);
$maxX = floor($bb->maxX + 1);
$maxY = floor($bb->maxY + 1);
$maxZ = floor($bb->maxZ + 1);
$minX = Math::floorFloat($bb->minX);
$minY = Math::floorFloat($bb->minY);
$minZ = Math::floorFloat($bb->minZ);
$maxX = Math::floorFloat($bb->maxX + 1);
$maxY = Math::floorFloat($bb->maxY + 1);
$maxZ = Math::floorFloat($bb->maxZ + 1);
$collides = [];

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@ -27,4 +27,8 @@ namespace pocketmine\math;
abstract class Math{
public static function floorFloat($n){
$i = (int) $n;
return $n >= $i ? $i : $i - 1;
}
}

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@ -123,7 +123,7 @@ class Vector3{
}
public function floor(){
return new Vector3((int) $this->x, (int) $this->y, (int) $this->z);
return new Vector3(Math::floorFloat($this->x), Math::floorFloat($this->y), Math::floorFloat($this->z));
}
public function round(){