Commit Graph

1364 Commits

Author SHA1 Message Date
8a90d159fe Cleanup unused imports 2017-12-10 12:09:46 +00:00
b06ca6eb0b Rename Living->callDeathEvent() to Living->onDeath() 2017-12-07 12:26:49 +00:00
e2d66ac96d Use Player->isBanned() instead of repeating code 2017-12-06 10:38:02 +00:00
2cb81b5f8d NetworkInventoryAction: Allow returning null to ignore weird transactions
Revert "Return null on unmatched inventory action and log details"

This reverts commit fd7fb10223.
2017-11-29 12:44:41 +00:00
b22b493abb Fixed Player->onDeathUpdate() not being called
I did not realize this was going to be a problem... argh! stupid messy player impl D:
2017-11-23 14:23:57 +00:00
e9e22db1e7 Cleaned up death animation handling, removed dead ticking from non-Living entities 2017-11-22 17:17:47 +00:00
1fd9994056 Merge branch 'master' into mcpe-1.2.5 2017-11-21 16:48:18 +00:00
808227d9a9 Hack for player spawning issue (ref. #1539) 2017-11-21 15:20:56 +00:00
74b074753f Bulk addition of constant visibilities
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
d2416d335e Use keepMovement in spectator and when movement anti-cheat is disabled
this makes it much less expensive for players to move around when anti-cheat is disabled. And let's be honest... who uses this shit anyway
2017-11-19 19:31:03 +00:00
3bc3a0bb49 Remove redundant inventory resend on gamemode change
inventory isn't modified, so there is no need to resend it
2017-11-19 15:34:29 +00:00
dd8a772d43 Removed handler for PlayerHotbarPacket
this thing is useless now, and the equipment stuff can be done with MobEquipmentPacket anyway.
2017-11-18 16:03:18 +00:00
dc553142c9 Remove redundant if/else in Player->checkGroundState() 2017-11-18 15:59:51 +00:00
81fe00a0a5 Slightly simplify Player->kick() 2017-11-18 15:56:58 +00:00
6facd8b50f Provide a way for plugins such as Specter to bypass chain verification 2017-11-18 12:44:18 +00:00
e709e3c653 Allow skin geometry name field to be missing
it's not needed, and plugins doing this might want to skip it
2017-11-18 12:32:31 +00:00
bda40edebe Fixed default level spawning bug reported on forums
https://forums.pmmp.io/threads/pocketmine-mp-version-1-7dev-399-error-listtag-members-must-be-namedtags-got-integer-in-given.4561
2017-11-17 16:59:57 +00:00
7c2dccd2a6 Replace Player->joined with Player->spawned, remove redundant field
spawned serves basically the same purpose as joined does.
2017-11-17 13:44:37 +00:00
adabfe78df no-op for PlayerAction START_SLEEPING
this is pretty pointless tbh
2017-11-17 13:30:25 +00:00
0fdceb6736 Remove useless sendNextChunk() condition
if the load queue is empty, it makes no difference whether we're spawned or not.
2017-11-17 13:24:31 +00:00
ffa9a91a95 Remove dead craftingType field from Player 2017-11-17 12:57:49 +00:00
78bb951942 Remove redundant survival check for exhaustion 2017-11-17 12:55:48 +00:00
7508524b7b Arrange login sequence code in a bit more chronological order 2017-11-17 12:47:57 +00:00
db4a8be240 Remove duplicated duplicated player code in Player 2017-11-17 12:39:12 +00:00
3fe9963c84 remove redundant arguments for Entity methods 2017-11-17 12:19:36 +00:00
460d540dbc Further cleanup on ListTag and CompoundTag usage 2017-11-17 11:43:32 +00:00
3a16985d45 Cleaned up item & arrow pickup code 2017-11-15 12:14:42 +00:00
bbbed22467 Save player data after PlayerQuitEvent (#1544), close #1543, close #1482
This reverses a bad solution for #1482 for level unloading on PlayerQuitEvent which caused more widespread issues with plugins doing other, more common things on player quit which directly affected the save data.
2017-11-15 11:16:02 +00:00
73cd195e76 Merge branch 'master' into mcpe-1.2.5 2017-11-14 20:06:00 +00:00
aa399a1109 migrate to new CompoundTag API (#1515) 2017-11-10 15:38:21 +00:00
41f363d0c1 Added encode for AvailableCommandsPacket, bring back command lists (no arguments yet) 2017-11-08 11:52:06 +00:00
0e64c3dad8 fixed misusing isAlive(), close #1523 2017-11-07 09:32:38 +00:00
99f06c6c18 Fixed player hit animations 2017-11-06 14:41:48 +00:00
fd0b07a0aa Added API to allow getting player latency 2017-11-06 14:33:27 +00:00
20d2ef9d38 Fixed players respawning in the wrong world
add() returns a Vector3 instance, not a Position instance... argh
2017-11-04 22:04:33 +00:00
eab7b93483 Fixed misuse of kill() and close() when deleting entities (#1490) 2017-11-04 19:30:48 +00:00
a66a757f56 Cleaned up EntityEventPacket handling 2017-11-04 18:31:35 +00:00
ddb7fd12f2 removed obsolete EntityEvent broadcast 2017-11-04 18:28:29 +00:00
6ccb494f8d added API to get player language code
sadly this isn't particularly useful without something like the intl
extension to translate the language codes to ISO-632-1 codes like the
ones PocketMine-MP uses. However, this will do for now.
2017-11-04 15:50:00 +00:00
6ebe3bfbea use Player->sendDataPacket() with immediate parameter 2017-11-03 19:00:08 +00:00
4533df17cf make username validation on login less stupid
why are we checking if the username is valid AFTER we already tried to set it? it might not even be a string
2017-11-03 18:49:28 +00:00
451f5d0cd7 Fixed block-pick on crops giving the crop block itself 2017-11-03 12:17:38 +00:00
42ed03fd02 Merge branch 'left-click-spawn-prot' 2017-11-03 11:59:26 +00:00
91c256f1a9 Added Level->getTileAt() 2017-10-30 13:36:42 +00:00
7e490ccdf2 broadcast player skin to all online players by default
otherwise we could end up with undesirable bugs like players having the wrong skin when travelling from another part of the world... the skin has to be sent to everyone to update the player list
2017-10-29 12:19:47 +00:00
991d321928 improved geometry debloating, also apply on skin changes 2017-10-29 12:14:16 +00:00
600d80331a Accept null for targets in Human->sendSkin()
For humans, it'll send to all viewers. For players, it'll send to all viewers, and the player itself.
2017-10-29 11:18:34 +00:00
c55bc2d7e9 added use-item click vector to PlayerInteractEvent
now go and make some touchscreens with maps!
2017-10-27 19:00:17 +01:00
52d0ad8a61 be yet more tolerant for on-ground checks on players 2017-10-26 23:23:11 +01:00
b6264d188e Change Server->getConfigBoolean() to getConfigBool()
to be consistent, deprecated the original
2017-10-25 16:30:39 +01:00