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Fixed #2114 Removed Player collisions with other entities
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3cc4afbcd6
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@ -296,6 +296,10 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}
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}
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public function canCollideWith(Entity $entity){
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return false;
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}
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/**
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* @return bool
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*/
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@ -85,7 +85,7 @@ class Arrow extends Projectile{
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$nearEntity = null;
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foreach($list as $entity){
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if(!$entity->canCollideWith($this) or ($entity === $this->shootingEntity and $this->ticksLived < 5)){
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if(/*!$entity->canCollideWith($this) or */($entity === $this->shootingEntity and $this->ticksLived < 5)){
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continue;
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}
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@ -1230,7 +1230,7 @@ class Level implements ChunkManager, Metadatable{
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for($x = $minX; $x <= $maxX; ++$x){
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for($z = $minZ; $z <= $maxZ; ++$z){
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foreach($this->getChunkEntities($x, $z) as $ent){
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if($ent !== $entity and ($entity === null or ($ent->canCollideWith($entity) and $entity->canCollideWith($ent))) and $ent->boundingBox->intersectsWith($bb)){
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if($ent !== $entity and ($entity === null or $entity->canCollideWith($ent)) and $ent->boundingBox->intersectsWith($bb)){
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$nearby[] = $ent;
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}
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}
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