38fad4b963
Implement difficulty per-world ( #878 )
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* Moved Server::getDifficultyFromString() to Level
* Added ability to set difficulty in worlds section of pocketmine.yml for generation
2017-09-26 11:16:51 +01:00
e64076ec81
Disconnect 1.1 clients properly (HACK!)
2017-09-26 10:01:32 +01:00
6e5759b1d1
Made incompatible client disconnect messages more informative
2017-09-25 14:30:11 +01:00
03d3e595d6
Implement JWT signature verification and Xbox Live checks, close #315
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This can be enabled or disabled using the "online-mode" directive in
server.properties.
NOTE: For safety reasons it is enabled by default, since many naive server owners currently believe that authentication is not needed because "the client is forced to sign-in".
Newsflash for readers: the forced authentication is easily bypassed using a LAN proxy.
Un-authenticated LAN connections will still work fine if the online mode is disabled.
Added the following API methods:
- Server->getOnlineMode() : bool
- Server->requiresAuthentication() : bool
- Player->isAuthenticated() : bool
JWT verification is rather expensive, so it is done in an AsyncTask. Make sure you don't hog your worker threads.
2017-09-25 12:30:58 +01:00
3c02a6a8ed
Fixed eating sounds
2017-09-24 21:18:08 +01:00
240cc3043a
Rewritten crafting, fixed #45
2017-09-24 14:14:24 +01:00
178dd1b981
Fixed block picking, added PlayerBlockPickEvent
2017-09-23 14:42:28 +01:00
826ec90856
Revert "Workaround for some plugins crashing clients during PlayerLoginEvent"
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This reverts commit 087a994393
.
2017-09-23 13:23:19 +01:00
0523f26613
Send forced movement when getting bad movements after teleport, fixes AlwaysSpawn-type plugins
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it's mostly harmless to send it here anyway
2017-09-23 12:49:46 +01:00
d0a96f35da
./ hack is back (/help is client-side >_<)
2017-09-21 17:51:39 +01:00
dbed80386a
Removed redundant interface
2017-09-21 12:22:47 +01:00
61cfdac6a1
Fixed a mistake in entity attack handler
2017-09-21 10:18:52 +01:00
fd7fb10223
Return null on unmatched inventory action and log details
2017-09-20 18:38:14 +01:00
55720d9f0a
Added InventoryAction->onPreExecute(), fixed PlayerDropItemEvent deleting items
2017-09-20 12:19:42 +01:00
f0755d1659
Fixed handling of recipes that require a crafting table
2017-09-20 09:43:49 +01:00
8cae20e818
Removed hotbar slot linking (works like PC now)
2017-09-19 18:36:57 +01:00
361b262d3a
Merge branch 'master' into mcpe-1.2
2017-09-18 10:29:38 +01:00
a99eee9def
Removed redundant assignment
2017-09-17 20:01:11 +01:00
0f37bc35ba
Always evacuate the crafting grid on close, no matter whether it's big or not
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otherwise items will get deleted and people will cry
2017-09-16 21:58:10 +01:00
8dc3d019f6
Return handled on fake window close
2017-09-16 21:55:25 +01:00
bd64172750
Added API method Item->equalsExact() and removed some boilerplate code
2017-09-15 16:48:46 +01:00
0e51820dfb
Merge remote-tracking branch 'origin/master' into mcpe-1.2
2017-09-15 15:54:30 +01:00
d941bf8e74
Add vanilla-style crafting grid item evacuation server-side when closing the window in case something goes wrong
2017-09-15 13:22:53 +01:00
8b33f711d0
Allow spaces in player names
2017-09-14 10:15:35 +01:00
0fac3b9a9d
Added encode for InventoryTransactionPacket and refactor some stuff
2017-09-13 11:14:04 +01:00
23a38400e2
Added CraftingGrid and BigCraftingGrid, WIP stuff for crafting
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moving whole stacks in & out of the crafting grid works now, splitting stacks is fucked up because the transaction system can't handle the same slot changing multiple times in one transaction
2017-09-12 19:34:06 +01:00
297172d111
Send creative inventory for all gamemodes, fixed recipe book
2017-09-12 14:40:16 +01:00
ebdfbe6bb9
Removed flight controls hack for spectator mode
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THEY FINALLY FIXED IT
2017-09-07 19:06:36 +01:00
78d49f8e66
Merge branch 'php/7.0' into mcpe-1.2
2017-09-03 15:02:41 +01:00
89f5567476
Use Entity->getDirectionVector() more
2017-09-03 12:08:40 +01:00
75e32b11b7
Merge branch 'php/7.0' into mcpe-1.2
2017-09-02 18:29:53 +01:00
b071ce9c5a
Refactored projectile handling, added Item->onClickAir()
2017-09-02 11:57:26 +01:00
604d8ecf9a
Protocol changes for 1.2.0.25
2017-09-02 11:05:49 +01:00
5d75d3d5b6
Merge branch 'php/7.0' into mcpe-1.2
2017-09-01 23:10:58 +01:00
120cf56a47
Misc return typehints
2017-08-30 12:59:26 +01:00
fd52022065
Refactor of health int -> float and fixed armor being useless when
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computed damage reduction is less than 1
2017-08-30 11:03:07 +01:00
6d6283b7f3
Fixed Player->sendPosition() not working correctly
2017-08-28 20:07:04 +01:00
a3d21de559
Cleaned up network inventory action reading and core action creation
2017-08-28 20:04:35 +01:00
b5d2402c9b
Merge branch 'master' into mcpe-1.2
2017-08-28 18:02:09 +01:00
f4f2323518
Fixed entityBaseTick not being timed for Players
2017-08-27 18:29:54 +01:00
c7fd3eb725
Merge branch 'master' into mcpe-1.2
2017-08-27 16:09:23 +01:00
a5f5502380
Moved bow functionality out of Player
2017-08-26 19:04:04 +01:00
13187e1749
Removed damage-table mess and added API methods Item->getAttackPoints() and Item->getDefensePoints()
2017-08-26 12:59:03 +01:00
2443a57234
Merge branch 'master' into mcpe-1.2
2017-08-24 11:57:41 +01:00
55e32424a0
Ability to get a player's quit reason from PlayerQuitEvent ( #1308 )
2017-08-23 19:26:24 +01:00
95752ef542
Merge branch 'master' into mcpe-1.2
2017-08-23 13:20:35 +01:00
84c8ac03fb
Fixed #1179
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This solution isn't ideal, but it works...
2017-08-23 13:19:34 +01:00
da4c9cf404
Fixed inventory cyclic references causing players to not get garbage-collected
2017-08-23 13:13:15 +01:00
445a67954d
Merge changes from master
2017-08-22 14:13:31 +01:00
4250e99e3a
Updated for 1.2.0.22
2017-08-22 11:35:56 +01:00